Murloc Paladin Deck List Guide - Boomsday - August 2018
Posted by: StonekeepPublished: April 20, 2017Updated: October 16, 2026Dust:
5,100Rating: 0.5/5 (2108 votes)
Class: PaladinFormat: StandardType: AggroStyle: Featured Meta DecksArchetype: Murloc Paladin
Our Murloc Paladin deck list guide for The Boomsday Project expansion will teach you how to play this aggressive Paladin list. This guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!
Introduction
While met with a bit of early resistance, Murloc Paladin has become an increasingly popular deck in the Hearthstone metagame. Over the past few expansions, the deck has received an increasing number of tools that makes it a consistently strong deck on the Standard Ladder. It was Journey to Un’goro, the first expansion in the Year of the Mammoth, that propelled the deck into the powerhouse that it is today. Hydrologist is yet another phenomenal Paladin Murloc, but it was really Neutral cards that took the deck over the top. Rockpool Hunter and Gentle Megasaur can be punishing for opponents if Murlocs are on board, fitting the deck's gameplan of snowballing a board state. Year of the Raven has started and a lot of players have doubted whether this deck would still be viable. With two powerful 1-drops rotating out (Vilefin Inquisitor and Grimscale Chum), the deck's early game has suffered greatly, and it didn't really get a lot of tools to fill that gap. However, Paladin's powerful early/mid game aggressive shell is still enough to keep this deck working. The balanace changes hit the deck pretty hard, changing the mana cost of Call to Arms from 4 to 5. The deck's big swing turn happening a turn later hurts, but both Call to Arms and Murloc Paladin in general are still viable. The deck list itself didn't change at all.
Update - The Boomsday Project
We've listed a popular version of Murloc Paladin below, we'll be updating the guide soon!
Deck Description
Card Choices
Class Cards

- Lost in the Jungle – Aggressive deck such as this really needs 1-drops, and since two of them have rotated out, players had to fill the gap somehow. Lost in the Jungle is just a solid card - good early game play and has a solid synergy with Tarim later.
- Righteous Protector – Protecting high-value minions is important to in this deck. Righteous Protector can frustrate opponents by soaking up two attacks.
- Hydrologist – While Hydrologist's stats aren't great, the valuable options it presents can be crucial to the outcome of games.
- Divine Favor – This is a more aggressive build, has a plethora of early game minions. As a result, Divine Favor can refill your hand with a fresh set of cards.
- Unidentified Maul – Somewhere between Muster for Battle and Coghammer, this 3-mana weapon can help maintain a solid board state.
- Blessing of Kings - One-of buff, good to deal some damage immediately from the hand or to trade up. For example, if your opponent puts Tar Creeper in your way, you can easily pass it with Kings on a 1/1.
- Call to Arms – The card is no longer as powerful as it was at 4 mana, but drawing & playing three 1-2 mana minions for 5 mana is still worth it, especially since there is a solid chance to get a bunch of Murlocs and follow it up with Warleader or Megasaur.
- Sunkeeper Tarim – Another staple Paladin Legendary minion. Sunkeeper Tarim stacks buffs with Murloc Warleader and Gentle Megasaur making him a potent threat in this deck.
- Vinecleaver - Late game weapon that you can use to protect your board or just to finish the game. Aggressive Paladins are low on reach, and you can't underestimate 12 damage over 3 turns.
Neutral Cards

- Murloc Tidecaller – If you're looking for a fast start, look no further. Murloc Tidecaller can get out of hand very quickly in this deck.
- Knife Juggler – Works very well with Call to Arms and your Hero Power.
- Rockpool Hunter – If you can stick a Murloc, Rockpool Hunter is far and away your best early game play.
- Coldlight Seer – It's hard to land buffs on Murlocs when they're dead. Coldlight Seer helps you keep your Murlocs healthy and ready to trade efficiently. Or just go face.
- Murloc Warleader – Even a nerf couldn't keep this card from seeing play. It turns out, giving most/all of your minions +2 Attack is still very strong.
- Nightmare Amalgam - There was no dedicated Murloc card in the latest set, however, Nightmare Amalgam fills that gap somehow. It's just a vanilla 3/4 Murloc in this case, but it synergizes nicely with all the Murloc buffs.
- Gentle Megasaur – Landing a Megasaur on a board for of Murlocs can be game ending. Even with only a couple in play, this 4 mana 5/4 can turn the tide of a game.
- Spellbreaker - Silence is a great tool in this meta. Whether you need to stop some ongoing effect, negate a Deathrattle or just get through a big Taunt, Spellbreaker will be there to help.
- Fungalmancer - Since the deck wants to fight for the board control, buffing your minions lets you trade more efficiently. Keeping your Murlocs alive also means that you can stack more before dropping another board-wide Murloc buff.
Murloc Paladin Mulligan Strategy & Guide
The mulligan section is divided into two parts – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Odd Face Hunter) or high tempo Midrange decks (e.g. Odd Paladin). Slow decks are slower Midrange and Control decks.
Vs Fast Decks
Higher Priority (keep every time):

- Lost in the Jungle, Murloc Tidecaller, Righteous Protector - 1-drops are very important in every matchup, but especially against Aggro and especially in this deck. You want to stay ahead on the board because a) you're playing an Aggro deck and b) your Murlocs heavily benefit from having more of them on the board. That's why a good 1-drop opening is amazing. Generally, Murloc Tidecaller is the best 1-drop to keep if you also have a Rockpool Hunter. If you don't, Lost in the Jungle and Righteous Protector will probably be slightly better.
- Rockpool Hunter - Landing a buff with Rockpool Hunter on turn 2 can be game-winning. But even if you don't, it's still your highest tempo 2-drop.
- Call to Arms - Even if you somehow fall behind in the early game, Call to Arms has a super high chance to get you back into the game. With just a single card, you should be able to create a pretty solid board presence, possibly put a Taunt (Protector) in the way and throw some knives (Juggler). Great keep even after the nerfs.
Lower Priority (keep only if certain conditions are met):
- Hydrologist - Only if you have a 1-drop, but don't have a Turn 2 Rockpool to follow up. While the extra effect of gaining a Secret is great, it's just a bit too slow in Aggro matchups - 2/2 body for 2 is not that great.
- Unidentified Maul - With a 1-drop and 2-drop already. Weapon is great to control the board, but if won't be enough if you pass Turn 1 and Hero Power on Turn 2, that's why your small minions have a higher mulligan priority.
Vs Slow Decks
Higher Priority (keep every time):
- Lost in the Jungle, Murloc Tidecaller, Righteous Protector - Just like against fast decks, you still want to open with a 1-drop. This time you won't need it as much to control the board as to simply deal damage - let's say 2x 1/1 on Turn 1, if left unanswered, can deal some serious damage over the course of a few turns. In slow matchups, Murloc Tidecaller is your best 1-drop, but you will gladly take any of them, to be honest.
- Rockpool Hunter - Amazing snowball card, your Turn 1 Murloc Tidecaller usually survives, so you can often buff it with Rockpool on curve. That board alone already puts a lot of pressure on your opponent, and it's the best opening you can have.
- Call to Arms - Against Control decks, it's usually a refill card, but it's really necessary. They will usually drop their first AoE around Turn 4-5 and that's where Call to Arms comes into action to refill. Keeping it might make your early game a bit weaker, but it's still worth it.
Lower Priority (keep only if certain conditions are met):
- Hydrologist - Hydrologist is a much better card against slow decks, but is still less optimal than Rockpool Hunter.
- Murloc Warleader or Coldlight Seer - Keep with Murloc 1-drop and 2-drop. If you play those on the curve with 2 Murlocs on the board, you can make a really solid board state. Generally, Warleader is more aggressive, but banks on them not having an AoE to answer it. Seer is slower, but plays around AoE better. Both are valid option, and both are bad if you don't have other Murlocs, so don't keep them unless you have them in your hand already.
Murloc Paladin Win Rates
Winrate stats are currently unavailable for this deck at the moment!
Play Strategy
This is a deck with a lot of explosive power, but also several tools to sustain pressure throughout the game. The flexibility of the archetype lends itself to varying builds. In the past, the deck included high-cost threats in Bonemare and Tirion Fordring to maintain threats into the late game. In the last expansions, the deck has shifted towards aggressive builds that look overwhelm opponents within the first few turns.
Beyond the specifics of the cards in the deck, Discover and Adapt mechanics allow us to adjust our gameplans on the fly. Identify the opponent’s archetype as quickly as possible and tailor your decisions to it.
All-in-all, the deck's adaptability provides players with a lot of options going into different matchups.
Vs Aggro

Against aggro, the early game tempo is key. Prioritize control of the board state in all of your decisions and fight hard to establish a stable footing. Trade efficiently, but be aware of your life total at all times. Even at 1 mana, Righteous Protector can put up an irritating roadblock for aggressive decks. Once you’ve stuck some Murlocs in play, your synergistic mechanics should be enough to carry you over the finish line. Coldlight Seer and Gentle Megasaur, especially, can help keep your minions on the table.
When you play versus fast decks, you generally don't have to worry about overcommiting. The bigger board you have, the better it is. Of course, you might still want to play against some random AoE (like Primordial Glyph vs Tempo Mage), but don't sweat it - being ahead means that you can dictate the trades and the more minions you have at your disposal, the better you can adjust them.
If you do happen to get behind, Call to Arms can help bring you back onto the board. Knife Juggler has a rather curious interaction with the card. Depending on the order of cards pulled, it can either throw knives or not. If you get Juggler first, and then two more minions, he throws 2 knives. But if you get it last - he throws none. However, there is still quite a high chance to get Juggler from Call to Arms, so if you play it later in the game, ALWAYS open with it before playing more minions, so you won't waste potential damage. E.g. Call to Arms + Lost in the Jungle can be a really amazing Turn 6 play if you pull the Juggler (even better if you pull two!). There is also a high chance to get at least 2 Murlocs from your Call to Arms, which makes it a juicy card to combo with Murloc synergies.

Timing of Sunkeeper Tarim is critical. Though you run the risk of buffing opposing minions, it can often take three 3/3’s to take out the 3/7 Taunt. Look for opportunities to make value trades and then rebuff your minions with the 6-mana Legendary. Tarim is also your "desperate play" if you fall behind on the board, but not behind enough to completely lose the game. E.g. playing a small minion or two + Tarim against 2-3 opposing minions can be good enough - even if you buff your opponent's small stuff, the 3/7 Taunt might still be enough to block them (as long as they don't have some sort of buff, or direct removal). Make sure to look for any available value trades before playing this card. For example, if you have a 2/3 minion on the board, and your opponent has a 2/1, there is no point in playing Tarim first - you can trade those minions, still have a 2/1 and then turn it into a 3/3. After trades, you want to play any small minions you can, including Hero Power, before Sunkeeper comes down. If you have Vinecleaver equipped, remember to swing with it FIRST, before playing Tarim (unless you can get lethal with the "wrong" order). Incorrectly sequencing Sunkeeper turns can be punishing - even a single extra 3/3 minion on the board can change the course of the entire game, and I've seen people losing out on 2 or 3 of them quite often.
Discover Choices
When it comes to the Discover picks, prioritize options that lock down the board.
- Hydrologist - Noble Sacrifice is usually a high priority pick, but especially so when facing 2-health minions. With Righteous Protector in play Redemption can be a good choice to keep your defenses up. In rare situations, Repentance can punish an opponent trying to sneak a big minion into play.
- Gentle Megasaur - Against aggression, you want to look for tools that keep you on the board. Divine Shield, Deathrattle, and +1/+1 are all obvious choices here, but +3 Health can be effective at maintaining your position as well. If you're at low health and you need to put a wall between your Hero and opponent's minions, Taunt is also something to consider - remember that it does not add anything onto the board besides protecting your health total, so do it only if you are really low.
Vs Control

Against Control matchups, you are the beatdown. As such, you need to emphasize applying pressure, especially in the first few turns. Landing a Murloc Tidecaller into Rockpool Hunter and Murloc Warleader can be devastating.
That said, you always need to be aware of potential removal from your opponent. Find a good balance between applying pressure and overextending. The thing is, your resources are limited, and AoE will nearly always be a huge value win for your opponent. If you play too much into it, you might run out of resources before your opponent runs out of removals - and you don't want that situation to happen.
If you have reload in the form of Call to Arms or Divine Favor you can extend a little further than normal. Just be sure you always have a contingency plan before going all in. There are still situations in which going all in is the right play - let's say that you had a pretty poor start and you're running out of steam with no way to refill the hand. Now, going all in might be a solid play, because it might be your only chance to win. If you take long enough, your opponent will surely find more AoE, Taunts, healing etc. But if you push with everything you have, and he does not currently have a way to counter your play in his hand, you might sneak a victory like that.

Divine Favor is generally an MVP in those matchups. However, remember that it's still technically a huge tempo loss - using 3 mana to do nothing on the board when you play an Aggro deck is a big commitment. Timing is very important. Best time to play it is when your board is already solid and you don't want to play more minions, in order to play around AoE. Another good time is when your opponent plays a stall card like Doomsayer (which you can't deal with) or Blizzard. Finally, don't be too greedy with it - try to play as many cards before dropping it, but drawing 3 cards is generally enough. 8 cards Divine Favor is obviously amazing, but if you wait to get that much value, you will often miss your opportunity and draw even less.
Remember that Nightmare Amalgam doesn't count only as a Murloc - no matter when you drop it, it always has ALL of the tribes attached. Since hate cards are not that common right now, it's not a big deal, but it's something to keep in mind if, for example, players start running Dragonslayer or Golakka Crawler - those cards would be able to hit your Amalgam, making it a much worse option. It's already not AMAZING in this deck, so in case people start teching things like that, I'd recommend replacing it with something else.
Sunkeeper Tarim is an amazingly flexible tool in this matchup. Often, he can provide a little bit of extra, unexpected burst to close out games. Remember that Murloc Warleader attack buffs stack on top of the stat change from Tarim. Other times, Sunkeeper can neutralize massive threats on the other side of the board. A great example of this is Control Warlock with his Voidlord. Using Tarim vs Voidlord is amazing, because not only you can easily deal with the 3/3 Taunt (as opposed to 3/9), all the spawned Voidwalkers are 1/3, so you can trade them easily with the rest of your board. Use this card wisely for whatever the situation dictates.
Discover Choices
In Control matchups, you want to find either value generators or aggressions with your Discover cards.
- Hydrologist - It really depends on the matchup and the board state, but I'd say that generally Redemption should be the best pick in the early/mid game, and then Repentance later in the match (against decks that can drop big minions, especially big Taunts). Redemption, while not amazing, is always some extra tempo. Reviving a Righteous Protector or Murloc Warleader will often be optimal, but even just getting some random Murloc back can be good - you can immediately buff it with something next turn. Since your opponent will usually drop AoEs on the turn he can do that, he will rarely have any extra mana to finish the minion you revive off, meaning that you should usually start with some sort of board. Noble Sacrifice can be okay if you need to stall a minion that's on the board - e.g. your opponent drops a Mountain Giant or Twilight Drake and you're ahead in tempo - instead of trying to deal with it, you can basically stall it for one more turn and worry about it later. Hidden Wisdom is a new Secret, and it can be good in certain situations. You can pick it when your opponent is on the Coin (he might play three cards in a turn, since Coin counts as a card), or when it's pretty late into the game and you need a refill, especially against a deck playing multiple cards per turn. Even if he decides to play around it, it's always a small win for you. Then, Eye for an Eye can be sometimes good against decks that can't easily deal 1 damage (e.g. with their Hero Power). For example, if you face a Cube Warlock, the Secret will often deal at least 3 damage to your opponent, which might sometimes be important.
- Gentle Megasaur - In slower matchups, defensives tools such as Divine Shield, Deathrattle, and +3 Health are all helpful in protecting against AoE. When you need to turn up the heat, however, +3 Attack and Windfury can apply a lot of pressure. Poisonous is a more situational pick, but it works incredibly well if your opponent drops a big minion on the board (like Voidlord or a big minion summoned by Spiteful Summoner).
Card Substitutions
Sadly, Paladin decks are frequently quite expensive. This list is a cheaper Paladin alternative but still has some high rarity cards within it. Below, you can find options for replacing the Epic and Legendary cards in this deck.
Epic Card Replacements
- Murloc Warleader & Gentle Megasaur - Those cards are core in the Murloc list and can't be replaced. If you don't have them, you should probably run a non-Murloc version of the deck instead (just a regular Aggro Paladin).
- Nightmare Amalgam - It's good to have something you can drop on Turn 3 without a board (Murloc Warleader and Coldlight Seer are much better IF you have a board, but they aren't that great when you have nothing to buff), but this card is not necessary. You can, for example, run more small minions instead, such as Argent Squire or Dire Wolf Alpha. Alternatively, you can go for a 4 mana weapon - Truesilver Champion.
- Call to Arms - Even after the nerf, Call to Arms is still one of the most powerful cards in the deck. Which means that it's still hard to replace this card without impacting your win rate heavily. If you still want to play with the deck, I'd suggest adding second copies of Coldlight Seer, Blessing of Kings, Fungalmancer or Vinecleaver.
Legendary Card Replacements
- Sunkeeper Tarim - Paladin has several powerful Legendary minions, but Tarim may be the best of them. If you don’t have the card, Tar Creeper or Tirion Fordring could be a reasonable substitute, although neither of them would fulfill a similar role.
257 Comments
amjakiro
This deck is so powerful but still 50-50 with quest warr.
Velkymoss
It recks taunt warrior if played correctly!
ElScorcho
Just dont play into brawl
deepblue
Wow, tier list has updated. Is it in order to win rates or playing percentage on ladder? Thx for your great job...
Evident
No problem! The tier list is based off of multiple resources like Vicious Syndicate, Tempo Storm, Meta Stats, etc.
stewie
Do you think there is a place in the deck for Wickerflame Burnbristle or is he just win-more?
Earthling
I play it instead of 1 golakka crawler. But I haven't seen a pirate warrior for like 3 days.
Mislavi
Great work, a complete guide from every point of view; I ran this list from 15th to the rank legend and now I'm on 800. I am very happy to know that the haters are weeping for having despised the paladin before the launch of un goro ;-). Ending my list play pinja and bronin instead of golakka and a spikeridged, bronin is more versatile against general aggro match up ex huntard or token dudu, pinja give u 2 free murloc on the board for combos , presence , buff or simply to pull out 2 potential death draw on the late game.
Robert
People are starting to put the murloc eater crab into thier decks !
Be aware as I got rekt a few times by that .
Otherwise great deck as always .
Keep up the good work !
alain
well at last uther come back from the darkness !
is there a wild version of this awesome deck ? i thinl old murk eye would be a huge treat in it ;)
woodzy
I don't have ragnaros or Tarim is this deck even worth trying?
FreakTheMan
Of course! I use a more control approach of this deck and works very fine even without Tarim. You can replace him with any 1x card, preferably Primordial Drake or Ivory Knight!
Sandrock
Ragnaros can be easily replaced with heal spells like lay on hands/forbidden healing or a second ivory knight. The deck might suffer in higher ranks without sunkeeper only cuz he's such a powerful card (I find streamers pick a second one of him from stonehill a lot) I think you'll be fine with any strong taunt. Drake more than likely for curator synergy, I've won many games cuz I played curator, drake, drake turn 7, 8 and 9 and the opponent ran out of answers.
Darkbru
I know it was mentioned in the guide, but any advice on replacing Tarim? I was thinking Finja for the murloc synergy, but I am open to other options
RetroKissa
Could Finja fit in this deck?
Sandrock
Trump made a deck where he runs it with finja. He explains that finja/steed is great synergy. Also, even if you lose your second hydrologist and/or rockpool, you're still thinning out your deck for the important stuff and have board presence for sunkeeper/gentle megasaur
RetroKissa
Thanks for the reply! I'll check that out!
Mars
made the deck, first match que, mircle/tempo rogue, dead turn 7, had answer for everything.
• swashburgler, patches
me: coin hydrolgist
• razor lasher, backstab hydrologist
me: rockpool hunter on nothing (no other play), stronger play than hero power
• divine strnth (stolen spell) on patches, hero power kill rockpool (i'm left no board, he has three minons now i'm at 24 health
me: aldor peacekeeper on razor lasher only turn 3 play I have
• fan of knives and patches into aldor PK, plays southsea deckhand, I'm now at 20 health
me: only play is noble sac and warleader or gentlemegasuar.. playing two cards for more presence option over singular megasuar
• swashburgler catches noble Sac, swashburgler into warleader followed by last hero power pwr charge, hit with 1/2 razor lasher, my health is now 19 he drops sherizhan (must be a miracle, few tempo rogue use that card)
me: megasaur, only play I can make, not able to do anything with equals, rag, spikeridge steed
• sherizan into megasuar, drops xaril, razor lasher and hero power, health now at 18
me: hero power and equality, can't do anything with rag, equal and spike ridge in hand
• Acutioneer, fadeleaf toxin to stealth auctineer, last charge hero power into silverhand, razor lasher and xaril into face health now at 14
me: hydrologist topdeck, getaway kodo only good pick, hero power, still can't do anything with rest of hand
• rzor lasher to face (no doubt to test for noble sac, razor petal face, health at 12 now, cold blood auctioneer .. game.
... doesn't appear to do well against rogue.
Mars
patches into rockpool hunter* the swashburgler caught the noble sac
Stonekeep
I mean, you have a one game sample size when your opponent had perfect answers to your plays AND Stealth on Gadgetzan Auctioneer (it never happened to me so far in this expansion, because Xaril is pretty uncommon).
Miracle Rogue does well against this deck, it's one of the best "counters", but to be fair, the matchup isn't as bad as it might seem. It's probably 40/60 in Rogue's favor, it's far from unwinnable.
Mars
normally you can attribute patterns to bad plays, and stats back it up, but looking at the replays of multiple games with various builds.. it's seriously like a sign, I mean I had to post that game, it was the most redic after trying yet another build. I'll revist pally again later... been having good fun with mage and it's done well in tourney.
Burak
Well I don't know man. It seems to me that you are expecting above %70 winrate against all classes with same deck. I have %50-55ish winrate against both rogue decks and it's incredibly good against warrior and hunter decks. I'm not sure about mage, I haven't played against them too often, but worst case scenario is adding an eater of secrets. Priest is kinda annoying, or at least for me. I hate Elise the Trailblazer. Shaman and Warlock are fine and I haven't lost a mirror match yet. This deck certainly have potential.
Mars
oh hey, thanks for the reply.. yea I have since put together a very solid Pally deck.. thing works well... of course there are some bad match ups, checking my stats it's 58% winrate with 35 games. it has had 6 tweeks(versions) since the original deck.
and I just checkd this list... amazing to find I have come back to a very similar list on my own, I've tried several things out and feel confident in saying, the shell of this deck is solid. Looking at the list there's only two card changes, and I've had at one point as many as 6 different cards.
- Ivory Knight
- gollaka Crawler
I recommend adding in a second kodo.
Mars
correction* 34 games
Hadrien
Running lay on hands in place of Rag... and a tar creeper in Tirions slot... working great ... gonna collect dust and add Tirion ASAP
hadrien
Got Tirion, and pulled Golakaa for the 1 drop Murloc (tidecaller)...now its working faster, with a bigger late game...I dig it. Thx for the guide Stonekeep!
Stover
Love this deck. My only real matchup issues have been Mage. Really hard to counter their late game fireball burst. Any success?
Alexander Plechov
I think you should prioritize getting eye for an eye from hydrologist and playing turn before mage wants to kill you
Hööken
Can I replace Ragnaros light lord with Ragnaros fire lord?
Evident
Only if you want to play in Wild, but you could do that.
ITGM
This deck lack draw, not even a single card!
EpicPigeon
Yes because Curator doesnt draw cards obviously
Oxecnaif
I accidentally dusted the curator... What is a good replacement for him until I craft him again?
Kyle
Not any really. Primordial Drake without Curator makes it worse and I would say to replace both with a second steed, ivory, or a muclorc tidecaller.
Njuns
Love this deck (thanks Evident), just replaced Golakka Crawler by Wickerflame Burnbristle and it rocks as hell
Dude
Stuck in rank 10, keep losing to Mage, Hunter, and Priest. Any tips for those matchups?
lollo
maybe u play wrong, because i get rank 2 with this
cunt
Git Gud
adam
this deck is trash, there are far better variants - dont be fooled by this pseudo-write-up.
Douglas89
great deck, climbed to legend with it
Sparkz
If getting Wickerflame off of stonehill defender is so nice I don't see why not just going:
-1 Stonehill +1 Wickerflame
MooPenguin32
Wickerflame is good against aggro, especially when you need to gain some health. It doesn't really do much against control, because they can easily handle a 2/2 with divine shield. Using Stonehill Defender, you can pick the best taunt minion for the situation. In control matches or even aggro matches that have gotten to turn 10, it's great to be able to get another Tirion or Sunkeeper Tarim.
Firsttimerank5
First time rank 5 because of this deck, thanks. Been playing hs for more than a year never got beyond rank 9. Love this deck because of its comeback mechanic against aggro. Final boss before rank 5 was a pirate warrior and i got 2 tarims and a bristle and won the game. I I really love this deck.
dmitrious
Probably, if I don't find pirates, you can replace the crab on wickerflame?
RhysPenny
Loving the deck! been playing it a fair bit, its rate is 18-5 atm which by fair the best ive ever played. I removed the Golakka Crawler for Finga though, seems to work well.
- 1 Golakka Crawler, +1 Finga
Robert
This deck works the best for me at the beginning of this season .
Removed golakka for second drake .
Funny, I think drake wan me more games vs aggro and pirates than golakka did .
It also pretty guarantees 3 draws from curator which is really good value .
Choppy
I have enough dust to craft 2 of the 3 legendaries. I know the first one is definitely tirion, but I'm stumped as to whether the second should be rag or tarim. Any advice? Thanks in advance :)
Hadrien
Tarim without a doubt....you can survive with lay on hands for awhile
Stonekeep
I'd go for Tarim. He's much more flexible + he fits into both faster and slower lists (while Rag only fits into the slower ones).
zq
any replacement for the cruator or ivory knight? i have everything except for this two
Weke
– 1 Golakka Crawler, +1 Wild pyromancer ;) for me is working 4 mana kill the board.
MooPenguin32
As of April 30th, it looks like Machamp removed the Golakka Crawler for a Lay on Hands per his tweet below.
https://twitter.com/apara_ska/status/858714692079894528
Tempo Storm also shows this deck in their meta snapshot, but Vicious Syndicate shows this list.
I myself removed the Crawler from the deck because it was too inconsistent. I would either have it and not need or it, or need it and not have it. It was rare I got to use it to eat a pirate.
Evident
I would tend to agree with you, especially since Pirates are becoming less popular.
MooPenguin32
I failed to mention the other changes made. The following are the total changes;
-1 Golakka Crawler, -1 Ivory Knight, -1 Spikeridged Steed
+2 Murloc Tidecallers, +1 Lay on Hands
Stonekeep
Thanks, I'll definitely take that into account when updating the guide next time!
Crabs, just like any other tech cards, can really fall out of favor very quickly if the deck they target disappears from the meta. Maybe I'll just not include those "hate" cards in the deck list and instead write about them in Card Substitutions section.
But then again, some people don't really read that far into the guide and they might miss it...
Alexstarsza
Replace "Curator" and "Drake" with VolcanosaurX2 and I quickly hit Rank 2. Volcano is way better for late game play. Use Divine Shield, "Can't be hit by spells", and/or Stealth. Or "taunt" if you're in a dangerous low Hero HP situation.
CasualCucumb
I only have enough to either craft tirion or sunkeeper for this deck, which is the most important?
Hello
Definitely Tirion if you don't want to go full aggro (I have seen a list with full aggro and tarim as finisher). Tirion is classic and he is just an amazing card (imo one of the best legendaries in the game) and will stick around for more than a year. Tarim is a great card, too, but I would start with classic legendaries.
MisterEpic
Are sunkeeper Tarim and Ragnaros Lightlord super important in this deck? I dont have them and what can I replace them with?
Yanas
you need sunkeeper for sure. I don't know about ragnoros
Novagod
Replacement for Ragnaros? The only card I am missing and I am debating among ivory knight, forbidden healing, and lay on hands.
dubesor
weird how much the matchups differ from my experience. I played it from 5 to legend and aggro druid was my 2nd best matchup (after silence priest). Yet here it's listed as a terrible matchup. Jade druid was much tougher for me. Fast Paladin is the hardest matchup for this list.
http://i.imgur.com/4JxOpnd.png
MrMeme
I have only 1 vilefin inquisitor so i replaced the 2nd one with a bluegill warrior, what do u guys think?
Bodacious
You need one vilefin, which you have, but two is much better for the likelihood of drawing it. But only one can work in a pinch.
MrMeme
Why no pyro?
Novagod
Hey, MrMeme. Pyromancer is only viable with two qualities and a more control-midrange meta. As far as my rank climb of rank 3 and onwards, there was no need for a second equality. However, if you really want board clear, you can take out the golakka crawler and add a wild pyromancer. I do not advise this and even go as far to say that you should have two crawlers and only one equality because pirates are in warrior, druid, rogues, and even shaman. But as always you should adapt to the meta to your own accordance.
MrMeme
Thx 4 the advice
Noob
I have trouble facing decks with tons of value like N'Zoth pally or decks that can fill the board quickly like hunter and druid. Is this normal? Kinda stuck in rank 11. Thanks.
Novagod
Hey Noob. N'zoth pally wasn't normal at all for ranks 10 and below , probably your unlucky day? Since this is midrange you would have to be the aggressor as you can't win the value game. Hunter is one of the best matchups as you have plenty of tools to survive till ragnaros and primodial drake which would mean instant concede for the hunter. Jade druid for me till rank 2 was a 50-50 as you have tools to sustain enough value to a certain point against the,, but ultimately lose on the value game. Best advise is to be the aggressor and look for most value with your murloc synergies as druid does not have good board clear.
Lolo
It's normal, this deck is very shitty. You just can't win against other hard control decks or value decks like priest. It's super hard against burnmage too. Rogue quest is an impossible matchup too unless you have the perfect murloc hand. Against chaman it's 50 % or less and maybe a bit more with jade Druid. Aggro decks are the most easy to counter.
But this decklist is fucked up. People often play a finja too or eater of secrets.
I just can't win with this deck too, especially above rank 10.
Max
should i put a eater of secrets in this deck? i often match up against burn mage.
Joseph
try and get eye for an eye with hydro and get mage down to 1 health. it will go around ice block since secrets only trigger on your opponents turn
Raemahn
Eye for an Eye is also great against quest rogue. You can generally burn them down to < 5 before they burst. You just have to hope they don't attack with their dagger first.
Venceslao
- ivory
- golakka
+ bronin
+ tidecaller
...works great!
Wagnero
Is Ragnaros necessary?
MrMeme
It's not necesary I replaced him for a 2nd primordial drake and it works fine
Jotoro
The import code doesn't work.
wpb
In 'Card Substitutions', I believe that there are 4 non-adventure legendary cards after adding Finja.
MooPenguin32
Glad to see this guide get updated. It's one of my favorite decks. Quick note: Ivory Knight is still mentioned when talking about Discover picks.
havoc
hey i dont have finja or curator waht can i sub for them?
Gurtan
i just hit rank 1 with finja replaced with promalfin lookout, i wouldnt swap curator tho, its a important card to the deck.
Nav
Due to facing alot of aggro decks, alo works well in control - i took out the Kodo and replaced it with Burnbristle
flyingbird9
Is finja necessary?
nUmrra
i would say- nope
ferrafox
replaced Finja with a skelemancer and it seems to be working great
Ari
Serious question - why no Divine Favor?
AgentMango
Serious Answer- Because this deck doesn't lack card draw and doesn't need it.
AgentMango
I honestly love this deck so much. Tons of fun to play and is very good on ladder.
Koftehor
İs this deck still good in the current meta? This is my favorite deck and ı want to play ranked with this deck
AgentMango
Yes it is very good but I wouldn't craft it because the new expansion is coming soon. So save your dust but if you have the cards for it, make it. I play this deck all the time and it's really good.
Koftehor
I already have this deck and last season i managed to climb rank 10 but this season i couldn't climb above rank 12.
Joruus
Change it up a bit, figure out which decks you're losing to and put in counters. I use one Wild pyromancer instead of a 2nd consecration
Jackalice
Does anyone know a good replacement for 'The Curator' I really don't want to pay $20 for the adventure, I'm a free to play guy
AgentMango
No replacement, sorry. Save up the gold if karazhan has viable cards in the next expansion.
Krissy Minton
Ty
Arhol
If you face too many Control/jade decks - try skelemancers,very good against almost any Control,coz it punish opponent If he clear your board
Funkdat
This is one of the most costly decks in the meta and people are trying to build it on a budget. That just doesn't add up. You'll make the deck so subpar that you might as well play a good budget deck like Evolve Shaman or Token Druid. Also, you can buy adventures with gold. Just save up. The Rag event should have made that easy. I got over 1000 gold from it without really trying.
That aside, from the deck list I've seen, the real debate is which tech is better. The value of Stonehill Defender or the power of Corpsetaker. I've stuck with Stonehill so far because that extra taunt either buys me time or wins me the game (like getting an extra Tarim or Tirion). I'd like to hear what other have found in their testing as I've open to running either.
hardXful
Its not even costly lol
Weke
try bolvar, adapt your murlocs with divine shield, seems pretty good for me.
xRakshasa
Thats actually really smart
jflksd
Too situational. Not worth running.
LuKe_AA
6 One drops;
4 Two drops;
Open EVERY GAME with 4 to 8 Drops.
Hate this s***.
Arotk
Which better deck?
http://www.hearthstonetopdecks.com/decks/midrange-paladin-deck-list-guide-standard/#respond
vs http://metastats.net/deck/86d638f0-ce80-443a-9f38-26646a320408/last7/
Fireflies
Substitution for finja ?
Xasad87
No sub for finja in murlock decks. sorry
Evident
While I agree there's no direct replacement, you can still swap it out for something like Corpsetaker, Wickeerflame Burnbristle, or Spellbreaker. The Lich King also sometimes sees play in these decks. I don't think Finja make or breaks the deck.
Metamagus
Love me some Curator value, any card I can remove for Deathwing?
Evident
I mean I wouldn't want to add Deathwing, but if I did I'd probably cut a Bonemare.
KingMoppi
EZ Rank 5
JoeMinsk
easy to rank with this to rank 5 , i put in the new Bolvar of 5 mana instead of curator and looks great , very nice deck
Alex
The lich king was mentioned. Why he isn't in this deck and can I use him in place of other card (which). Also why no Geist in this deck? Jade druid is everywhere.
Raven
just tried this 10 games in a row won 2 / 10 games. With good draw, no mistakes. F##king sucks against alot of other decks atm which are made to counter this.
Scratch
I'm playing mid-range token druid and this deck is the one deck that gives me the hardest time. Outta the 5 times I think I've seen it I've lost three. It's hard if I can't ramp up fast enough or they drop tarim on me
Afropower1
If your going 2/10 that is your play to be honest this deck has a much higher win condition and I am currently playing a similar pally list winning over 70 percent current rank 1
Sonofziz
Just made this deck, its amazing!! Its both strong and fun to play. Quick question: i got Uther of the Ebon Blade, what would i want to swap for that? My intinct would be Bonemare, but i figured id ask
Mohikan
bonemare is the best card in the expansion so i dont think you should replace that, i think you can swap with finja since it is pretty slow in my opinion
Alexstarsza
I still feel feel like Truesilver works better than Rallying Blade. This new version lacks board clearing. This deck used to have 2 Equality and 2 Consecration. Also, is using Tirion, Uther, and Lich King kinda overkill?
shadowreaper91
There's not a single Paladin deck which doesn't benefit from Tirion. I don't think Lich King and Uther are overkill, especially in this slow new meta. I'm playing a similar deck with great results...changes I made:
- Finja
- Grimscale Chum x2
+ Uther of the Ebon Blade
+ Primordial Drake x1
+ Lich King
RagingPorkBun
I'd have to agree with you. I don't really see the point in using Rallying Blade if there are only 3 cards with Divine Shield. And usually by the time you get Tirion out, the Righteous Protectors have already been killed in the early turns.
Sup3rskrull
how's the deck this season? has so many legendries and not sure if worth crafting them..
Scratch
Trust me, it's worth it I always get mopped against this. It's just so expensive I don't have the money to gather all the dust from extras to make it
Sup3rskrull
which rank ?
Sailorjeff93
Totally worth it, IMHO. Last night I went 10-2 and made it to Rank 20. The two loses, one was secret mage, the other a rogue whom had only basic cards and I had bad starting hand and they controlled the board the whole time, didn't even concede, I owed them the win, he or she just played well.
chris790
I face elemental mages and jade druids mostly and get rekt so i am not sure
Zubbukh
- two Grimscale Chums
+ two Skelemancers
Works great, especially when you spikesgreed or bonemare it. Won me a couple of games :)
Giorgio
Hello everyone,
Last season i found a golden tarim in a pack, and since then I've been looking for a list in order to make a deck out of it. I've got exactly the right dust to craft the whole list, but in the comment section I've seen some different ways of thinking. Excludung the core legendary of Tirion, and the epic murlocs, some people cut finja to make place for The lich king... I don't have enough dust to make them both... Which one do you think is better? Please, if you want to leave a comment, will you explain why the choice? Thank you! :D and GL!
P.S. I was thinking of two other things... Finja rotates earlier that The lich king, and also, it's played mainly only in this archetype... So i was really thinking on crafting the Lich king, because it fits in different decks...
Thank for your attention!
Giorgio
P.P.S. I have Kharazhan, so the curator isn't a problem
deterth
Finja will probably make the deck better overall but has fair less use in other decks.
Craft finja if you plan on playing this deck for awhile. Craft lich king if youre looking for long term playability and further use in other decks.
Personally Id go with The Lich King.
Dave
I'd actually go further and say that The Lich King is getting pulled from more and more decks as people understand its power level. Finja really helps out the Murloc Paladin deck, so I'd say that is your craft.
Giorgio
Thank you! :)
Oskar
Hej
Cokuka
Substitutions for the Curator guys? Thanks!
ErickNJ
Divine favor is a good option
Illuriel
this is not a topdeck anymore, gets roflstomped by half the new decks, rogue, druid, mage, and it sucks when it has to go turn 9 or 10 as your hand is empty...
Evident
No idea where you're getting that information. It still has a high win-rate and is among the top decks on just about every tier list.
ErickNJ
Hi guys.
Today i got a golden cairne,so i wanted to know If this deck is rly worth right now.I only need Tarim to complete the deck.Is It worth crafting him with Cairne's dust?
Thx for the attention
(Sry If bad English)
Evident
I'd wait for the new nerf to Murloc Warleader and see how this deck shapes up then. Tarim is worth crafting, he shows up in just about every Paladin deck list.
ErickNJ
Thx
bullshut
can someone explain how this deck has such a high winrate vs aggro druid and jade druid? 10/10 games i playd against this cancer i lost and they didnt even playd innervate first turn
iplitan
because this deck is the most unfair shit ever, jade druid has to ramp, it has a slow start and has not enough removal, not even spreading plague is enough to stop all the bullshit this deck keeps spamming, and against aggro druid is simple: that deck relies on a single opening hand, they don't have it, they lost before starting
SonOfAzrael
Just hit legend with this deck! Legend rank 953 right now! I hit it with a 67% winrate (28 - 14). I definitely recommend it.
quest
hey emmm i dont have curator i can replace them?
stewbacca
-1 Righteous Protector
-1 Curator
+2 Skelemancers
bcfrederick39
What is the best replacement for Tarim in this deck? Obviously he's needed, but I'm at about 500 dust right now, having the rest of the deck. What should I throw in there until I can craft him?
Arinth
Does putting Bolvar Fireblood in this deck make any sense? If yes, what should I throw out to make room for it?
KaihatsuJai
The Czech team won a world tournament with it, you may wanna check it out.
That was 2 months ago however. Most don't include him now.
Mosab
Is Finja really important? i have every card but him, and i just dont seem him being good in the midrange variant of the deck, aggro sure, but midrange? he just seems like a 5 drop tempo loss, and since most murlocs in this deck have battle cries, it just doesn't sound good. is cobalt scale bane good replacement? i see a lot of people use him, especially since we run curator as well.
SEBO23
He helps fill the board with murlocks after AOE and is a safe play on turn 5 (like skelemancer) waiting for steed on turn 6.
SEBO23
But most important thing about finja is thinning your deck after round 6. You really don't want to draw those 1, 2 lev murlocks then. He increases probability of drawing steed, curator, bonemare etc. That makes him legend. :)
BlueyesOwl
Aggro doesn't really use finja.
Mid and control need him more.
You do a thinning deck and you avoid to draw unworthy murlocs that don't help in mid and late game.
BlueyesOwl
Personally, I don't think is a worthy deck to go higher than 10 and also isn't really tier1 deck anymore.
It looses from almost everything like zoo, rogue, jade, priest.
Mosab
I dont mean to sound offensive, but your arguement is kind of reluctant. The deck is definitley tier 1, maybe not the strongest of the 5 but still a very strong deck. Jade druid stands no chance against this deck, Razakus priest is a 50/50 match up, since if you draw your murlocs and curve then go megasaur, you will pretty much win, but if the enemy gets his key cards first then you cant beat him late. Zoo and Tempo rogue are its weakest match ups, however i've been running double golaka crawler and its been working great for me. Climbing with this deck is very easy, definitely can go higher than rank 10.
MattC
im running this deck but i have a few adjustments, although i include finja. helps sometimes if i use finja, kill a minion, then use megasaur or Tarim and usually close out the victory as soon as that happens. if you go the other way and curve early and start ramping up your locks, you can win on turn 4 or 5 and don't need finja. either way it IS o valuable in this deck. a non replacement in my opinion if you want to increase your winrate and win those games that you cant quite get the board control easily on.
MattC
edit: and currently im rank 5, cant get out of r5 though keep facing rogues.
Loot Shark
No I think you're wrong if it loses its board to AOE it's pretty much dunzoooooooo
Creedeth
Does this deck still perform well?
Evident
Yes, it's actually pretty undervalued at the moment. I think a lot of people dusted their Warleaders and don't want to re-craft them!
Loot Shark
If people dusted their murloc cards just bless them.
sfklj
damn you're salty
Manuu
Hey, in case of the legendaries cards, which ones you can substitute with Uther or Lich King? I have all cards but Tirion and Finja.
Mosab
As mentioned finja doesn't make or break the deck, just a good addition if you have it, i don't run it and my deck is running fine. Tirions job is a 8 mana threat that the enemy has to deal with, lich king pretty much fills up that role, like a ragnaros, its a card that the enemy doesn't want on the board for a long time, so adding lich king instead of tirion is a good replacement i would say, but would recommend running stonehills if you dont already, since those cards can get you tirions really easily.
moon
this deck feels awful, if you dont draw well or lose the board you immediately lose
Murloc Man
Welcome to the current meta. High-roll hell.
pookie
Obviously not tier 1 deck anymore. Struggling vs zoolock, freeze/exodia mage, evolve shaman, priest and every kind of druid decks. Not recommended anymore.
Mosab
The deck is definitely tier 1, only the low on though. It only struggles against zoo and tempo rogue, and sometimes evolve shaman. It beats priest really easily, unless big priest high rolls, it destroys every druid deck out there, especially jade druid, and it definitely beats any type of mage deck. Don't know how your games have been going, but your either not playing the deck correctly, or just unlucky.
Fridge
Agree... its a great deck but the very top of tier one? highly unlikely
Imma Moth
Its like playing yugioh with this deck every card has synergies with each other as long as they have the same name.
SupHypUlt
Wow updated list outdated article.
Evident
We're working on the guides, I mentioned this in the update section: I’ve updated the deck list above to the most popular version, but there will be inconsistencies in the deck guide while we are updating them across the site!
catinthehat
I don't think the one health murlocs are very good. I know we need to run them to make divine favor work, but they just die to everything and we can't hold on to them to play with coldlight seer. I think if you're going to play murlocs in paladin then a more midrange deck makes more sense.
Mosab
So..... what happened to the mid range style of this deck? in ungoro both aggro and mid range styles were viable, and last expansion it was pretty strong. How is the deck now? Is it just too slow? or has no one experimented with it yet?
Vv
The Midrange variant is still available, try the 'big spell' variants with dinosize & spoteful summoner
Özgur
How about about replacing 2 coldlight seer with 2 jugglers? Im having trouble getting use of the coldlights....
BadZooKeeper
happy to say that this is my first specialized deck, just stated playing 2 months ago :)
and it WORKS at lest for now :P
thanks for the FANTASTIC website .
Roffle
Glad to hear the deck is working for you! Sounds like you've made some fast progress to assemble this deck so quickly.
Loot Shark
You love an aggro deck just disgusting... If one of my friends said they loved aggro we would NOT be friends any more.
R U OK?
I was scrolling through the comments and just couldn't stop but notice that you are replying to almost every 2 month old comment that is complementing the deck. I think you have trouble expressing your emotions and may be exposed to an unfriendly environment. I believe you have social anxiety and should see a doctor right away. If your friendships are so weak and based solely off of interest than you seriously need to work on your social life. Hope this helped!
SpookShire
Is there a difference between taking Bluegill Warrior over Murloc Tidecaller?
fjsdoj
Bluegill Warrior is stronger overall. The only advantage that Murloc Tidecaller has is two murloc bodies while Bluegill Warrior has the op charge mechanic. This has synergy with buffs like Murloc Warleader and is quite strong with Call to Arms.
YOUREEKAH
Any suggestions on how to deal with Voidlords ? It just seems to make this deck get stopped dead in its tracks.
Roffle
Poisonous off of Gentle Megasaur is your best shot with the deck as is. Many aggro lists are also starting to tech in Spellbreaker(s) to better deal with the now-prevalent Voidlords, but this list is a bit tight already.
Samuel
aggro paladin and murloc paladin which one will u guys choose?
Roffle
Both are strong choices right now, so it's really a matter of preference.
Joao0611
Is this list viable rank 5 and upwards? Can it hit legend?
Roffle
Several meta reports cite this as one of the best, if not THE best, archetypes in the Standard format right now. This particular list should be more than viable beyond Rank 5.
J
After playing 20 games with this deck there is one thing that I notice a lot.
AOE Removal. There is so much AEO Removal nowadays. Especially with the Warlock divile and the new priest dragon that deals 3 damage while summoned plus the dragon fire potion. Is there a way to still win with this deck and avoid the removal? Because literally 9 out of 10 games I encounter a priest or warlock with aeo removal.
For now I don’t see this deck as a meta deck at all, because almost every class counters this deck big time in the current meta. Maybe someone can change my mind with some tips?
Fridge
Exactly.. murloc paladin is good but its tier 2 or 3
VS report has a fetish of pushing murloc paladin as the most OP deck to get to and being played in legend. EVERY SINGLE TIME.
Go ahead craft and play murloc paladin, tempo rogue, highlander priest and cube warlock you will realize that murloc paladin is the weakest.. i still dont get why hearthstonetopdeck and vs report keep pushing murloc paladin as DA BEST EVAR.
Fridge
ALSO NOTE FROM HTC WORLD CHAMPIONSHIP
everyone brought Tempo rogue, highlander priest and cube warlock, when 16 of the best players are playing those decks and banning them instead of this lousy murloc deck that knocked hoej and ant out of the tournament (their fault for trusting vs report). That should be a HUGE hint that vs report is .. just a biased weekly report that some reason wants us to believe murloc paladin is the best deck at the moment.. (ITS NOT)
so put it in tier 2 where it belongs
Evident
Tournament meta is completely different from the ladder.
J
He’s still right. Murloc Paladin is one of the worst decks in the current meta. Play it and you’ll see it for yourself. Literally every deck has so much AEO damage OR a huge taunt that makes you kill your Murlocs anyway, because this deck hasn’t got any removal.
Fridge
news flash : all murloc paladin users : omegazero, hoej and ant got knocked out easily vs the BEST DECKS (ie priests, warlocks and rogues)
Are we still have to believe Murloc paladin is "the best tier one deck" like VS report says
lets recap the facts :
1. Vs report keep insisting that aggro paladin (or murloc) is the best tier 1 deck (hearthstonetopdeck probably just copied their rank)
2. Yes its a good deck, it can get you to legend (even tier 3 decks can)
3. If you play it you will realize that tempo rogue, highlander priests and cube warlocks are much stronger and consistent.
4. HCT brought the best players, the best decks with the intent of winning with their decks and take no losses. Only 3 murloc paladins being brought so its a statement that its not the strongest deck
5. Best players dont even bother banning the murloc paladin deck.
Lets get this out there just to prove my point that VS report DO have a fetish pushing murloc paladin as a number deck when CLEARLY despite all the facts its NOT.
Evident
The tournament meta is significantly different than ladder. You can ban classes and tailor your lineup based on the bans. Murloc & Aggro Paladin have the best overall matchups and stats against the field of decks on the ladder. This includes many decks that aren't even considered in a tournament lineup.
1. We don't copy their ranks, take a second to look at our list and you'll realize it's much different. We rank Highlander Priest & Cubelock much higher because they are very good decks but stats don't necessarily back it up. This is one area where stats can be a bit misleading.
2. Great.
3. I'm glad that's your experience, but overall Murloc Paladin has the better matchups against the field. You'll notice that we rank all of these decks in the top tier, just because Murloc Paladin is at the top doesn't mean it's SIGNIFICANTLY better than the other decks.
4. This is irrelevant. People used to bring Camel Hunter to tournaments and it was a terrible deck for the ladder but good in tournaments. This has also been the case with Miracle Rogue and Freeze Mage in the past, they've been pretty bad ladder decks at certain points but could still perform well in the tournament environment.
5. Irrelevant.
VS report is based on stats. HSReplay has significantly more stats and also ranks Aggro/Murloc Paladin as top tier, so I'm not sure where you are coming up with this weird conspiracy theory.
Vv
Vs is based on statistics.
bcfrederick39
If I don't have the dust yet for Tarim, should I replace him with Tirion, a second Knife Juggler, The Curator, or something else?
Loot Shark
Just don't play this deck please you'll be doing us all a favor.
Autism?
Tirion is more of a control card, and The Curator does not fit in this deck. I would go for the second Knife Juggler.
Jarate
Considering that the Vilefin Inquisitor will be rotating out in a few months, would this deck be terrible without it? Or would it still be playable? Thanks in advance.
Andreas
If any other 1-Cost Murloc comes with the new Cards - it will be definitly playable. Still so strong - we'll see
reyn01ds
I m worried about the same thing :S murloc pala without murlocs in h power!
Gaveston
I have a much higher win rate percentage between levels 20-8 with evolve jade shaman than this deck.
Fabuloso
with the nerf to Corridor Creeper, what would be a viable replacement in this deck? Finja? Curator?
HervyGrizzly
What would be a good hydra replacement? Also, just have one inquisitor, is it really worth it to craft another one right now or it's good with just one? Those are the only two cards missing for me in this list.
michel
já que nerfaram o rastejante sujiro colocarem defensor da colina no lugar
Failure
Would Spikeridged Steed be a viable replacement for Blessing of Kings?
ziesn2k
no, since its aggro and not control... you definitely need the dmg-output
U Failure
Everyone has Blessing of Kings.
slayersgaming
Is this a good deck to climb ranked with from rank 20 do you all think? Or secret mage better?
pcp3345
Play this insted of mage
Slayersgaming2
If you're rank 20 you can climb to 15 with a deck that costs < 1k dust.
Yup
I got to legend with a deck that costs around 1.6k dust. Midrange Hunter. :P
Zenew
This deck is Ridiculous, currently "30-12" sitting at 71% win rate currently rank 4. My builds a bit different the core is still there, Happy laddering!
### Aggro Paladin - Standard
# Class: Paladin
# Format: Standard
# Year of the Mammoth
#
# 2x (1) Grimscale Chum
# 2x (1) Murloc Tidecaller
# 2x (1) Righteous Protector
# 2x (1) Vilefin Inquisitor
# 2x (2) Bluegill Warrior
# 2x (2) Hydrologist
# 2x (2) Knife Juggler
# 2x (2) Rockpool Hunter
# 2x (3) Coldlight Seer
# 1x (3) Divine Favor
# 2x (3) Murloc Warleader
# 1x (3) Rallying Blade
# 2x (3) Unidentified Maul
# 2x (4) Call to Arms
# 1x (4) Consecration
# 2x (4) Gentle Megasaur
# 1x (6) Sunkeeper Tarim
#
AAECAZ8FBNwDpwXZrgK5wQINxQPbA+MFpwixCNOqAtO8ArPBAp3CArHCAuPLAvjSAtblAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsdecktracker.net
slayersgaming
The million dollar question is how does this fare against the tier 1 decks cube lock / spiteful priest?
Nejjor Fappad
It can cheese Cubelocks and does well against Spiteful Priest as long as you play around Duskbreaker.
Gunner97
I had 11-0 when I started this deck. Today I logged and lost 13 games in a row with this deck, got all the way back to 15 rank from rank 11 and can't move form rank 15 anymore...
haha
Because this deck and the losers that play it are spineless cowards
Loot Shark
I agree with you completely.
Fishman
The same can be said of almost any deck. Do you really think Cubelock takes brainpower? People play this deck mainly because it is a tier 1 "budget" deck. Cry some more, snowflake...
elzein
I would recommend this site's article on tilt
Algoma
I played the deck and its amazing, though i made some slight changes, even some ''non-replaceable'' cards...
2x Grimscale Chum (1)
2x Grimscale Oracle (1)
2x Murloc Tidecaller (1)
2x Righteous Protector (1)
1x Vilefin Inquisitor (1)
2x Bluegill Warrior (2)
2x Hydrologist (2)
2x Knife Juggler (2)
2x Rockpool Hunter (2)
1x Coldlight Seer (3)
2x Divine Favor (3)
2x Primalfin Lookout (3)
1x Unidentified Maul (3)
1x Blessing of Kings (4)
2x Call to Arms (4)
1x Gentle Megasaur (4)
1x Spellbreaker (4)
1x Finja, the Flying Star (5)
1x The Curator (7)
Its fast, and so much fun!
Good luck and most of all, have fun!
Stonekeep
To be fair, I really don't think you make the deck better by cutting Vilefin Inquisitor and Gentle Megasaur. Those are some of the best cards in your deck. Of course you CAN cut them, just like you CAN cut Voidlord from Control Warlock and play with only one, but it's just not optimal.
Finja I can understand, it's pretty good in the Murloc Paladin. But The Curator, while cool, also does not fit into the deck. It's aggressive and Divine Favor is your refill, The Curator is too slow and will mess up with your Divine Favor. Not to mention that with just a single Megasaur, The Curator will often end up drawing just a single card, as you don't have any other Dragons or Beasts. If you really, really want to go for a slower build with The Curator, you NEED to play 2 Megasaurs and probably something like Cobalt Scalebane too to get maximum value. But in that case, you probably also want to switch a bunch of different cards and go for a more Midrange deck, not an Aggro.
Same goes for Primalfin Lookout - you don't need more "value" cards, because the more cards you draw through other ways, the weaker your Divine Favor will be. Even in Midrange build it's not good enough, because in the early game (Turn 3) you aren't looking to draw more cards, and in the late game you'd rather drop a Murloc Warleader (which are also obviously missing) to finish off the game than get a random Murloc.
And Sunkeeper Tarim is an auto-include, the card is almost broken. If you have it of course.
So I'm afraid that you made the deck significantly weaker. If those were budget cuts, I understand, but I would not recommend doing similar changes for people who do own the right cards.
Yummyfishpl
I strongly recommend that deck. After 7 days I hit a legend with it (for the first time). I really enjoy playing murloc paladin. Amazing win rate and fun to play. Thank you author for that deck and great instruction to it.
Roffle
Congrats on the success and Legend card back! Glad you found a deck to climb with that you enjoy so much.
Loot Shark
I hate murloc pali it just floods the board with crap cards and takes no skill or strategic thinking and literally the decks only goal is to go face and more face, and I'm not just picking on this deck I don't like any aggro decks for that matter. But the thing about murloc palidan is that it has stuff like "call to arms" and "righteous protector" and most other aggro decks have something to make them good like for example zoo warlock has doomguard which is good for putting pressure against whoever you're facing and I don't mind zoo as much because most of the time people play them if they can't spend much money and have little to no legendarys which I find understandable because hearth stone can make you spend a lot of money on packs. But the difference is murloc pali's have quite a few legendarys like tarim and tirion that are both good and you would have to be real lucky to get them for your first legendary's in there respected card packs.
Salt
salt
Pepper
and pepper
Everyone's Opinion
Seriously? You just had to comment to rant about your losses to Murloc Paladin... No one cares tbh...
Hot
hot
Chili
chili
Matt Damon!
Matt Damon!
Murloc Tamer
Vilefin is rotating out sadly. i miss anyfin can happend too.But i dont really mind grimscale chum going away he seems pretty useless to me in a murloc pala deck not much buffs, run spikeridged steed if u really want to run grimscale chum. ive been playing this deck for some time now i can asssure u its hearthstone cancer to
ur opponent. ive ever seen people conceding immediatly after seeing my vilefin/tidehunter. But if u wan to climb ladder this is the b est deck u can find if u have the requirements or some subs.Im really excited for witch wood bought the promo pack btw.
joesweats
What did you replace grimscale with?
ferrafox
His idea is trash, don't replace chum with spikeridged in a murloc deck.
Jax
This deck is not as strong as it pretends to be if you don't get good starting cards, or your opponent has deal damage to all spells or lots of taunt cards. It has a 50/50 win rate, it s not bad but not the best. I can beat this deck with my C'thun mage basic deck, and i don t have special cards in it, just what i got from opening packs. I recomend grinding more dust and making another deck than this. So far i got my ass kicked by mages, warlocks and taunt warriors.
IDK
You're just getting lucky. C'thun Mage and Taunt Warrior are both very weak decks at the moment. Murloc Paladin is Tier 1 for sure because it destroys Secrets Mages and does decently against Control Warlock.
Baboshi
C'thun mage?
Mario Olivo
I got Legend for first time whit this Deck in 29 of march, was hard =)
Thank you HStopdecks!
Thanks ROFFLE!
SEBO23
My favourite deck since LoE. Right now it's still very storng deck. Murloc raiders, oracles and tidehunters fill the gap for more 1, 2 drops. It's enough to fill whole deck with murlocs + call to arms + megasaur to beat any deck. Even warlocks are dead before turn 6.
SEBO23
I need to add something. Deck that you could see here is refined to counter other aggro decks (trade for trade). This deck here is not a deck that go all-out for murlocs synergy. Generally instead of those 1 drops that are here for countering other aggro decks you could add consecration (crazy swing on turn 4). Many slots saved for murlocs and synergies. :)
Ascension
How do people get this deck to work? On a 5 game losing streak at rank 4 with it, it just seems so slow in comparison to other versions of aggro paladin.
DMJ
I took the bait and went for this deck for the tavern brawl.
2/3 was the result.
It lost to even Paladin and odd Paladin and Cubelock. Those decks ARE the meta right now.
Don't take the bait, this deck is not viable.
Harsh
It is viable.I'm 5-1 in my current run with Murloc paladin.
Running leery instead of almalgam
GOAT
I just went 12-2, so u obviously are just doing something wrong
Swarley
7 victories here in tabern. Also laddering works really nice, my best win rate is vs the other paladins (odd and even) and miracle rogue. I'm getting troubles against control decks and aggro mage
Belton
i went 7-3 with a budget version of this deck so you are doing something wrong, and i did beat even, odd and cube with this deck
Tyuiop
When I play this deck, I don’t feel like playing “murloc” paladin, my board isn’t filled with murlocs, But with dudes (Hero power + lost in jungle + vine cleaver), is it maybe better if I replace lost in jungle, vind cleaver, fungalmancer with a bunch of other murlocs (Murdoch tidehunter, bluegill,...) or is it a bad choice?
Tyuiop
I also find it awkard to play a gentle megasaur with no murlocs on the board
nkerklaan
I put in Primalfin Lookout instead of Nightmare Amalgam, mostly because I don't think Nightmare Amalgam is worth it, but in practice it tends to mean I have more Murlocs on the board. You could easily replace a non-Murloc slot with two Lookouts and it's like you put four extra Murlocs in your deck.
I'm sure some other cards could get replaced as well, though I'd keep vinecleaver because of how well it works with Tarim and because it helps you rebuild a board in the later game.
Tyuiop
Thx for the reply, I tried adding it and
I feel like primalfin lookout is a really Nice card, you can even get a 3rd murloc warleader From it or discover another primalfin so you can fill your board. I feel like this makes the deck more fun to play, But Maybe it makes it less effectieve to climb
nkerklaan
I've managed to climb from 25 to 17 with Primalfin in there, which I know isn't a huge feat but it's worked for me so far. We'll see how it does at higher levels, but I can't see it impacting performance too much. You lose a bit value for your 3-drop but gain more chances to make Murloc synergies happen.
Luke
Is there a reason nobody plays Bluegill Warrior? It is 2-cost so it can summon off Call to Arms and it is a Murloc.
nkerklaan
I think it's the 1 health. You're basically paying 2 mana to do two damage most of the time because it's getting killed the turn after you play it. That's not bad but there are better ways to spend 2 mana.
It also doesn't synergize with other murlocs the way most of the murlocs people run do.
Jayse14
Does this deck still want to run Call to Arms after the nerfs? Or perhaps just one copy?
RedrumR
Yeah I'd say keep it, if you haven't gotten anything out by turn 5 this will help with the effort
Braemer
I'd consider swapping one copy for a copy of Level Up.
Mainly becauase, in my experience, the deck has lost a lot of tempo due to the nerf. Call to Arms is still good in this deck, however it is not as game defining as it was before.
I'm often in the situation, when I play this deck, where I have a lot of dudes who get too easily picked off. And I think Level Up could help stabilize your board presence and maintain control of it.
And the synergy between Lost in the Jungle, Fungalmancer and Level Up is quite good IMO.
Stonekeep
That's a bad idea IMO. Not only Call to Arms is still a great card (it's one of the highest win rate cards in the deck!), but Level Up is just not good in this list. You rarely Hero Power, and Hero Power only summons a single 1/1. Comboing Lost in the Jungle with Level Up is not good at all - you pay 6 mana and two cards to get two 3/3 Taunts. You would need to consistently get at least 3-4 buffs for Level Up to be good.
It's good in Odd Paladin, because you want to Hero Power every often there. Having 4+ Recruits on the board is common. Just play Murloc Paladin and start counting - how many times you have more than 2 Silver Hand Recruits up in the mid game?
Stonekeep
It's still one of the best cards in the deck, there is no point in swapping it.
DanTheMan
this deck died with call to arms nerf... trust me. got to five with it easy last month now I cant win shit. dust call to arms if u did not do it yet. I run primafin lookout instead but u will have a heard time getting to 5 with this...
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