Mana Cost








Name Class Rarity Type
Goody Two-Shields
Divine Shield Spellburst: Gain Divine Shield.
Paladin Rare Minion 3 4 2
Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Druid, Shaman Rare Minion 4 4 5
Guardian Animals
Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Druid, Hunter Epic Spell 8
Headmaster Kel'Thuzad
Spellburst: If the spell destroys any minions, summon them.
Neutral Legendary Minion 5 4 6
High Abbess Alura
Spellburst: Cast a spell from your deck (targets this if possible).
Paladin, Priest Legendary Minion 4 3 6
In Formation!
Add 2 random Taunt minions to your hand.
Warrior Common Spell 2
Infiltrator Lilian
Stealth Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy.
Rogue Legendary Minion 4 4 2
Deal 4 damage to a minion. If that kills it, summon a new copy.
Priest Rare Spell 6
Instructor Fireheart
Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect.
Shaman Legendary Minion 3 3 3
Intrepid Initiate
Spellburst: Gain +2 Attack.
Neutral Common Minion 1 1 2
Jandice Barov
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Mage, Rogue Legendary Minion 5 2 1
Judicious Junior
Paladin Common Minion 6 4 9
Keymaster Alabaster
Whenever your opponent draws a card, add a copy to your hand that costs (1).
Neutral Legendary Minion 7 6 8
Krolusk Barkstripper
Spellburst: Destroy a random enemy minion.
Hunter Epic Minion 4 3 5
Lab Partner
Spell Damage +1
Mage Common Minion 1 1 3
Lake Thresher
Also damages the minions next to whomever this attacks.
Neutral Common Minion 5 4 6
Lightning Bloom
Gain 2 Mana Crystals this turn only. Overload: (2)
Druid, Shaman Common Spell 0
Lord Barov
Battlecry: Set the Health of all other minions to 1. Deathrattle: Deal 1 damage to all minions.
Paladin, Warrior Legendary Minion 3 3 2
Lorekeeper Polkelt
Battlecry: Reorder your deck from highest Cost card to lowest Cost card.
Neutral Legendary Minion 4 4 5
Rush Whenever this attacks a minion, Silence it.
Demon Hunter Rare Minion 3 2 3
Manafeeder Panthara
Battlecry: If you've used your Hero Power this turn, draw a card.
Neutral Common Minion 2 2 3
Battlecry: Shuffle 2 Soul Fragments into your deck.
Demon Hunter Common Weapon 4 4 2
Mindrender Illucia
Battlecry: Swap hands and decks with your opponent until your next turn.
Priest Legendary Minion 3 1 3
Molten Blast
Deal 2 damage. Summon that many 1/1 Elementals.
Shaman Rare Spell 3
Mozaki, Master Duelist
After you cast a spell, gain Spell Damage +1.
Mage Legendary Minion 5 3 8
Nature Studies
Discover a spell. Your next one costs (1) less.
Druid Common Spell 1
Whenever your opponent casts a spell, summon a 2/2 Skeleton with Taunt.
Neutral Common Minion 5 3 7
Onyx Magescribe
Spellburst: Add 2 random spells from your class to your hand.
Neutral Common Minion 6 4 9
Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Hunter Rare Spell 1
Partner Assignment
Add a random 2-Cost and 3-Cost Beast to your hand.
Druid Rare Spell 1
Pen Flinger
Battlecry: Deal 1 damage. Spellburst: Return this minion to your hand.
Neutral Common Minion 1 1 1
Secret: At the end of your opponent's turn, add copies of the cards they played to your hand.
Rogue Common Spell 2
Plagued Protodrake
Deathrattle: Summon a random 7-Cost minion.
Neutral Common Minion 8 8 8
After you play a Rush minion, summon a copy of it with 1 Health remaining.
Warrior Epic Minion 3 4 3
Potion of Illusion
Add 1/1 copies of your minions to your hand. They cost (1).
Mage, Rogue Epic Spell 4
Power Word: Feast
Give a minion +2/+2. Restore it to full Health at the end of this turn.
Priest Rare Spell 2
Primordial Studies
Discover Spell Damage minion. Your next one costs (1) less.
Mage, Shaman Common Spell 1
Professor Slate
Your spells are Poisonous.
Hunter Legendary Minion 3 3 4
Raise Dead
Deal 3 damage to your hero. Return two friendly minions that died this game to your hand.
Priest, Warlock Common Spell 0
Ras Frostwhisper
At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage).
Mage, Shaman Legendary Minion 5 3 6
Deathrattle: Resummon this with -1/-1.
Warrior Legendary Minion 9 9 9
Reaper's Scythe
Spellburst: Also damaged adjacent minions this turn.
Warrior Rare Weapon 4 4 2
Robes of Protection
Your minions have "Can't be targeted by spells or Hero Powers."
Neutral Rare Minion 3 2 4
Rune Dagger
After your hero attacks, gain Spell Damage +1 this turn.
Shaman Common Weapon 2 1 3
Runic Carvings
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Druid, Shaman Epic Spell 6
School Spirits
Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck.
Warlock Common Spell 3
Secret Passage
Replace your hand with 4 cards from your deck. Swap back next turn.
Rogue Epic Spell 1
Self-Sharpening Sword
After your hero attacks, gain +1 Attack.
Rogue Rare Weapon 3 1 4