Ogremancer

Ogremancer

Ogremancer is a 5 Mana Cost Common Neutral Minion card from the Scholomance Academy set!

Card Text

Whenever your opponent
casts a spell, summon a 2/2
Skeleton with Taunt.

Flavor Text

After their third attempt, Tharg began to suspect that Krul was summoning the skeletons on purpose.

Type
Minion
Rarity
Common
Set
Scholomance Academy
Class
Neutral
Cost
5
Attack
3
Health
7
Minion Type
Mechanics
Summon, Taunt
Artist
Ben Olson
Collectible
Yes

Card Review & Interactions

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8 Comments

  1. Thraben

    I mean.. It's nice to get this from the rogue/mage dual legendary I guess

  2. Lluadian

    It's a nice card that may see use with all the emphasis on spells in this expansion.

  3. Bisalissy

    I think out of the "Neurtal Fillers", this is one of the few that actually has the potential to become relevant. We live in a world where Highlander wants cards and Demon Hunter and Hunter run rampage with low cost spells, a super versatile 5 Drop might be excactly what you want.
    I has great stats. 7 Health is something most classes cant dead with in one midgame Turn while using spells punishes them. Due to the Taunt, buff spells are even soft-counterspelled.

    While your opponent has mostly the control of how much value you can get out of this and it reminds of Troggzor, a card much worse than the expectaion, I think most classes cant get around this without summoning a few Skeletons and using lots of resources on a 5 Mana 3/7 soft-taunt. Also, Taunt Skeletons are better than Bully Rockjaw Troggs!
    I expect this is multiple Highlander lists (Mage for example with this instead of Ruststeed Raider) and therefor rate it 4 Stars. Really excited how good this card turns out to be!

  4. Tyub1234

    This card is very similar to burgly bully, but it seems to be more midrange-oriented. This is a decent anti-removal option, but I don't know if that's enough

  5. EksSkellybur

    Eeeeeeehh...! Actually, this isn't TOOOO bad or as bad when you flip it's head. If you Buff it, or somehow give it Elusive or Divine Shield, As long as you know that you're opponent is out of Destroying Cards, Than Ogremancer is a pretty good Card, Escpially for Embiggen Druid or pretty much any Handbuff Deck out there.

    This is also not so bad for Decks that Delay Enemy Minions (So not just Freeze Mage) But you still need at least to combine Ogremancer with Guardian Augmerchant or a Taunt, My Philosophy believes that this is actually not bad.

    I think people are trashing Ogremancer becuase it's It's a 5 Mana Minion and they can easily just destroy it. THis is meant for a Later game Minion.

    Overall I'm going to give this 3 Stars. It's an Exepermental Card that is going to take some time of getting used to to know what it's actual value purposes.

  6. Tuscarora87

    Troggzor.

  7. Vincent

    Underrated card

  8. RigelB8Ia

    At least 3.5/5; 5/5 for a common card. It forces the opponent to deal with it. It can’t be removed with spells without spawning taunts and it has high health, so most rush minions can’t kill it 1 for 1.

Comments are closed.