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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Gift of Luminance
Give a minion Divine Shield, then summon a 1/1 copy of it.
Paladin, Priest Rare Spell 3
Gifts of Azshara
Draw a card. If you played a Naga while holding this, do it again.
Mage Rare Spell 2
Giggling Inventor
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield.
Neutral Rare Minion 6 2 1
Gilnean Royal Guard
Divine Shield, Rush Each turn this is in your hand, swap its Attack and Health.
Neutral Rare Minion 8 3 8
Glaciate
Discover an 8-Cost minion. Summon and Freeze it.
Shaman Rare Spell 6
Glacier Racer
Spellburst: Deal 3 damage to all Frozen enemies.
Mage Rare Minion 1 1 3
Glade Ecologist
Deathrattle: Get a 1-Cost Holy spell that gives a minion +2 or -2 Health.
Priest Rare Minion 1 2 1
Glaivetar
Deathrattle: Draw 1 card. (Play Outcast cards while equipped to improve!)
Demon Hunter Rare Weapon 4 4 2
Glide
Shuffle your hand into your deck. Draw 4 cards. Outcast: Your opponent does the same.
Demon Hunter Rare Spell 4
Gloomstone Guardian
Taunt, Choose One - Discard 2 cards; or Destroy one of your Mana Crystals. Forge: Do NEITHER.
Druid, Warlock Rare Minion 4 6 8
Glowstone Gyreworm
Lifesteal Quickdraw: Deal 5 damage. Forge: Change Quickdraw to Battlecry.
Priest Rare Minion 4 4 4
Gnomish Experimenter
Battlecry: Draw a card. If it's a minion, transform it into a Chicken.
Neutral Rare Minion 3 3 2
Goblin Blastmage
Battlecry: If you control a Mech, deal 6 damage randomly split among all enemies.
Mage Rare Minion 4 5 4
Goblin Sapper
Has +4 Attack while your opponent has 6 or more cards in hand.
Neutral Rare Minion 3 2 4
Golakka Crawler
Battlecry: Destroy a Pirate and gain +1/+1.
Neutral Rare Minion 2 2 3
Goldshire Gnoll
Rush Costs (1) less for each other card in your hand.
Neutral Rare Minion 10 5 4
Goldwing
Rush Battlecry: If you're holding a Mech, gain Windfury.
Paladin Rare Minion 4 3 5
Gone Fishin'
Dredge. Combo: Draw a card.
Rogue Rare Spell 1
Goody Two-Shields
Divine Shield Spellburst: Gain Divine Shield.
Paladin Rare Minion 3 4 2
Grand Finale
Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Mage Rare Spell 8
Grandmummy
Reborn Deathrattle: Give a random friendly minion +1/+1.
Priest Rare Minion 2 1 2
Granite Forgeborn
Battlecry: Reduce the cost of Elementals in your hand and deck by (1).
Shaman Rare Minion 4 4 5
Grave Horror
Taunt Costs (1) less for each spell you've cast this game.
Priest Rare Minion 12 7 8
Gravedawn Voidbulb
Summon a random 4-Cost minion and give it Taunt. Kindred: Do it again.
Priest Rare Spell 4
Gravelsnout Knight
Battlecry: Summon a random 1-Cost minion for your opponent.
Neutral Rare Minion 1 2 3
Graveyard Shift
Summon two 1/1 Zombies with Reborn.
Death Knight Rare Spell 3
Grazing Stegodon
At the end of your turn, gain +1 Attack (even while in hand or deck).
Hunter Rare Minion 3 0 5
Great Hall
Set a minion's Attack and Health to 3.
Paladin Rare Location 2
Greater Healing Potion
Restore 12 Health to a friendly character. Draw a card.
Priest Rare Spell 4
Greedy Sprite
Deathrattle: Gain an empty Mana Crystal.
Druid Rare Minion 3 3 1
Green-Thumb Gardener
Battlecry: Refresh empty Mana Crystals equal to the Cost of the most expensive spell in your hand.
Druid Rare Minion 6 5 5
Grim Patron
Whenever this minion survives damage, summon another Grim Patron.
Neutral Rare Minion 5 3 3
Grim Rally
Destroy a friendly minion. Give your minions +1/+1.
Warlock Rare Spell 1
Grimestreet Enforcer
At the end of your turn, give all minions in your hand +1/+1.
Paladin Rare Minion 4 4 4
Grimestreet Informant
Battlecry: Discover a Hunter, Paladin, or Warrior card.
Hunter, Paladin, Warrior Rare Minion 2 2 2
Grimestreet Pawnbroker
Battlecry: Give a random weapon in your hand +1/+1.
Warrior Rare Minion 3 3 3
Grimestreet Protector
Taunt Battlecry: Give adjacent minions Divine Shield.
Paladin Rare Minion 7 6 6
Grizzled Guardian
Taunt Deathrattle: Recruit 2 minions that cost (4) or less.
Druid Rare Minion 8 3 5
Groovy Cat
Battlecry and Deathrattle: Your Hero Power gives your hero 1 more Attack this game.
Druid Rare Minion 2 2 1
Groundskeeper
Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Druid, Shaman Rare Minion 4 4 5
Grove Tender
Choose One - Give each player a Mana Crystal; or Each player draws a card.
Druid Rare Minion 3 2 4
Guardian of Kings
Taunt Battlecry: Restore 6 Health to your hero.
Paladin Rare Minion 7 5 7
Guidance
Look at two spells. Add one to your hand or Overload: (1) to get both.
Druid, Shaman Rare Spell 1
Gul'dan's Gift
Discover a temporary Mortal Coil, Siphon Soul, or Twisting Nether.
Warlock Rare Spell 1
Habeas Corpses
Discover a friendly minion to resurrect and give it Rush. It dies at the end of turn.
Warlock Rare Spell 3
Hagatha's Scheme
Deal 1 damage to all minions. (Upgrades each turn!)
Shaman Rare Spell 5
Hallucination
Summon a copy of a friendly Protoss minion. It takes double damage.
Priest Rare Spell 1
Handle with Bear
Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1.
Druid, Warrior Rare Spell 2