Furbolg Mossbinder

Furbolg Mossbinder

Furbolg Mossbinder is a 5 Mana Cost Rare Neutral Minion card from the Kobolds & Catacombs set!

Card Text

Battlecry: Transform a friendly minion into a 6/6 Elemental.

Flavor Text

Behold, the unstoppable power of MOSS!

Type
Minion
Rarity
Rare
Set
Kobolds & Catacombs
Class
Neutral
Cost
5
Attack
1
Health
1
Minion Type
Mechanics
Battlecry, Transform
Artist
Steve Prescott
Collectible
Yes

34 Comments

  1. EPOCH

    Trash

  2. SWEdosaur

    Works Great with cards like rattling rascal

  3. marshall

    great nerf for evolve cards and firelands portal :D

    1. Ertje

      Shaman did get a work around card in the new set.

  4. KingArrudar

    I could see this in an evolve deck.
    I could also see evolve decks rolling this damn thing.

  5. Bane

    Now I know what will happen when I evolve 4-cost minion.

  6. gud

    How to make cards without using the brain

    1. crapcrack

      i agree

    2. flipflop

      At least they haven't printed any textless pack fillers like Worgen Greaser and Ultrasaur

    3. Muzek

      nerf to changing evolve, pretty sure blizzard was using their brain when this was printed...

      1. Muzek

        chaingang

  7. Dan

    A half decent arena card for paladins and shamans

  8. Logic

    Now we have a 4 mana 1/1 5 mana 1/1 6 mana 1/1 and 7 mana 1/1!

    1. mormel

      7 Mana 1/1 ?

      Did i miss something?

      1. Mormel

        Sorry i see XD

    2. Xander Raidon

      8 mana 1/1 incoming!

    3. Jake

      What’s the 4 mana 1/1 again

      1. 8BitBrain

        faceless shambler

  9. CarnivoreApple

    Counters marin pretty nicely, but that's no reason to run this card :p

  10. Moltar

    Works as a counter for marin at least...

  11. crapcrack

    will not see play, atleast good for shaman and paladin in arena.

  12. aaron

    A conditional seven//seven for five, the dream, trade, transform and heal. I like it for arena.

  13. Henceforth

    Another card that is only good to nerf evolve shaman lol

    1. sober667

      well that one is preety good IN evolve shaman :D

  14. Killer Lord

    I was wondering, if you potion of madness a minion, and then transform that minion into the 6/6, will you keep it? I think you will, but i'm not sure. Does anyone know the interaction between potion of madness and polymorph or hex? Because I giess that will work the same. I'm not saying that it will be good, but i was just wandering.

    1. J. Love

      Because something like polymorph or hex changes the minion you potioned/shadow madnessed it would lose the effect of either spell and you'd get to keep the transformed minion. This card would work in the same way.

    2. Superbaas

      Rulings clarification for those confused: all passive effects on the minion transformed, including those such as potion of madness, expire.

    3. 8BitBrain

      I am quite sure, instances when a potion of madness-ed minion is transformed causes them to lose all buffs and effects, including the return to you opponent's board.

  15. Mrthejazz

    I don't think it's tier 1 material but I do think it is rated too low.

    Attack an opponents minion with a minion, then heal it and buff. Then if you're shaman, evolve it.

  16. Peter

    Keep in mind its not just up to 5/5 of stats you add to the board, its 5/5 effectively with charge. So it has a little more value than just vanilla.

    1. Me

      Nope, its not. It TRANSFORMS the minion into a 6/6 elemental wich does not have charge

      1. Peter

        oh yeah my bad. I was thinking it was like bonemare

  17. Atioras

    People are saying it's a pretty bad card and a "nerf to evolve" shaman.

    Well, it kinda is and kinda isnt.

    Yes there is now and 5 mana 1/1 that you can evolve into, but equally so there is a 5 mana minion that changes your 2/2, 3/3 jade or 2/3 jade cat thing (after attacking) to gain a couple extra stats, then you can
    -DK evolve it,
    -Evolve the entire board
    -Unstable Evolve it (and continue doing so if you have mana
    -the evolve minion (the 4/5 battle cry one, I mean you could tech that in :P)

    Think of it this way, yes your chain gang now has a chance a 1 in however many 5 drops there are chance, to be this card.

    Equally so you have X amount of chances to evolve this poor Stat minion into a 6 cost minion.

    Need I remind you Evolve shaman runs Doppelgangster? A card giving them 3, 5 mana 2/2 they are almost always playing evolve with on turn 6?

    Given that case, and often times they do have 1 or 2 minions surviving past turn 5, if you don't have Doppelgangster in your hand but have this and a totem on board, easy stats.

    Alternatively this is good for late game for Shaman, because their deck focuses on good RNG for high Stat minions to overwhelm the opponent, in the case they run out of fuel, this provides a small assistance (best with the DK to evolve after using battlecry)

    Overall, I say this is not an instant dust for 10/100 dust, but I also don't have high hopes.

    (Even my example is extremely situational, possible yes, but dopplegangster just offers WAY more value)

  18. Jan

    Good Marin The Fox counter ;)

Comments are closed.