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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Huddle Up
Fill you board with random Naga.
Druid, Mage Common Spell 7
Ice Barrier
Secret: When your hero is attacked, gain 8 Armor.
Mage Common Spell 3
Ice Block
Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Mage Epic Spell 3
Ice Lance
Freeze a character. If it was already Frozen, deal 4 damage instead.
Mage Common Spell 1
Ice Walker
Your Hero Power also Freezes the target.
Mage Rare Minion 2 1 3
Iceblood Tower
At the end of your turn, cast another spell from your deck. Lasts 3 turns.
Mage Rare Spell 10
Icicle
Deal 2 damage to a minon. If it's Frozen, draw a card.
Mage Epic Spell 2
Ignite
Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage.
Mage Epic Spell 2
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Inferno Herald
After you cast a Fire spell, get a random Elemental and reduce its Cost by (3).
Mage Common Minion 4 3 6
Infinitize the Maxitude
Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn.
Mage Legendary Spell 2
Ingenious Artificer
Battlecry: The next Draenei you play refreshes Mana Crystals equal to its Attack.
Mage Rare Minion 4 4 5
Inkmaster Solia
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0).
Mage Legendary Minion 7 5 5
Inquisitive Creation
Battlecry: Deal 1 damage to all enemy minions. (Improves by each spell school you've cast this game!)
Mage Rare Minion 4 3 4
Jaina's Gift
Discover a temporary Frostbolt, Arcane Intellect, or Fireball.
Mage Rare Spell 1
Jan'alai, the Dragonhawk
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord.
Mage Legendary Minion 7 4 4
Jandice Barov
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Mage, Rogue Legendary Minion 5 2 1
Kabal Chemist
Battlecry: Add a random Potion to your hand.
Mage, Priest, Warlock Common Minion 4 3 3
Kabal Courier
Battlecry: Discover a Mage, Priest, or Warlock card.
Mage, Priest, Warlock Rare Minion 2 2 2
Kabal Crystal Runner
Costs (2) less for each Secret you've played this game.
Mage Rare Minion 6 6 5
Kabal Lackey
Battlecry: The next Secret you play this turn costs (1).
Mage Common Minion 1 2 1
Kalecgos
Your first spell each turn costs (0). Battlecry: Discover a spell.
Mage Legendary Minion 8 4 12
Kazakus
Battlecry: If your deck has no duplicates, create a custom spell.
Mage, Priest, Warlock Legendary Minion 4 3 3
Kel'Thuzad, the Inevitable
Battlecry: Resurrect your Volatile Skeletons. Any that can't fit on the battlefield instantly explode!
Mage Legendary Minion 8 6 8
Keyboard Soloist
Battlecry: If you control no other minions, summon two 1/2 Amps with Spell Damage +1.
Mage Common Minion 4 2 4
Keywarden Ivory
Battlecry: Discover a dual-class spell from any class. Spellburst: Get another copy.
Mage, Rogue Legendary Minion 5 4 5
Khadgar
Your cards that summon minions summon twice as many.
Mage Legendary Minion 2 2 2
King Tide
Battlecry: Both players' spells cost (5) until the end of your turn.
Druid, Mage Legendary Minion 4 4 4
Kirin Tor Mage
Battlecry: The next Secret you play this turn costs (0).
Mage Rare Minion 3 4 3
Kirin Tor Tricaster
Spell Damage +3 Your spells cost (1) more.
Mage Rare Minion 4 3 3
Knickknack Shack
Draw a card. If you play it this turn, reopen this.
Mage, Paladin, Rogue Rare Location 3
Lab Partner
Spell Damage +1
Mage Common Minion 1 1 3
Lady Naz'jar
While in your hand, this transforms after you cast a Fire, Frost, or Arcane spell.
Mage Legendary Minion 5 5 5
Learn Draconic
Sidequest: Spend 8 Mana on spells. Reward: Summon a 6/6 Dragon.
Mage Common Spell 1
Lesser Ruby Spellstone
Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.)
Mage Rare Spell 2
Leyline Manipulator
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2).
Mage Rare Minion 4 4 5
Life Sentence
Remove a minion from the game.
Mage Rare Spell 4
Lifeguard
Taunt Battlecry: The next spell you cast has Lifesteal.
Mage, Paladin Rare Minion 4 2 7
Lifesaving Aura
At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns.
Mage, Paladin Rare Spell 1
Lightshow
Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game.
Mage Rare Spell 3
Luna's Pocket Galaxy
Change the Cost of minions in your deck to (1).
Mage Legendary Spell 7
Magic Dart Frog
After you cast a spell, deal 1 damage to a random enemy minion.
Mage Common Minion 2 1 3
Magic Trick
Discover a spell that costs (3) or less.
Mage Rare Spell 1
Magister Dawngrasp
Battlecry: Recast a spell from each spell school you've cast this game.
Mage Legendary Hero 7
Magister's Apprentice
Your Arcane spells cost (1) less.
Mage Common Minion 2 3 2
Malfunction
Deal 3 damage split among all enemy minions. If your deck has no minions, deal 3 more.
Mage Rare Spell 2