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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Aluneth
At the end of your turn, draw 3 cards.
Mage Legendary Weapon 6 0 3
Animated Armor
Your hero can only take 1 damage at a time.
Mage Rare Minion 4 4 4
Anomalus
Deathrattle: Deal 8 damage to all minions.
Mage Legendary Minion 8 8 6
Arcane Artificer
Whenever you cast a spell, gain Armor equal to its Cost.
Mage Common Minion 1 1 2
Arcane Blast
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Mage Epic Spell 1
Arcane Explosion
Deal 1 damage to all enemy minions.
Mage Free Spell 2
Arcane Intellect
Draw 2 cards.
Mage Free Spell 3
Arcane Keysmith
Battlecry: Discover a Secret and put it into the battlefield.
Mage Epic Minion 4 2 2
Arcane Missiles
Deal 3 damage randomly split among enemy characters.
Mage Free Spell 1
Arcanologist
Battlecry: Draw a Secret from your deck.
Mage Common Minion 2 2 3
Arcanosaur
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Mage Common Minion 6 3 3
Archmage Antonidas
Whenever you cast a spell, put a 'Fireball' spell into your hand.
Mage Legendary Minion 7 5 7
Archmage Arugal
Whenever you draw a minion, add a copy of it to your hand.
Mage Legendary Minion 2 2 2
Astral Rift
Add 2 random minions to your hand.
Mage Rare Spell 2
Astromancer
Battlecry: Summon a random minion with a Cost equal to the number of cards in your hand.
Mage Epic Minion 7 5 5
Babbling Book
Battlecry: Add a random Mage spell to your hand.
Mage Rare Minion 1 1 1
Black Cat
Spell Damage +1 Battlecry: If your deck has only odd-Cost cards, draw a card.
Mage Common Minion 3 3 3
Blast Wave
Deal 2 damage to all minions. Overkill: Add a random Mage spell to your hand.
Mage Epic Spell 5
Blizzard
Deal 2 damage to all enemy minions and Freeze them.
Mage Rare Spell 6
Bonfire Elemental
Battlecry: If you played an Elemental last turn, draw a card.
Mage Rare Minion 5 5 5
Book of Specters
Draw 3 cards. Discard any spells drawn.
Mage Epic Spell 2
Breath of Sindragosa
Deal 2 damage to a random enemy minion and Freeze it.
Mage Common Spell 1
Cabalist's Tome
Add 3 random Mage spells to your hand.
Mage Epic Spell 5
Celestial Emissary
Battlecry: Your next spell this turn has Spell Damage +2.
Mage Rare Minion 2 2 1
Cinderstorm
Deal 5 damage randomly split among all enemies.
Mage Rare Spell 3
Coldarra Drake
You can use your Hero Power any number of times.
Mage Epic Minion 6 6 6
Coldwraith
Battlecry: If an enemy is Frozen, draw a card.
Mage Common Minion 3 3 4
Cone of Cold
Freeze a minion and the minions next to it, and deal 1 damage to them.
Mage Common Spell 4
Cosmic Anomaly
Spell Damage +2
Mage Common Minion 4 4 3
Counterspell
Secret: When your opponent casts a spell, Counter it.
Mage Rare Spell 3
Cryomancer
Battlecry: Gain +2/+2 if an enemy is Frozen.
Mage Common Minion 5 5 5
Cult Sorcerer
Spell Damage +1 After you cast a spell, give your C'Thun +1/+1 (wherever it is).
Mage Rare Minion 2 3 2
Curio Collector
Whenever you draw a card, gain +1/+1.
Mage Rare Minion 5 4 4
Dalaran Aspirant
Inspire: Gain Spell Damage +1.
Mage Common Minion 4 3 5
Daring Fire-Eater
Battlecry: Your next Hero Power this turn deals 2 more damage.
Mage Common Minion 1 1 1
Deck of Wonders
Shuffle 5 Scrolls into your deck. when drawn, cast a random spell.
Mage Epic Spell 5
Demented Frostcaller
After you cast a spell, Freeze a random enemy.
Mage Rare Minion 4 2 4
Doomed Apprentice
Your opponent's spells cost (1) more.
Mage Rare Minion 3 3 2
Dragoncaller Alanna
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more.
Mage Legendary Minion 9 3 3
Dragon's Breath
Deal 4 damage. Costs (1) less for each minion that died this turn.
Mage Common Spell 5
Dragon's Fury
Reveal a spell from your deck. Deal damage equal to its Cost to all minions.
Mage Epic Spell 5
Duplicate
Secret: When a friendly minion dies, put 2 copies of it into your hand.
Mage Common Spell 3
Echo of Medivh
Put a copy of each friendly minion into your hand.
Mage Epic Spell 4
Effigy
Secret: When a friendly minion dies, summon a random minion with the same Cost.
Mage Rare Spell 3
Elemental Evocation
The next Elemental you play this turn costs (2) less.
Mage Common Spell 0
Ethereal Arcanist
If you control a Secret at the end of your turn, gain +2/+2.
Mage Rare Minion 4 3 3
Ethereal Conjurer
Battlecry: Discover a spell.
Mage Common Minion 5 6 3
Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Mage Rare Spell 3