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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Build a Snowman
Summon a 3/3 Snowman that Freezes. Add "Build a Snowbrute" to your hand.
Mage Rare Spell 3
Cabalist's Tome
Get 3 random Mage spells.
Mage Epic Spell 4
Celestial Emissary
Battlecry: Your next spell this turn has Spell Damage +2.
Mage Rare Minion 2 2 1
Celestial Ink Set
After you spend 5 Mana on spells, reduce the cost of a spell in your hand by (5). Lose 1 Durability.
Mage Rare Weapon 2 0 2
Chaos Creation
Deal 5 damage. Summon a random 5-Cost minion. Destroy the bottom 5 cards of your deck.
Mage, Warlock Common Spell 6
Chatty Bartender
At the end of your turn, if you control a Secret, deal 2 damage to all enemies.
Mage Common Minion 4 4 4
Chenvaala
After you cast three spells in a turn, summon a 5/5 Elemental.
Mage Legendary Minion 3 2 5
Chill-o-matic
Magnetic Freeze any character damaged by this minion.
Mage Common Minion 2 2 3
Chromie, Timehopper
Battlecry: Visit a Historical Epoch. Shuffle the others into your deck.
Mage Legendary Minion 6 4 4
Cinderstorm
Deal 5 damage randomly split among all enemies.
Mage Rare Spell 3
Cloud Prince
Battlecry: If you control a Secret, deal 6 damage.
Mage Common Minion 5 4 4
Clumsy Courier
Battlecry: Cast the highest Cost spell from your hand.
Mage Epic Minion 7 4 5
Cold Case
Summon two 2/2 Volatile Skeletons. Gain 4 Armor.
Mage Common Spell 4
Coldarra Drake
You can use your Hero Power any number of times.
Mage Epic Minion 6 6 7
Coldwraith
Battlecry: If an enemy is Frozen, draw a card.
Mage Common Minion 3 3 4
Combustion
Deal 4 damage to a minion. Any excess damages both neighbors.
Mage Epic Spell 3
Commander Sivara
Battlecry: If you've cast three spells while holding this, add those spells back to your hand.
Mage Legendary Minion 4 3 5
Cone of Cold
Freeze a minion and the minions next to it, and deal 1 damage to them.
Mage Common Spell 3
Confection Cyclone
Battlecry: Add two 1/2 Sugar Elementals to your hand.
Mage Common Minion 2 3 2
Conjure Mana Biscuit
Add a Biscuit to your hand that refreshes 2 Mana Crystals.
Mage Common Spell 2
Conjurer's Calling
Twinspell. Destroy a minion. Summon 2 minions of the same Cost to replace it.
Mage Rare Spell 3
Contract Conjurer
Costs (3) less for each Secret you control.
Mage Common Minion 6 6 6
Cosmic Anomaly
Spell Damage +2
Mage Common Minion 4 4 3
Cosmic Keyboard
After you cast a spell, summon an Elemental with stats equal to its Cost. Lose 1 Durability.
Mage Rare Spell 2
Costumed Singer
At the end of your turn, draw a Secret.
Hunter, Mage Common Minion 1 1 1
Counterspell
Secret: When your opponent casts a spell, Counter it.
Mage Rare Spell 3
Cram Session
Draw 1 card (improved by Spell Damage).
Mage Rare Spell 2
Cryomancer
Battlecry: Gain +2/+2 if an enemy is Frozen.
Mage Common Minion 5 5 5
Cryopreservation
Freeze an enemy. Excavate a treasure.
Mage Common Spell 2
Cult Sorcerer
Spell Damage +1 After you cast a spell, give your C'Thun +1/+1 (wherever it is).
Mage Rare Minion 2 3 2
Curio Collector
Whenever you draw a card, gain +1/+1.
Mage Rare Minion 5 4 4
Dalaran Aspirant
Spell Damage +1 Inspire: Gain Spell Damage +1.
Mage Common Minion 4 3 5
Daring Fire-Eater
Battlecry: Your next Hero Power this turn deals 2 more damage.
Mage Common Minion 1 1 1
Deathborne
Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton for each killed.
Mage Rare Spell 6
Deck of Lunacy
Transform spells in your deck into ones that cost (3) more. (They keep their original Cost.)
Mage Legendary Spell 2
Deck of Wonders
Shuffle 5 Scrolls into your deck. when drawn, cast a random spell.
Mage Epic Spell 5
Deep Breath
Deal 1 damage to a minion and its neighbors. (Improved by number of other spells in your hand.)
Mage Rare Spell 5
Deep Freeze
Freeze an enemy. Summon two 3/6 Water Elementals.
Mage Rare Spell 8
Deepwater Evoker
Battlecry: Draw a spell. Gain Armor equal to its Cost.
Mage Rare Minion 4 3 4
Demented Frostcaller
After you cast a spell, Freeze a random enemy.
Mage Rare Minion 4 2 4
Devolving Missiles
Shoot three random missiles at random enemy minions that transform them into ones that cost (1) less.
Mage, Shaman Epic Spell 1
Disco at the End of Time
Cast 5 random Secrets from the past. Att he start of your turn, destroy them.
Mage Epic Spell 6
Discovery of Magic
Discover a spell from a spell school you haven't cast this game (from any class).
Mage Rare Spell 1
DJ Manastorm
Battlecry: Set the Cost of spells in your hand to (0). After you cast one, the others cost (1) more.
Mage Legendary Minion 10 8 8
Doomed Apprentice
Your opponent's spells cost (1) more.
Mage Rare Minion 3 3 2
Dragoncaller Alanna
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more.
Mage Legendary Minion 9 3 3
Dragoncaster
Battlecry: If you're holding a Dragon, your next spell this turn costs (0).
Mage Rare Minion 6 4 4
Dragon's Breath
Deal 4 damage. Costs (1) less for each minion that died this turn.
Mage Common Spell 5