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GlosuuLang

DecksFavoritesPlayersComments

GlosuuLang's Comments

Ferocious Howl

This is the first card so far revealed that makes me want to experiment with Hand Druid. Since you’ll be losing tempo in the early game to draw/generate cards, you need something like this: card draw and armor gain that you definitely need to not be overrun by Aggro until you can hit that Spreading Plague. Still, I don’t see Handdruid being T1 by any means, but it might eek to T2. 3.5/5 stars.

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Bewitched Guardian

The obvious comparison is Twilight Drake, which you would always run in a Handdruid deck. Is the Taunt worth 1 extra mana? No, it’s not. Hence why this is a much worse Twilight Drake. I believe for this to have been competitive, it would have to be a 4/2 Taunt instead of a 4/1, with the same text obviously. So I give this 2/5 stars.

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Druid of the Scythe

Yet another Flexible Druid card. 4/5 in Arena, 2.5/5 in Constructed (you probably have stronger 3 drops).

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Witchwood Piper

The flavor of this card is awesome! Nice Hamelin Piper reference (or however you spell that). Now to the competitiveness of this card… this probably only works consistently for minions costing 1-3 mana. If you put 2 of these guys in your deck and you don’t have lower mana minions, you risk drawing the other one, and that is a tempo loss. If you want to draw a 3 cost minion you have to forego 1 and 2 drops, if you want a 2 cost minion you have to forego 1 drops… It definitely got my gears in my brain thinking on possible ways to make this card good, and that is always a plus! Make us think on how to build our decks! 3.5/5 stars.

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Arcane Keysmith

OK I love this card. Many of Mage’s secrets aren’t bad, but they’re just too situational (e.g: Vaporize), so you always run the same old Secrets. With this, though, those secrets will see play, and your opponent has to be ready for anything! There’s a reason why Hydrologist upped the Secret play for Paladin. Also, this allows Mages to have secrets even if they’re playing Even Mage or minion-heavy, spell-less archetype that Blizzard is trying to implement. Also the mana cost of this minion is fair. This is why I’m giving this 4.5/5 stars.

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Bonfire Elemental

So still pushing Elementals. At least they had the decency to make this a 5/5 and not a 5/6 like Drakonid Operative (it still baffles me that they never nerfed that card to 5/5). Anyway, what to say. This will be a main card in Midrange Elemental Mage. 4/5 stars.

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Archmage Arugal

Zoo Mage incoming. This is powerful with Aluneth active, or with the Book of Specters. Just vomit all minions. Still, I don’t know if Mage has enough good minions for a minion-heavy deck. It’s not like Mage has Murlocs. It used to have Mechs, but that was a long time ago… Still, I think this is a good legendary that can generate good value. 4/5 stars.

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Blink Fox

Why would this be better than Swashburglar? Swashburglar was also a combo activator, and in the late game gave you the option of playing the generated card immediately quite often. I mean, this card is still decent because it generates a card, but it’s still a 3/3 for 3… Obviously Rogue needed some Burgle card generation for the archetype Blizzard is pushing, but it could have been something better. At least it’s better than Pick Pocket (which is terrible). Giving this 3/5 stars.

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Tess Greymane

I’m laughing at everyone who says that, unlike Yogg, you have control on the cards that Tess Greymane will play. Yeah, like you can control RNG on which cards you get from the other class! This, like pre-nerf Yogg, COULD be powerful, because it also summons minions. But I still believe it’s too unreliable. You still only played Yogg on lost games for that chance of turning the tables. But you’re supposed to play Tess as the winning condition in a Burgle deck. And the problem with Burgle-type cards is, they’re VERY UNRELIABLE. Like with Yogg, it’s difficult to predict how impactful this legendary will be. It will for sure motivate players to play that archetype that Blizzard has forced on Rogue this expansion. But I think at least half of the time, the win condition in Tess will not suffice to win the game. And that sucks. So I’m giving this 3/5 stars.

PS: Blizzard, the REAL incentive we need to play cards from other classes is that we can DISCOVER them, like Hallucination or the Jade card that rotates out and offered us cards from three classes. That would reduce RNG and increase skill.

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Book of Specters

What if Spiteful draws this instead of Pyroblast? I mean, it would be funny if Spiteful summoned Doomsayer.

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Mossy Horror

We’ll see which one gets played most. For me this is just a tech card. Voodoo Doll can be fitted almost anywhere.

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Festeroot Hulk

Yep, didn’t realise it was a Warrior card.

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Festeroot Hulk

My bad.

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Festeroot Hulk

Call me a skeptic, but I don’t see this as a better Gurubashi Berserker. Sure, it can combo very nicely with Hunting Mastiff or Unleash The Hounds… if it survives after you drop it on Turn 5. Looks like a win-more card. 2 stars out of 5.

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Mossy Horror

Looks like a tech card. Very nice to remove Spreading Plague, Voidwalkers from Voidlords and later Call to Arms. I’m still hoping CtA gets nerfed to 5 mana. It’s also neutral. So I can see people running one of this for the situational swing. 3.5 out of 5 stars.

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Mossy Horror

Voodoo Doll says hi,

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Countess Ashmore

Yes, I had forgotten Obsidian Statue. I like the card, but just like Voidlord, playing it for 9-mana from hand is not THAT good, the opponent usually has strong minions on board by then and other important removal. That’s why, like Voidlord, it’s only super strong if it gets cheated out. We must see if Big Priest still has a decent iteration this meta, now that Barnes and YShaarj are gone. Would you put Countess Ashmore in a Big Priest deck? I know I wouldn’t, I want the minions to stay in deck until I can Shadow Essence them, and I don’t want to dilute my Resurrect pool with a vanilla 6/6!

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Splitting Festeroot

A fringe play I just thought about would be to put this minion down with the Hunter legendary that gives your minions Rush. Then you can attack something for 4 and die, now attack with two 2/2s and finally with four 1/1s, and you’d get full value immediately. Still, you probably have better things to do in Turn 8.

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Splitting Festeroot

8 mana??? This should be 6 mana to even consider being played. It will be a top minion in Brawls where all minions cost 1 though. Like the one we had a few weeks ago. Violet Wurm is leagues better than this. 1/5 stars.

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Town Crier

1-drops should not draw a card if they don’t come with a disadvantage. I feel like both this and Kobold Librarian should be 1/1, and as a reference we have Novice Engineer who was a 2-drop 1/2 and THAT was deemed too powerful and nerfed to 1/1. And after that we get Kobold Librarian and this, which both are clearly OP? Mana Wyrm and Northshire Cleric are also OP and should be either nerfed to 1/2 or rotated to HoF.

As to Snowballing 1-drops… Trogg and Mana Wyrm would be fine as a 1/2. Just like Undertaker was busted with +1/+1 but once it was nerfed to just +1 attack it was reasonable. The reason is obvious: 3 health is A LOT for 1-drops, most 2-drops can’t take them down in one hit, and if they stay on the board they snowball too much. But with a 1/2 stat-line Trogg and Wyrm would be still strong but fair.

I still believe Kobold Librarian and Town Crier are as OP as Wyrm and Trogg. Sure, they don’t snowball if you drop them on Turn 1, but in the late game they still give you good value, whereas a top-decked Mana Wyrm or Trogg is bad. Babbling Book and Swashburglar generate you a card (75% of the time a bad/meh one) and they have 1/1 statline. And Kobold Librarian and this has 1/2??? And this doesn’t even hurt you for 2 damage???

OP, OP, OP!!

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