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Welcome, adventurer, to Stormwind! This majestic capital city is a testament to all the Alliance stands for. Filled with bustling trade, shiny equipment, epic mounts, and new Questlines, Stormwind is a great place to rest and prepare for the next step in your journey. And prepare you must, as there is hidden danger lurking deep within the castle’s pristine walls. The city cannot and will not fall! Band together with old allies and new friends. Resolute and unyielding we are… United in Stormwind!
- Release Date – August 3, 2021
- 135 New Cards – Card Reveal Schedule Here
- New Keyword – Tradeable
- New Keyword – Questlines
- Year-Long Narrative – all three 2021 expansions will be connected by their story.
- Mercenaries Game Mode Launching Later This Expansion (Unless Delayed Again)
- Two Pre-Purchase Tiers – $49.99 and $79.99
Once again, we’ll have two different pre-order bundles. You can get the bundles here. Here’s what they include and how much they cost:
United in Stormwind Pre-Purchase Bundle ($49.99)
- 60 United in Stormwind Packs
- Two Random Legendary cards from United in Stormwind
- Lady Katrana Prestor Card Back
United in Stormwind Mega Bundle ($79.99)
- 80 United in Stormwind Card Packs
- 5 Golden United in Stormwind Card Packs
- Two Random Golden Legendaries from United in Stormwind
- Lady Katrana Prestor Mage Cosmetic Hero
- Lady Katrana Prestor Card Back
- Battlegrounds Perks
- Ve’nari Alternate Battlegrounds Bartender*
* Ve’nari Bartender can also be pre-purchased as a standalone item between July 27 and August 3. It won’t be available at the expansion’s launch, but it will be added not later than August 31, 2021.
Pre-purchases are available all the way until expansion’s release, but it’s always safer to purchase them a day earlier (August 2 in this case).
New Keyword – Tradeable
This expansion’s new mechanic is Tradeable. The mechanic is similar to MTG’s “Cycling”. A card with Tradeable has two uses – you can either play it for its mana cost or pay 1 mana to swap it with another random card in your deck (you trade it by dragging it from your hand to your deck during your turn). The truth is that not every card is great in every single matchup. Sometimes it’s worth paying 1 extra mana to simply draw something else instead.
For example – Acidic Swamp Ooze is a great card against decks running weapons, but if you stumble upon an opponent with no weapons in their deck, the card is basically useless and you’d rather have another one in your hand. And here comes Rustrot Viper, a superior version of Ooze. If you play against a weaponless deck – no problem, whenever you have 1 free mana you can just trade it for something else. And if you play against a weapon deck – you can just keep it in your hand and wait for the right opportunity.
The tradeable mechanic makes cards significantly more flexible without adding the unnecessary RNG of something like Discover. Instead of relying on discovering the right tech card, you can just run it and – if it’s not useful in a given matchup (or at a given time) – trade it away.
New Keyword – Questline
Remember the good, old-fashioned “Quests”? Yep – they’re making a comeback, with a small twist. Instead of normal Quests, we’re getting Questlines which are basically a sequence of three Quests back to back.
They work similarly to normal ones – you always get a Questline card in your mulligan and then you have a certain requirement you need to finish in order to get a reward. However, when you finish the first part, on top of a reward you automatically start the second (and then third) part and work on that one.
The first and second rewards are rather small – it definitely wouldn’t be worth it to finish Quests just for those. However, the final reward provides a massive advantage that can easily win you the game – rewards are arguably even better than the ones from original Un’Goro Quests. But will they be enough to go through not one, not two, but three tiers before getting to the reward?
Most Recently Revealed Cards from United in Stormwind
United in Stormwind Revealed Card List
If you’re looking for cards from a specific class, click on it below:
Demon Hunter – Druid – Hunter – Mage – Paladin – Priest – Rogue – Shaman – Warlock – Warrior – Neutral
Demon Hunter’s Questline + Final Reward
Druid’s Questline + Final Reward
Hunter’s Questline + Final Reward
Mage’s Questline + Final Reward
Paladin’s Questline + Final Reward
Priest’s Questline + Final Reward
Rogue’s Questline + Final Reward
Shaman’s Questline + Final Reward
Warlock’s Questline + Final Reward
Warrior’s Questline + Final Reward
Rarity distribution based on previous expansion, the final version might look slightly different.
There are two two-faced investors on the page. Is this an accident or intentional?
Anyone know what time it is released?
Are there any news about the pre opening?
the warlock epic mount is missing
In the neutral rare section you’ve posted two images of Two faced investor. Are there only 4 cards or did you miss a card?
Will there be an early card opening fase before the weekend ?
Anyone knows if they make a live stream reveal today or tomorrow like always? Thank you
Did I miss something, or the card score no longer exist?
Nvm. I forgot to turn off adblock after installing fresh system.
Expansion Teaser, then Festival, a week of nothing, nerfs balance, then one measly card reveal, and lastly another 5 days of nothing until next card reveals. Pretty much killing the hype.
You could do better than this Hearthstone. Even one or two card reveal per day isn’t asking much.
At least we could have our mind wasted on new cards instead of nothing.
I Love Alliance
Btw, do you guys know where i can find the art of Jonathan Marcus in HD?
He’s the knight who greets the heros in the start of the trailer.
Does anyone know how much of the set one can expect to get from the $80 mega bundle? Does anyone buy both bundles?
the average pack for getting complete set is as high as 250 packs (or less depending on luck).
You can get 140 packs from both bundles.
With those 140 & the help of rarity protection,
You can get all 2 copies of rare cards within ~80 packs
For epic cards – 20% chances (140/5 = 28 epic). That’s about half epic cards.
For Legendaries – 2.5-5% chances, you may get about 6-7 averagely. +4 from bundles, +2 free legendaries.
That comes to about half of legendaries.
And don’t forget. from those 140 packs, comes dusts you can use for crafting the rest. (not a lot tho).
So, in conclusion, you can get about 80% complete collections. The rest missing cards being epics and legendaries.
It sucks to see how $130 spent won’t even gave you complete set, but that’s how loot boxes works, and you really shouldn’t spent any money for games like this. Unless you’re ready to spend that much every 4 months.
I buy the big bundle for the first set of each year. It’s got the longest run in standard. Your calculations are spot in to my observations with the amount of the set I get.
Thanks. Be gentle with your wallet tho. What you’re buying is still a ‘loot boxes’. It’s a gambling addiction.
The collections offers no return value, and the cards probably be forgotten in about 2 years or so.
That’s why it’s better to just play Standard free, dust every wild cards to make way to the next one.
Your $60 will be better spent on other full game. (e.g RE Village)
But hey, if you’re have the money, then why not. (Honestly I’m too poor and always rely on giveaways)
Did they already tell where to choose the new BG bartender? I wonder if it will be located under ‘Heros’ or within BG UI.
But the most important question is: Will BG leave Beta? 😉
Regarding the questlines … they look really flavorful but regarding the aggressive nature of HS I actually wonder if you’ll be able to complete them before getting run over by your opponent.
Regardless of that, pretty excited about all the new stuff and changes!
I think the hunter and the warlock quests are doable. The others seem pretty out there.
Mage Questline gave +3 Spell Damage, Warlock QL gain immunity for half turn.
Some sort of permanent commander aura.
Then I’ll have some fun predicting the rest class QL.
D.Hunter, +2 damage for HP
Druid, Beast cost 1 or 2 less.
Hunter, HP cost 0 (I don’t have any better)
Rogue, All minions played have Stealth
Paladin, All minions played have Divine Shield
Priest, All minions played have +2/+2.
Shaman, All elemental have lifesteal, or deathrattle:summon totem.
Warrior, Gain 20 armor. or minion played/died gave 2 armor each.
Hmm, well since mage and warlocks are very open and class specific in their power. I think druid will get more of mana effect that effects all it’s cards, not just beasts. But the old quest already effects mana and these seem slower so might just be something with draw instead. Like for every card you play you draw a card, since drawing is something druids love.
Priest should be more about healing also since that is more of it’s prime power. So I think it’s more in the line of when you damage your opponent gain restore that much health to your hero, or something like that.
“All minions played have +2/+2.” Might fit better with paladin, since they can already give their minions divine shield so easily already.
Those are my guesses so far.
Well, that’s the spirit! Everyone can have their own opinion and argue.
Yes 🙂 That’s how good conversations gets started
It seems yours were right about Paladin QL. Congrats. I really need to learn a lot more about class speciality.