Defend the Dwarven District

Defend the Dwarven District

Defend the Dwarven District is a 1 Mana Cost Legendary Hunter Spell card from the United in Stormwind set!

Card Text

Questline: Deal damage with 3 spells. Reward: Your Hero Power can target minions.

Flavor Text

Don't shoot until you see the purples of their eyes.

Type
Spell
Rarity
Legendary
Set
United in Stormwind
Class
Hunter
Cost
1
Minion Type
Mechanics
Questline
Artist
Jim Nelson
Collectible
Yes
Rating
4.6/5 (229 votes)

Card Review & Interactions

Questline + Final Reward:

Take the High Ground
Knock Em Down
Tavish Master Marksman

Related Cards

Take the High GroundKnock 'Em DownTavish, Master Marksman

13 Comments

  1. DanzTheDeadly

    Hunter cards are dumb and straightforward as usual. Seems like we will still see him at top.

    Super stronk, does not even need to build deck around quest. 5 stars

  2. Enemy

    You become Shadowreaper Anduin with this!

  3. Kethcup

    I already loved Miracle Hunter, now it's actually good! Definitely crafting this day 1.

  4. KingKronos

    Ah yes, Razakus Hunter

  5. PitLord

    Shadoreaper Rexxar... almost, sice Anduin refresh is HP even with minion, but hunter is more aggressive, i like it. In wild with the twin spell you can easily finish the quest very fast.

    1. acanca

      Yeah its really nice in wild, the only problem with that is how fast such an hunter deck might run out of steam. Really promising though.

    2. acanca

      And i wonder if there is enough support for odd quest hunter. The 1 extra damage might be pretty good.

  6. jutd2

    works with majordomo lmao

  7. TallJake26

    Okay, let's analyze this card for a second. You have to basically play 6 spells, and your reward is that you get to deal 2 damage to anything every time you cast a spell.

    While that is undeniably good, I think the problem with this card is that Hunter doesn't have a lot of refuel options. This makes both completing the quest and utilizing the final reward difficult.

    Hunter's card draw and generation is one of the worst ones out there. The only refuel engine I remember Hunter has is Lock and Load, and Lock and Load gives you hunter CARDS, not hunter spells, so you might not even end up with enough generated spells after playing it to keep on abusing your final reward.

    This quest is a fun concept, but I don't think it quite gets there. Hopefully I'm wrong, but I'll have to put it at a 3/5, maybe 2/5 for now.

    1. acanca

      Hunter actually has a lot of refueling options, in wild at least. Those options just happen to be bad cards.

  8. kapslocke

    Might be the strongest quest, and possibly the easiest to complete. Between wound prey, piercing shot, quick shot, bola shot and arcane shot (stretching into scrap shot, overwhelm and explosive trap) this should be complete on turn 7-8 on average.

  9. TOGX

    Spell hunter Is evolving. Congratulations! Your spell hunter became a raza priest!

  10. EksSkellybur

    Okay, so where not completly screwed over by Priest's Quest. Defend is probably the most powerful Quest of them all, in terms of just getting the card completed as fast as possible. the Reward itself is actually not too bad, escpailly for Face Hunter, I think they can defitently try this card out, and just because it's just a Statstick minion for them. This does mean that they need to be more Spell Oritanted however, which they can be, but right now, Face Hunter so far is just 15 cards are spells and 14 cards are minions, and 1 of them a usually a weapon.

    So We'll see how Hunter is going to Adjust to abusing Defend as much as they can. 4 Stars.

Comments are closed.