Defend the Dwarven District
Defend the Dwarven District is a 1 Mana Cost Legendary Hunter Spell card from the United in Stormwind set!
Questline: Deal damage with 3 spells. Reward: Your Hero Power can target minions.
Flavor TextDon't shoot until you see the purples of their eyes.
- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Hunter
- Card Type: Spell
- Set: United in Stormwind
- Mechanics: Questline
Defend the Dwarven District Additional Information
Cards Relating to Defend the Dwarven District
|Take the High Ground|
Type: Spell - Cost: 0
Questline: Deal damage with 2 spells. Reward: Set the Cost of your Hero Power to (0).
|Knock 'Em Down|
Type: Spell - Cost: 0
Questline: Deal damage with 2 spells. Reward: Tavish, Master Marksman.
|Tavish, Master Marksman|
Type: Minion - Cost: 5 - Attack: 7 - Health: 7
Battlecry: For the rest of the game, spells you cast refresh your Hero Power.
Okay, so where not completly screwed over by Priest’s Quest. Defend is probably the most powerful Quest of them all, in terms of just getting the card completed as fast as possible. the Reward itself is actually not too bad, escpailly for Face Hunter, I think they can defitently try this card out, and just because it’s just a Statstick minion for them. This does mean that they need to be more Spell Oritanted however, which they can be, but right now, Face Hunter so far is just 15 cards are spells and 14 cards are minions, and 1 of them a usually a weapon.
So We’ll see how Hunter is going to Adjust to abusing Defend as much as they can. 4 Stars.
Spell hunter Is evolving. Congratulations! Your spell hunter became a raza priest!
Might be the strongest quest, and possibly the easiest to complete. Between wound prey, piercing shot, quick shot, bola shot and arcane shot (stretching into scrap shot, overwhelm and explosive trap) this should be complete on turn 7-8 on average.
Okay, let’s analyze this card for a second. You have to basically play 6 spells, and your reward is that you get to deal 2 damage to anything every time you cast a spell.
While that is undeniably good, I think the problem with this card is that Hunter doesn’t have a lot of refuel options. This makes both completing the quest and utilizing the final reward difficult.
Hunter’s card draw and generation is one of the worst ones out there. The only refuel engine I remember Hunter has is Lock and Load, and Lock and Load gives you hunter CARDS, not hunter spells, so you might not even end up with enough generated spells after playing it to keep on abusing your final reward.
This quest is a fun concept, but I don’t think it quite gets there. Hopefully I’m wrong, but I’ll have to put it at a 3/5, maybe 2/5 for now.
Hunter actually has a lot of refueling options, in wild at least. Those options just happen to be bad cards.
works with majordomo lmao
Shadoreaper Rexxar… almost, sice Anduin refresh is HP even with minion, but hunter is more aggressive, i like it. In wild with the twin spell you can easily finish the quest very fast.
Yeah its really nice in wild, the only problem with that is how fast such an hunter deck might run out of steam. Really promising though.
And i wonder if there is enough support for odd quest hunter. The 1 extra damage might be pretty good.
Ah yes, Razakus Hunter
I already loved Miracle Hunter, now it’s actually good! Definitely crafting this day 1.
You become Shadowreaper Anduin with this!
Hunter cards are dumb and straightforward as usual. Seems like we will still see him at top.
Super stronk, does not even need to build deck around quest. 5 stars