Mulligans
General Mulligans
Town Crier is an auto-keep it would seem. The new weapon is also very good since you don't need a rush to play it, just wait until you draw one for the last attack. General idea is to curve out... It is a spiteful deck after all.
Aggro Mulligans
Keeping low cost cards is usually a good idea against aggro and why I added tar creeper. Blood razor should do a good job of cleaning things up.
Midrange Mulligans
This is where the deck will shine I believe. Rush allows you to trade favorably even when you're behind.
Combo Mulligans
Just hit face as much as possible to force them to stop setting up their combo.
Control Mulligans
This is where the rush mechanic may falter. If there are no minions to trade with, its sort of a dead mechanic. Militia commander becomes much weaker for example since its just a 2/5. Spiteful Summoner should shore up some of those weaknesses though.
Built a rush deck I thought would be good in the new meta, realized I was only play forge of souls as a spell, swapped it for Lesser Mithril Spellstone and add Spiteful Summoner . I think this will be powerful.
Cards that I’m unsure of are;
Muck Hunter : Seems very good on turn 5 followed by a blood razor swing, but that won’t happen every game. Also very good with Garrosh DK though.
Countess Ashmore : She’s the new hype and pulls 2/3 cards for this deck. Can be a good late game/top deck card.
Grommash Hellscream : He’s always a good warrior card, but may not fit well here without activators.
Acidic Smamp Ooze and Dire Mole : Ooze is added as a general tech, I think every legendary weapon will see a lot more play with smaller card pool and I wanted another 1 drop for early game consistency.



























