Odd Paladin Deck List Guide - Boomsday - August 2018
Posted by: StonekeepPublished: April 15, 2018Updated: October 16, 2026Dust:
4,320Rating: 0.6/5 (533 votes)
Class: PaladinFormat: StandardType: MidrangeStyle: Featured Meta DecksArchetype: Odd Paladin
Our Baku Odd Paladin deck list guide for The Boomsday Project expansion features one of the top lists for this archetype. This Paladin guide includes Mulligan Strategy, Gameplay Tips, Card Substitutions, and Combos/Synergies!
Introduction
Paladin as a class has been dominating the meta for the majority of Year of the Mammoth, and things hasn't changed much during the early Year of the Raven. While early in The Witchwood it looked like Odd Paladin might be the best build of the class, it turned out that Even Paladin is simply better, and it became the dominant, #1 meta deck for a while. However, the recent nerf patch has shaken things up quite significantly. With Call to Arms, one of the best tools in Even Paladin's arsenal, getting nerfed to 5 mana, the card is no longer playable in that deck, which is a massive hit to the build's viability. At the same time, Odd Paladin remains exactly the same as it was before the nerfs. Even though it might now play Call to Arms, the card is not necessary, as paying 5 mana to summon three 1-drops doesn't sound as good as paying 4 to summon three 2-drops. Odd Paladin's main power is the upgraded Hero Power activated by Baku the Mooneater. The deck is built around flooding the board all the time - with 2x 1/1 Hero Power and a bunch of other ways to summon multiple small minions, the deck takes advantage of all kinds of AoE buffs, even cards that were only used in Basic decks before, such as Raid Leader or Stormwind Champion.
Boomsday Odd Paladin Deck List
This is a potential Boomsday version of the deck (credit to Zalae). It has yet to be refined, but if you are looking to try Odd Paladin in the new expansion this might be the way to go! We will be refining our lists and guides as soon as we can! The deck list after this one is the version that was used prior to the expansion.
Paladin Cards (14)
Deck Description
Odd Paladin Mulligan Guide and Strategy
Mulligan with the deck is very similar no matter what deck you face.
Higher Priority (Keep every time)

- 1-drops - in the order of highest to lowest priority - Lost in the Jungle, Righteous Protector, Fire Fly, Argent Squire - You absolutely want to open each game with a 1-drop, that's why you keep so many of them. You will most likely play Hero Power on Turn 2, then either a 3-drop or a Hero Power + another 1-drop on Turn 3 (the second option is more likely) - that's why keeping more than one is fine.
- Unidentified Maul - Your deck is heavily based around the board flooding, so basically 3 out of 4 effects of Unidentified Maul are good, and given that you should have up to 3 bodies going into your Turn 3, +1 Attack or Divine Shield options are very juicy even so early in the game. Taunt is the only mediocre option, but it's still useful vs some aggressive decks.
- Corridor Creeper - Who would have thought that the card will still be good after the nerfs. It's so easy to get it down to 0 mana with this deck, and a 0 mana 2/5 is still a great tempo play.
Lower Priority (Keep only if certain conditions are met)
- Acherus Veteran - Keep only if you have another 1-drop to play on T1 - Acherus is not great to drop on T1, because you're mussing a Battlecry. If that's your only play, you still do it, but you prefer to play e.g. Righteous Protector on 1 and then Acherus + Hero Power on T3.
- Level Up! - It might not seem like a great keep, but I like doing it in slower matchups. It's so easy to stack 3-4 or more Recruits on the board, and then Level Up is a massive swing in your favor. Don't keep it in faster matchups, because it tends to be too slow. It's great if you can play it, but your opponent will most likely trade blows with you all the time, clearing your Recruits every turn.
General Playstyle and Strategy
Vs Aggro
When you face fast decks, the most important thing you need to do all the time is keeping the board control. Your deck relies heavily on being ahead on the board. If you aren't - cards like Acherus Veteran, Unidentified Maul, Raid Leader, Fungalmancer etc. are all much better if you're ahead.
That's why the #1 rule against Aggro is trading. I can't stress enough how important it is to NOT hit your opponent's Hero while you can do some on-board trading. When you're the one doing trades, you can dictate how they go. With so many 1/1's on your side, you can easily make the best trades possible as long as you're ahead.

Then, in order to stay ahead, you want to play for the tempo. Once you get ahead, you can start dropping some slower cards (like e.g. Stonehill Defender), but during the early turns, you want to go all-in on the tempo. A good example would be - it's Turn 2 and you play in the mirror matchup. Do you press Hero Power of play Fire Fly + the token? It might seem that Hero Power is a better idea, after all, you're only gaining +1 health on both minions and losing a card you can use later. But it would most likely be wrong - your opponent is very likely to play either Hero Power or drop some 1/1's like Protector or Argent Squire. In that context, +1 health on your minions matters A LOT - you can get trades without your minions being killed, which means that you get ahead on the board. If you get ahead enough, you will get back your value - you will be able to buff your stuff efficiently while your opponent will struggle to get onto the board.
That's why in Aggro matchups, don't Hero Power that much - try to play faster and drop the actual minions instead. Hero Power only once you get ahead or when it's the best (or your only) play anyway.
Another thing is that against Aggro there is a much higher chance that you can go all-in on the board, as they rarely run board clears. If you face a deck that MIGHT run a board clear - e.g. Face Hunter with Unleash the Hounds - then you might consider playing around it to a certain extent (e.g. Stonehill Defender plays around it quite nicely, as it stops four 1/1's). Meta knowledge plays an important role here - you need to know common builds of your opponent's deck and whether they play AoEs or not. If not - go all in.

Most of the Aggro matchups are decided by a single big swing turn. Let's say that you both have some kind of board - 4x 1/1 to make it simple. Now, if one of you drops a Stormwind Champion or Level Up! and clears the other player's 1/1's while still having his own, the other player will have almost no way to come back into that game. That's another reason why staying ahead is important - if you're on play, because you've been playing proactively for the entire game, making the good tempo plays, then a swing like that should be game over.
Generally, weapons are one of the best ways to gain the tempo advantage over your opponent, but not necessarily in this case. Unidentified Maul is best when you're already ahead (only summoning 2x 1/1 is still good when you're behind), and Vinecleaver, while great, might come too late. The best tempo swing in faster matchup is provided by the Corridor Creeper. Given that your opponent tends to have lots of small minions on the board, the fact that it only has 2 Attack doesn't matter that much, and getting it out for 0 (or close to 0) mana is big. That's why keep Corridor Creeper in your mulligan, even two if you can.
One more thing is that when playing vs Aggro, you shouldn't worry about killing them as quickly as possible. Once you get the board control, you will win the game anyway. It's often better to stay safe and kill everything they play, while slowly chipping them away. If you're REALLY ahead, Aggro decks have no way to comeback anyway - ignoring their board might give them a way out (like Odd Paladin might get a random Sunkeeper Tarim out of the Stonehill Defender) and you don't want to do that.
Vs Control
Even though Odd Paladin might seem like a very aggressive, it's actually not THAT fast - you tend to Hero Power often, and even though 2x 1/1 for 2 mana is good for a Hero Power, it's still a low tempo play (compared to Lost in the Jungle it costs +1 mana every time you do it). That's why you can often afford to go for a longer game. Unlike the games vs Aggro decks, you don't need to drop everything and play for the tempo. In this case, a slower deck can really punish you if you overcommit onto the board.

When playing vs slow decks, your Hero Power is very important. Try to take advantage of the fact that you can flood the board time and time again without using any cards. Most of the slow decks have a limited number of AoE board clears, so forcing them to waste it on just a few 1/1's is a great way to win the game. On the other hand, if they don't do it, you can easily punish them with e.g. Level Up!, Raid Leader and such for lots of burst damage.
Another difference between fast and slow matchups is that in the slow matchups, you're the beatdown deck - you want to kill your opponent before it's too late. Which means that in this case, face damage is much more important. Against Aggro, you want to clear everything - against Control, you want to clear only the highest priority targets (OR make trades in order to protect an important minion on your side). Let's say that you have an average board with Corridor Creeper and some small guys - nothing worth protecting. Your opponent drops some 5/5 minion. Yes, you could trade your entire board into it... or you could just ignore it and go face. In the first example, you'd probably need to sacrifice most of your minions. In the second example - your opponent needs to trade off your minions one by one, meaning that you get lots of free damage in the meantime. The only exception is that when you think that he might be setting up a board clear (that's not mirrored) - e.g. if you play against a Mage who might Flamestrike your board, because you're approaching Turn 7, then it might be worth to do some trades in order to not fall behind completely.

Talking about the board clears, meta knowledge is very important when playing a deck like that. Your whole game plan revolves around your board, so you absolutely need to know what kinds of board clears your opponent might or might not have, what do you need to play around. For example, against slow Warlock builds you absolutely need to play around Defile and Hellfire, but you also need to keep in mind that some of the builds might have Lord Godfrey and Twisting Nether. Cube or Control Warlock are kind of the worst case scenario, but let's say that you face an Even Shaman. The only board clears they might have are Hagatha the Witch and Kalimos, Primal Lord. You know that they will be able to deal 3 AoE damage at one point, so you can plan ahead around it. While it will obviously clear all of your small guys, you can, for example, try to keep your higher health minions like Corridor Creeper and Stormwind Champion out of the range, as well as utilize Fungalmancer buff to get other stuff out of range - e.g. you could buff that Fire Fly to 4 health so he would survive the 3 damage AoE, instead of buffing your Recruit to 3 health, which would be in the range.
This build runs only a single copy of Divine Favor. The reason is that it doesn't run out of steam as quickly as some of the Kobolds & Catacombs Paladin builds (it's actually leaning towards Midrange more than Aggro), and that the card is not great in faster matchups. Vs Control, however, you can really and I mean really take advantage of it. You don't have to play it as soon as you get an opportunity - developing board is often more important than drawing cards. The best timing to play Divine Favor is when you're running out of cards and you don't have many plays, when you're looking for something specific (e.g. if you draw Ironbeak Owl, you get through the Taunt and win the game) or when you don't want to develop the board. The last part is quite common. E.g. if you already have a pretty big board and you're almost sure that your opponent is holding an AoE to clear it, instead of playing even more into it, you can just Divine Favor (of course, first you might drop your small minions that you'd prefer to cycle anyway). Another good turn to use Divine Favor is Doomsayer turn from your opponent - if you can't deal with it, you can potentially drop some small minions you don't need or just draw cards right away - you're losing tempo anyway so you can as well use your dead turn to draw a few cards.
And finally, Stonehill Defender is an important card in slow matchups. The best thing about it is that you CAN discover Even cards - which means that Stonehill is a way for you to get Sunkeeper Tarim or at least Tirion Fordring. The chance to get one is actually quite high, since the number of Taunts went down after the rotation.
Card Replacements
Odd Paladin is a relatively inexpensive deck. However, I'll still go through a whole list of Epics & Legendaries, trying to list potential replacements.
- Level Up! - While the card is not necessary, it's one of the best ways to capitalize on your upgraded Hero Power. Your 5 mana slot will be empty once you get rid of it, so you want to run another 5 mana card instead. I'd probably run Cobalt Scalebane, or maybe even a Frostwolf Warlord if you want to make the deck look completely like a Classic F2P list.
- Corridor Creeper - Another very important card. I know that lots of you have disenchanted it when it was nerfed, but I'd say that it's a key card in this deck. If you absolutely don't want to craft it again, I'd say that you can try some other high tempo cards - maybe more 1-drops (e.g. Dire Mole or Glacial Shard, maybe a Marsh Drake, maybe a weapon like Light's Justice - it's going to help you against Aggro decks.
- Baku the Mooneater - Yep, there are generic Aggro Paladins that don't play with only Odd or Even cards, but this is not one of them. This whole list is built around Baku, so you need it or build a completely different deck.
173 Comments
elzein
This deck is very effective. Got me through many ranks straight. I though it would have a hard time versus odd quest warrior for all the taunts and "tank up", but it actually dominated that slow deck. Couldn't get past taunt druid, however. I'm playing with 2x Ironbeak owl, but it was not enough. Any suggestions/tips on how to overcome the witchwood grizzly + witching hour combo? or is that a perfect counter for this deck?
Stonekeep
Yes, it seems like this Druid is a great counter to this deck. You need to play fast (try to play minions over Hero Powering, you don't aim at a long game, because in the long game you lose), and hope that they don't draw the right cards. You can't really do much more.
topdeck
How many recruits should you have on board before you play "Level Up!"? It seems like 2 is not enough, 3 is mediocre, and 4 is great?
What would you replace in the deck for an extra owl? Acherus vetern?
-Bandit-
I removed war leader, but i use slightly diffrent deck.
Dot
War leader is pretty safe to replace. Also it's more like 4 is good and 6 is great. Not that hard to do, since you have Level up! + hero power on turn seven, or most of the time Vinecleaver + hero power + Level up! in the late game.
Nimander
I had some luck putting in Prince Liam in a version of this deck (The account got him as free legendary), and I didn't feel like crafting nerfed Corridor Creepers on the account. Replacing the 1 drops with legendaries on turn 5 helps against the usual taunt heavy counters of the deck. I don't think I would suggest crafting him to put him in the deck though. The effect isn't consistent enough for suggesting that.
Dudewazzap
This deck is the reason I play Wild. Over there I don't get my ass handed to me on turn 5 by Level Up! or Quartermaster because you lack the minions to use it on. Now a prayer for Mysterious Challenger in all his greatness.
GlosuuLang
Well I just got my ass beat by Odd Paladin several times in Wild now. They have Muster for battle and many other buff Silver Hand Recruit cards that totally overwhelm you. My Wild Secret Tempo Mage appears to be obsolete after the release of Baku...
Fabuloso
I'm trying to understand the point of having 2x Vinecleaver's in this deck. This weapon is extremely slow, and the thought of having to use a second one would happen only by turn 10 or 11 at the earliest. Isn't there another card that can be used instead which would have more use? Don't get me wrong, I have 2 of them in my collection, I just don't understand why you would need 2 in this deck...
Sagarys
Having both in your hand isn't the best, but making sure you draw one consistently is important. It's incredibly powerful in this deck. I've used both before when I had it on, dropped unidentified maul for the buff, then out the cleaver back on. If you don't like it, run Leeroy in that slot. Him + Blessing of Might is a nasty reach finisher.
Charles
You need two in the deck to double the chance of ever getting to play one.
Sometimes I do play them both, but it's rare.
MrMeme
I recommend Gallon's version of odd paladin much more consistent and really fun with witch's cauldron
elzein
I like Marsh Drake. Very valuable play on curve and you always have something on the board to trade for the drake slayer
TBor
Why exactly is this deck in the "top standard meta decks" column? I have every single card except the two crawlers and I have yet to win a single game with it. So you can pump out a ton of cheap cards. Big deal. The opponent takes a couple points damage, drops a board clear, then drops a large creature(s) that are impossible to overcome. This deck should not be RANKED, let alone in the "top."
Sagarys
You're doing it wrong. This deck is a powerhouse.
MrMayhem
you are doing it wrong. Went from rank19 to rank 10 with like 80% winrate so far.
Low
Well I just hit legend with this exact decklist so what could you possibly say to that?
IT SUCKS
This freaking deck sucks ass
DoT
Dude, this deck is Tier 1. If you can't win with it, you are special.
cruxkid
Stop trading so much. Literally the only mistake you can make
Low
Your comment is completely wrong. I just hit legend playing this deck exclusivly and my best advice would be trade smart and as much as possible.
RickC136
Sword of champions works wonders in this deck.
Cisterna
From rank 20 to 9 in 3 days with this deck, problems with some druids and sometimes with cubelock (if i haven't owl) but, high % of wining rate, Thank you for share.
Lordbiron
Huuuge deck, super fast.
SmooveAsButta2
Have you considered adding Skelemancer to the deck? Seems like the perfect fit and I’ve had good success with it as it punishes the opponent for clearing the board making tough decisions for your opponent. Let me know your thoughts
Unknown
Anyone think about having 2x IronBeak owl?
I swapped out Blessing of Might for another IronBeak owl since Druid have huge taunts and such
Kosia
Any idea which decks win against this? or at least have a slight advantage?
-Bandit-
All warlocks archetypes, control priest, big spell mage and warrior(not the aggro variant - or odd quest, because it is lacking whirlwind removals).
And you could name a few others.
JJzeJetplane
I posted a slight varient on this deck here:
http://www.hearthstonetopdecks.com/decks/odd-paladin-ft-devilsaur-eggs-and-a-witches-cauldron/
Check it out!
Josse
How good is this deck right now?
Is it worth investing in (F2P)?
Untill what rank is it viable, and is it hard to pilot?
Josse
And oh yeah: Which is more necessary, Corridor Creeper or Level up?
JJzeJetplane
Level up!. Corridor creeper is strong, but level up wins games all the time
JJzeJetplane
If you have Baku, then it’s an amazing deck that’s easy to learn, can hang with more deck lists than most, and doesn’t really have anything that’s likely to get nerfed (level up is the only possible candidate unless they hit Baku which would surprise me). I climbed from 10 to 7 with pretty much this list and right now from 7 to 3 even faster with my varient since it’s a little off meta and people dont play around the crinkles. If I were you (assuming you’ve already got Baku), get those level ups, sub in a couple devilsaur eggs for the creepers, and a witch’s cauldron if you have one.
zippedup
I am F2P and have had a lot of success. Plus its not a crazy investment using a lot of commons and basics. This also means its great for experimentation: try your own team of one drops, play a witches cauldron or try using sword of justice. Level up is definitely core and Corridor is not, in the list above there are around four or five cards that you could switch around but this one is optimized against control decks, at lower ranks you may find more success cutting an owl or favor for a bard or cauldron or a dire mole for the fire fly. If you opened baku then I think this is one of the best decks to build for free to play players and unless the power level of cards goes up significantly in future sets baku seems like a card that is only getting better. (especially when anti-synergie power cards like death knights and keleseth rotate out of standard)
The deck is easy and it can get you to legend although you may have to get lucky when it comes to matchups
Josse
Invested in it, still without Level Up but I'll add it in the future, but currently still 240 dust short of the full version.
I might get it after dusting my wild decks.
zippedup
consider eggs. 90% of the time your opponent has to kill them
Low
Well I just hit legend with it so what’s your excuse?
Brakaroath
What about sword of justice?
MooPenguin32
Unfortunately, you can't run Sword of Justice because it's 8 mana and this deck can only use odd cost cards. However, it might not be that great anyway because Even Paladin decks are cutting it in favor of other cards.
Absolute
I think you're thinking of the other card, sword of justice is a 3 mana card
MooPenguin32
You’re right. I was thinking of Silver Sword. I should've realized a Hearthstone Top Decks reader wouldn’t have made such a mistake when asking the question. :-)
K0mp0t1k
Just got legend with this deck. Thank you so much!! Never even thought that I am capable, especially not with this semi-budget deck!
OldManPastry
why no Leroy?
Haze93
Replacement for Corridor? I've added a Leeroy and additional Iron Break Owl considering a lot of decks are playing more taunts in the ladder because of this deck.
ZeroHedge
-1 Archerus, +1 Sword of Justice. Thoughts?
Haze93
Not sure why everyone isn't playing SOJ, seems nasty at least as a one of.
Hydrowarrior
Went from rank 5 to rank 2 playing this version of the deck. Currently 19/6
DuasDeColoide
Playing this deck instead of even paladin, is just a mistake. If you are a F2P and are tight on budget, this deck is slightly cheaper and it gets the job done, but besides that, the better paladin cards, and the paladin cards that synergise well with this type of deck are even cost cards like sunkeeper tarim , truesilver, equality, consacrate, lightfused stegodon, CALL TO ARMS, knife juggler, blessing of kings and so on... Besides divine favour and level up, the rest of the cards in this deck seem kinda lackluster and i think this deck might strugle to close out games because, unlike even pally, it doesnt have good catch-up mechanics and mid-late game "nullifiers", to get that extra damage in. Overall, the card quality seems quite worse.
T0m
Honestly, i won mostly every single game with this deck vs even paladin + i climbed the ladder from rank 17 to rank 3 in 4 days with it.
I highly recommand this deck
Low
Even Paladin pales in comprison to this if you understand hearthstone completely. No offense but even Paladin is weaker but easiest to play mindlessly. You can get better by continuing to play.
DuasDeColoide
Actually, if you check both decks winrates you will see that even paladin has slightly better winrates against most matchups. If you check sites like metastats.net, sites that acumulate data like that, you will see that the best even paladin decklist currently sits at 63.98% but the best odd paladin is at 56.59%, beeing toped by other 3 different even pally decks with better winrate. So when you say even paladin "pales in cmprison to this if you understand hearthstone", you are dead wrong, in fact, 7.39% wrong. The statistics speak for themselves.
Like i said, the best paladin cards are even, and call to arms is the best paladins card in the game in standard.
Low
You can talk about statistics all you’d like. I hit legend with this deck two seasons now and have at least a 90% WR verse even pally. Just because a large chunk of people don’t play it properly doesn’t mean it’s not as good.
Danny Antivalidis
this deck is pretty much rubbish against god tier cubelock, and for some reason prince liam is in the top version on hsreplay, do not craft him. I regret crafting this deck.
Josse
It's a cheap deck, and it has quite fast games, so it's a good ladder deck.
That being said it's not a god tier deck lile Even Paladin, which is the best deck right now.
Worthless for tournaments, yet still good on ladder (kind of like Zoo).
szaron1
Hi everyone,
Im a casual player that plays the game occasionally therefore i do not own many card nor dust. I have decided to craft this deck regardless after getting shudderwock as a my free legendary which is useless atm. I got from being stuck in rank 20 to rank 15 in space of 2 days (about 20 games). i was on a winstreak till rank 17 and thats where the pain begun as all the cube warlocks begun appearing. As long as you are playing against zoo you can win even against Despicable Dreadlorld as long as you do not over commit to the board you cannot win against a cubelock that has voidlord on the board as he will simply cube and it will be the end. This deck seems to perform reasonably well in my experiance against other decks including Even Paladin, Spiteful Druid and Priest, Odd hunter, Spell Hunter. I havent played against any other archetypes during my climb except quest rogue however i rather not to put it into a list as i played against it only once and lost.
In conclusion: If you are a budget/casual player i recommend you this deck as its fairly cheap and you will be able to climb if you put effort in. Is it a competitive deck? No. I believe that this deck will perform somewhat well until rank 5 where it will get outclassed by all the cubelocks. Now im going to attempt reaching rank 10 and hopefully 5 later on and hopefully keep you updated.
Rodeo
Tried this deck and tanked to rank 19 from 15... Wtf am i doing wrong?
TestHunter
You can't drop from rank 15 dummy.
Low
I just hit legend with this deck about 4 hours ago. For those who say this deck isn’t good in the current meta or that this deck is a “mistake to craft” are genuinely bad at Hearthstone. I had a 95% winrate against even Paladin and only lost consistently to Mindblast priest. This deck is not a mindless deck. It takes a lot of thinking and understanding your opponents deck to play properly. Even Paladin was one of my easiest matchups. For those of you struggling with this deck please don’t be offended by this, just get better and try to use your brain a little more. If I hit legend with this, it’s a very good deck. I’m not consistently hitting legend every season.
LuckSack
Yeah the deck is pretty clean and consistent. Never really felt this comfortable with a deck.
Indẽ
True, this deck more like midrange with agro potential than a full agro deck. The only way to win is understanding their opponent and work upon it. Though I like Marsh dragon for early presure + trade potential.
TheTallRonan
That feel on turn one when you wait for the Baku animation to finish, drop a Righteous Protector, and you opponent immediately concedes.
OnlyMatt
Simply,i can't win a single game with this deck.
Pikajew1234
notice any consistent weaknesses? can't deliver final blow, cant keep minions alive on your side of the board, not enough defense, not enough offense?
OnlyMatt
Well,taunt druid destroys me,but i expected that.The problem is that i usually lose the board in the first turns(bad mulligan,mana wyrm agains mages,northshire against priest and board clears).Also,the only way i can actually win is by using level up on a full board,and most of the times i don’t have neither the card or the board.
SEBO23
Boisterous bard is a nice addition to this deck to help your dudes stick to the board. For early threat mukla or marsh drake is a nice replacement for creepers.
OnlyMatt
Thanks,but luckily i just crafted a zoolock that seems working,i went from rank 15 to 12 in like 2 hours.But however thanks for the tips!
SEBO23
In this meta of extreme taunts and board clears zoo shouldn't work in theory. But in practice every opponent do a dear misplay in mulligan when he sees a warlock. And against zoo it costs him his life. :)
Drastry
Hi.
Ever thought of adding Elise or Prince Liam to the deck to make it more late-game oriented?
SmurfSeven
Impossible to win a game, went 0-7 in the last hour, so countered, and in tavern I got 10-2 twice with this same deck, now im rank 10 and is impossible to win a single game
Wiggins
I've been running Odd Paladin since the start of WW and just hit rank 5 tonight. Last season I also got stuck around rank 10 and gave up on the deck for a while. I revisited it this season, made a few adjustments, and have been very successful so far. Going from rank 10 to rank 5 took a total of 54 games, where I went 32-22 (about 59% win rate).
I've been using the list above with the following adjustments: (1) I run a second Ironbeak Owl in place of the Blessing of Might, (2) I use Frostwolf Warlords in place of the Corridor Creepers, and (3) I replaced the Archerus Veterans with Abusive Sergeants. Having a second Owl gives you more tools in the mid to late game, especially if you can hold one until you need to clear a big taunt to make a game winning push. I run Frostwolf Warlords because I don't have Corridor Creepers and don't want to craft them. The Warlords usually hit the board at 7/7 or better, forcing the opponent to deal with them quickly. They draw silences and single target removal immediately, which is fine by me. It often buys me another turn or two to establish the rest of my board.
The real game-changer for me was switching to Abusive Sergeants. They give you a quick answer to the many 3-health early game minions opponents throw down (Dire Moles, Northshire Clerics, Mana Wyrms, Plated Beatles, Rockpool Hunters, etc.). In so many games my Sergeants were key in helping clear my opponent's board and establish my own. Give 'em a shot and see if that helps you at all.
Ztoned
I gave this a shot and hit 80% Winrate in 15 games. The second Ironbeak Owl fits perfectly to push for lethal damage, and as you mentioned, Abusive Sergeant immensely helps for favorable early trades. Haven't had the opportunity to play Frostwolf Warlord yet, but I'm running only one since I like the Marsh Drake an awful lot.
Thanks for your advice! Really appreciate the help!
Low
I just hit legend with this deck again. You probably just aren’t good.
Low
I just hit legend with this deck again for the second season. This time I hit it 8 days into the season and entered legend at rank 758. People who aren’t successful with this deck simply do not understand opponents options and need to play more. I had at LEAST a 90% winrate against even Paladin and didn’t play a single mirror from 4 to legend. I don’t understand how people call a deck trash that I’m taking straight to legend back to back.
AnimeFan
To those wondering. It’s a pretty good deck but if you read the comments below, you need to practice a lot and get familiar with your opponents decks. You can get to rank 10-15 at least. Its probably the best cheapest deck and I don’t regret getting Baku. Even Pally is only slightly better
Atom
This was a good deck but as of a week ago, I just can't win a game. Dropped from 8 to 14 using it.
WatermelonBrain
You can't drop from 8 to 14. Do you just go on the internet and tell lies? Or have you never made it above rank 15?
Low
I took this deck to legend yet again. I’m reading comments here and just at a loss for words. I hit legend 9 days into the season and I do not play a ton of games per day. My personal winrate against even Paladin was at least 90%, only losing maybe 2 games out of 20+ matchups. Get better at hearthstone and then try this deck out. East legend rank.
SEBO23
Maybe they just don't leave creeper in their opening hand and don't know what good 3-drop could do with their opponents health. :) This deck is really powerfull.
Ivan
Did you use exactly this list?
ReaperM
This deck can’t get even close to legend.
Javaad
I agree just can reach rank 6 or5
Epyon
This is an Unbelievable deck. I wasn't sure to try it out or not at Rank 10 but I've been playing it for 2 hours straight. I have went from rank 10(0 stars ) To rank 6 (2Star) with easy. I only lost to Ele mage and another Odd pally. Is very easy to pilot, just make smart trades into other creatures and keep going wide you will be sure to beat most people with the overwhelming power the deck pushes out.
suede88
win 5 games in a row, lost 5 games in a row....everytime...cant pass rank 18 right now....im not totally noob, my ranks before was between 15-10....some help please ? Murloc paly, cubelock, hunters....all is problem...im doin something wrong, but i dont know what
SerVivo
The same happens to me. But I find a lot of druid taunts too. u.u
nathan
Just try and establish a board presence as best as you can and as efficiently as you can with your mana, dont be afraid to hold of using level up! sometimes its better to trade your recruits and replay 2 with the hero power and build up again then waste it on clearing minions :)
Javaad
My rank is 6
Celestial
This data is of my personal experience and in-game situations.And all of it is Legit :P
I made this deck yesterday from now. I was not willing to try this deck on my ranked matches. Because i was at rank 24. Then i tried it on casual unraked play. This deck is amazing. Yes, you will feel it. Once i killed Rouge before she could even activate its quest on turn 7. That seems crazy but yes it happened. Then i got against a Mirror he was first to start still with RNG and Brain, i got him rigth at 11th turn. as i managed to cast 2 upgrades and silencing his taunt.
Now,
In Ranked matches, I played 11 matches that includes 4 golden heroes (with 500 wins). I won 10!! and lost 1 to a even paladin as he managed to get a nice tempo. And i will still play this deck to really see where i could reach. currently at Rank 16(Questing Adventurer) major wins goes to this deck!!
Try it you wont regret!!
nathan
Just picked this up after getting rank 5 finally... This deck especially after the nerfs is in a really powerful place, currently on a 10-1 winstreak (4 wins on my account and 6 on my friends) with the only loss being to the mirror.
One alteration I did make and would suggest:
-2 Corridor Creeper
+1 Leeroy Jenkins
+1 Gluttonous Ooze
Both of these are great in the mirror for pushing through the last bits of damage and disrupting their weapons, and also are really helpful vs control too :)
Marcos
That's a good alternative.
Mine was getting rid of one "fungalmancer" and adding "Harrison Jones".
Corridor Creeper is actually a good option for me, as you usually play it at turn 6 for no mana, and lets you prepare the board for Stormwind Champion
Bossman
Cant Call To Arms now be added to this deck now that it costs 5 mana?
Maelstrom
Yes but it only pulls 3 mana worth of minions for 5 mana so...
D10026
You need to finish the article, it was mentioned.
Stonekeep
It can, but it's not good. On average, you will pull out something like a 1/2, 1/1 with Divine Shield and a 2/1. It's not worth it for 5 mana if you only run 1-drops.
Miciothebest
No it's useless
BKR
Is this deck worth making, I only need to spend 1000 dust but im not sure whether to make it or not, people are saying its good but I've never really played an aggro deck well. Any thoughts?
XenonJay
Yeah, I can definitely recommend this deck. so far i have a winrate of 75% (). though I wouldn't play THIS version of the deck. I've tried adding some interesting cards, and the following seem to work pretty well:
2x Bittertide Hydra, to create huge pressure in early turnes (kinda good: turn 4: coin + Bittertide), as the opponent often hasn't many options against this minion. (if you're sure that your opponent doesn't run any big taunts or something you can definitely think of silencing the bittertide Hydra, so you don't lose health anymore)
1x Witch's Cauldron, i know it seems weird but due to the fact that this deck can't run any boardclears (shaman spells come in quite handy) it is definitely worth a try.
1x Mind Control Tech, when the opponent starts building aggro, you can just deny it and gain the upper hand quite easy (with a little bit of RNG)
To sum up..: yeah this deck (without my changes) is still worth it, I would adjust it slightly but if you don't want to believe.. you'll be fine with the "premade" deck shown above!
BKR
Thanks for the suggestions dude! Just one thing, what should i remove to add in your recommendations?
XenonJay
Removed:
-2x acherus veterans because i personally don't like the card, since you can't play is as your very first minion (or you can but you'll lose the benefit of its battlecry)
-1x Vinecleaver because this weapons is really slow and i never really got to play the second one all that efficiently
-1x Stormwind Champion
Vincent
Playing stancifka version in legend, incredible winrate like 60%+
Deck is very cheap too, considering all the legends you need to play druid or shaman atm.
Changes:
- 1x divine favor
- 1x ironbeak owl
- 1x stormwind champion
+ 1x blessing of might
+ 2x adaptation
GEORGE FOKAS
For sure not a top deck !!! Losses by any priest, warlock, hunter, druid, warrior and control mage. What is left ? A decent win ratio against rogue and shaman. Ah...it is vey good deck for mirror games😎
Leeroy
Well it's the top win rate deck in hsreplay. Every deck has its hard counter and control decks are made to counter aggro. But if you lose to any control class( hunter is also in there xD) then you need to get better at hearthstone.
Whoaminonofyourbusiness
Definitely a top tier deck! Have been playing this deck from rank 10 to 4. Winrate 60-70%. It’s good against all deck. Just play around wisely with your cards.
wrenus
I can't seem to do well with this deck. It gets thrashed by taunt warrior and quest priest, and that's all I've been seeing for the past 6+ games. Whatever decks odd paladin does well against, I'm not facing them.
Nidhal
It´s a good deck, but not a top deck. At least I came to rank 17 with it. But higher than rank 17 is difficult with this deck.
MightyMoose
I found I was having difficulties as well, but only against the insane amount of Cubelock at that rank. Is there anything you're having problems with in particular? I made a few tweaks to this deck and climbed from 18 to rank 6 in a couple days.
bigd29
I went from 19 to 6 with this deck. Do you have the exact deck or are you substituting a few? Having a few cards like Level Up and Vincecleaver make a huge difference. If you'd like to practice playing or spectate I'd be happy to help you out
emildo
Call to arms thats so wonderfull in this deck if you run 2 moles, 2 rightous protector e 2 argent and 1 firefly. they are good minions to be summoned by call to arms and 80% of the games you gain strenght on the field. i also run azalina soulthief and cauldron. azalina changes many games, specially when you lose attack power by clear board cards.
ThinkSmooth23
I'm already on 5 rank with this deck kappa
taylor
you must be making major misplays then. I see this deck in high legend
Aho
Rlly? I only took out one divine favour for a leeroy and I got to rank 4 u need to be really bad to only get rank 17
Alessandro Dolci
I tried this deck at rank 4 and IMHO is pure shit
TenTitans
I am so close to hitting legend with this deck. Currently at 1.2 but as high as 1.4. For those that are struggling this may not be the deck for you. But it's actually really good. Sitting at a 69.5 percent winrate in 25 games.
Vulnox
Just wondering, are you using this list or something a little different? Any tech cards like owl?
Bibby
I was angry at the even pally nerf, my best deck n they killed it with the CTA nerf"." But thank you! I built an odd pally n he is very tough, like 6 games in a row tough! many more nuance and card sub options with out killing your deck cuz u cant afford to craft an 800 or 1600 point card. N guess what, i even carry 1 CTA card in it as a giant middle finger, and it has save my butt more than once!
Bibby
I would also like to thank the Meta Lords for publishing these deck lists, like Orange, Disguised Toast, Red, Gann, and all the other number meta nerds out there! Im just a blue collar guy n a mediocre Hearthstone player keep up the great work!
Bibby
I had a 60% win rate with even pally, 66% win rate with Murloc pally (my fave FTW), Odd pally play test it build it, its awsome!
Bibby
I do have a discussion point tho i would like to hear from peeps far better than me. Marsh Drake vs. Corridor Creeper? Seems to me if your doing your job youll have the minions to dispatch the poisonous hunter n its stats are better for the cost? What if you don't have CC in hand at start of game to reduce cost to 3 or 4? And 1 more how come nooobody is issuing a deck list with CTA in it now its odd?
Goku
CTA isn't very good in an odd deck. 4 mana recruit 3 2 drops was fantastic, 5 mana recruit 3 2 drops is decent, but 5 mana summon 3 1 drops is just not very good.
parallacks
1. Marsh drake is a "win more" card. It only helps if you are ahead otherwise if you're behind on board or if they have taunts up you can't play it. Meanwhile Corridor Creeper is good on an empty board even if you have to top deck it and play it at full cost.
2. No one is running CTA in odd because its totally garbage. It's very low value, paying 5 to pull three 1 cost minions isn't good especially since you lose battlecry value on a few of the minions you pull out.
Vulnox
Right now I'm at rank 4, I've seen a couple of odd rogues play Marsh Drake but that's it. Having to clear that 2/1 poisonous basically increases the cost of the card. Whereas corridor Creeper is always a great tempo play in this deck, it's so easy to get the cost down to 0-2
CTA just doesn't work well because you're getting 3 1 drops.
Vulnox
I was having trouble with this deck but made some adjustments based on what I'm playing against at level 5-3 (a lot of spell hunters and rogues). Here's what's working for me:
2x Acherus Veteran
2x Argent Squire
2x Blessing of might
1x Dire Mole
1x Firefly
2x Lost in the Jungle
2x Righteous Protector
2x Divine Favor
1x Raid Leader
2x Stone Hill Defender
2x Unidentified Maul
2x Vicious Fledgling
1x Fungalmancer
1x Leeroy Jenkins
2x Level Up!
2x Corridor Creeper
1x Stormwind Champion
1x Vinecleaver
1x Baku
I feel like a slightly lower curve with dire mole and vicious fledglings + mulliganing for Divine Favor in most matchups is helping the deck play more consistent. Let me know what you guys think, still tinkering with this
taylor
why would you want divine favor to start? its a dead card in ur hand till u use all your other cards
Vulnox
Because I made the curve a little faster I found myself running out of cards. But yea Im not really keeping Divine favor much anymore
emildo
i tried azalina soulthief and cauldron against taunt druid. they are wonderful cards to play with. trying them and tell us your results.
muldek
if someone reading this, dont craft this deck, this boosted winrate must comes from rank 25-5
taylor olson
then how do you explain the fact that this deck is common in high legend? lol
sonriks6
I've replaced one copy of Divine Favor to Leeroy to push a bit more in rank
sheikh
the only nerf make this deck weak will be increasing cost of baku by 1 then it wont be odd anymore 😅
taylor
lol
sheikh
but seriously thanks for the guide it helps
GlaD
Is this deck good at ranks +5 ?
Benji
Any board centered deck that aims to make their dudes very big and punch the opponent in the face is very good at high ranks where people are usually either trolling or playing slow decks.
Cratercool
i am struggling against those slow decks like big mage,evenlock and taunt druid.What shld i do?
taylor
yes
Sevitrey
Yes, it was very cheap for me to build. Cheapest Tier 1 deck I beleive
Marshall
One biggest advantage of this deck: It's super CHEAP!!!
Lucan
Does anyone play with Leeroy?
taylor
leeroy would provide some good burst vs control. he would be bad vs aggro tho cuz aggro is all about controlling the board and leeroy obviously doesnt do well in that department. so if u find urself facing all control he might be a good choice. try it out and tell me what u think?
taylor
what do you think about dollmaster dorian? seems like he would be a good combo with divine favor. that could be a great way to flood the board once more in the late game
taylor
also what card would you replace? maybe a stonehill?
Taylor Olson
How should I play when I am expecting a spreading plague? If I develop a board he gets a massive wall but if I don't I can't win... do you just have to hope they don't have it?
Bourbaki
Fungalmancer, stonehill and Level up. If you don't have it you just pray.
Silber.Fuchsin
Run Void Ripper to tech against Spreading Plague. Drop the Stonehill Defenders for it.
TayzzerLord
interesting concept, if i see a ton of token ima hafta try that
gonzalo
I've build this deck and get stuck in rank 15, watch some guide how to use it, but i just keep losing against tier 3/2 decks, only miss one Corridor Creeper and one Unidentified Maul, I have dust, but I'm tired to draft cards that I don't feel they work, any advice?
Artem
Two copies of corridor creeper are really good for this deck! It's brilliant chance put on the board creature 2/5 for 0 mana.
jason
when a deck like this exists i wonder why i still play this game
Killer Lord
There are quite a lot of counters to this deck. The one I found most efficient is even Warlock, because you have big threats ealry on, quite some healthgain, taunt options and most important of all, you have a lot of ways to clear the 1/1's (even 3/3's when level up! is played)
Riggy
Dude this deck is honestly sick, but i keep on losing against these taunt warriors, all those whirlwinds...
Pikajew1234
Try adding 1 or 2 Iron Break Owls to be able to pierce the defense of control decks and Aggro cards to speed the game up.
Cards like , acherus veteran, fire fly and even corridor creeper can go to fit them into the deck.
I play a variant of this deck that consist of
+2blessing of might
+1Leeroy
+1blessed champ
+1 wolf rider
Lyssius
I've read many guides to this deck. I just got done playing 10 matches at rank 19, and lost 9 of them. I don't see what is so good about it.
Tiltedindividual
The deck thrives on creating small minions and buffing them with cards like stormwind, fungalmancer, and raid leader.
so decks with mane board control spells such as Warlock's defile and mage's spells like blizzard meteor and flame strike shut down the deck very well
(also decks with many taunts such as cube taunt druid and quest warrior)
its possible you got unlucky with matchups or perhaps your not playing efficiently
elzein
Don't forget to always fight for board control. I see a lot of people making this mistake. Clear all enemy minions before going face, or you will most likely fall behind. Also, make sure to look for the right cards on your mulligan. Having Level Up! in you hand from the start can win you many games.
Turn 1 - Righteous Protector
Turn 2 - HP
Turn 3 - Raid Leader (assuming no board clear)
Turn 4 - HP + other minions
Turn 5 - Level Up!
If you manage to pull this out without loosing most of your minions on turns 1-4 the game is most likely won.
TrungNguyen
It's ok! When i first played this deck, i keep losing too even though my opponents always beat me using this deck! But the more i play this deck, i become better and better at it! So you just need to play more matches to get better!
Cas
Hit legend for the first time with this deck. I think it absolutely needs leeroy (instead of stormwind). In the beginning I didn't understand the leeroy, but the higher you get in ranks, the tighter the games get. There have been a lot of games where leeroy was the exact card I needed to finish off my opponent. If you want to ladder with this deck, I would say leeroy is a requirement.
Pikajew1234
I use an Odd Pally that contains a Leeroy and a Blessed Champ. Lots of Hail Mary victories
Surrender
I replaced Corridor Creeper with Frostwolf Warlord. I think it's better
glitterplaatjesophyves
am i the first to be countered by mindbreaker ?
hero
it's hard for me to take any deck that runs Raid Leader seriously.
Jcondog
Have fun getting wrecked all the time then
Xylem
Played a variation of this deck (yes it has raid leader) and I went from rank 9 to rank 3 with a 76% winrate (26-8). I had a 90% win rate before I hit level 5. It’s a great deck.
Hypnos
really dont understand how this is one of the strongest decks out there? with a very high win rate. it just seems you are constantly sitting there hoping they dont have board clear every turn. which in most cases they certainly do have. If anyone can explain why this deck is the strongest in the meta right now id gladly appreciate it.
brad
Basically you runs out control decks' board clears/resourses to clear your board because they are afraid of your level up while you even only have a board of 11. The consistency of this deck is insane.
Sodia
It is the best deck because you can´t clear the board forever,will the Paladin can fill it every turn
Galaxy Playgroundz
I'm currently using this deck. So far, so good. I'm just having hard time with Taunt Druid and Recruit Hunter. I also added Witch's Cauldron just in case I need removals.
Here's a video in case you want to see it in action:
https://www.youtube.com/watch?v=oZx0uGOFm_s
macaroon
Taunt druid and recruit hunter you just need to run down before they get their threats out, try and play as fast as possible and hero power less. Recruit/deathrattle hunter is favored for you if they don't run any secrets. taunt druid also because there is no spreading plague and their stuff comes down so late that you can get out a lot of threats.
Stewbacca
Corridor Creeper is so bad.
MrTwanbruh
no, a 0 mana 2/5 is good
FOXSTAR
What would u guys swap for 2x owl and Leroy?
Skoopy
I feel like the Creeper is not good at all, you still have 5 Hitpoints to trade well, but with only 2 attack its not a big threat. I also think if you reach turn 7 and your board is always cleared (what most people have to do) you dont need the Stormwind Champion, although he can make you win a game. I know this deck is about buffing, but if you dont have minions, you cant buff them. I also took out one Vinecleaver and also put in 2x Frostwolf Warlord.
Skoopy
I still cant figure out how this decks works.
I replaced the 2 Creepers for 2 Frostwolf Warlords. Sometimes a 6/6 or a 7/7 won me the game. I also put Leeroy instad of Stormwind Champion. Cause i feel if iam not able to stabilize till turn 6 or 7 i cant win anymore. Especially with clear like Defile, Meteor, Blizzard, Volcano and so on. This Meta is really control heavy and i feel more comfortable with something like Zoolock or Oddrogue. I play for about 6-7 weeks HS, went from 19 to rank 3, with decks like TokenDruid (to rank 10), than performing really well with ZooLock and Oddrogue to rank 5 last season, than i tried to climb even further with oddpally, winrate most likely under 50% with Pally. Hard times. Now iam back from rank 8 to rank 5 in one day again with OddRogue. And still OddPally getting me no where.
I played it a lot now and still cant get over 50-52% Winrate. Whats the matter? i cant figure it out...
Any Ideas?
mikek12003
To anyone seeing this as top 1st tier deck...its not...for a long time. If someone can post me a vid of a positive win ratio after rank 15-10 will be VERY surprised. For those wanting to climb the ladder, Odd paladin gives u early board control, so add x3 of the 3 mana evolve-with-each-attack birdie, x1 witch cauldron and also x1 void ripper. Also for late game -burst dmg 1 leeroy if u have have (or rocketeer, or the 3 mana 1 health charge minion) +blessed champion. Blessed champ will go very well also with the 1 mana +3 attack spell.
AS to what to get rid off...-2x arch veteran, -2x raid leaders and -1 divine. Except divine all others are too situational
mikek12003
Slight corrections: - meant x2 of vicious fledgling ofc :p - said to remove 5 and add 6 so yeah that might be an issue (atm i am trying 1 fledg 1 cauld but i am really into getting 2nd vicious fledg and gettign rid of say an argent squire)
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