Marsh Drake is a 3 Mana Cost Common Neutral Minion Dragon card from the The Witchwood set!
Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent.
She would have gotten away with it, if it weren't for that meddling Drakeslayer.
Marsh Drake Card Review
Those overstatted minions that summon something for your opponent never turned out to be good. And at the first glance, this one looks even worse – after all, the minion it summons ALWAYS has Poisonous. Meaning that you can’t play it on Turn 3 unless you have something to clear that minion off, and the thing you clear it off with just dies. However, I actually like this design, because it’s also the most consistent of those minions – you know that it’s going to be a 2/1 with Poisonous, so you always play around it. With cards like Hungry Dragon you never knew what it’s going to pull, so you couldn’t possibly play around it. For example, in case of this card, Rogue might be a good class to play it. If you Hero Power on Turn 2, you can clear the 2/1 unless there is a Taunt in your way. But you’d always need to spend your Turn 2 daggering – which might actually not be bad in a Prince Keleseth deck, since you often dagger up if you don’t play Prince (and you play Prince on T2 only about 30% of time if I remember correctly).
It could also work with the Hunter’s Candleshot, or with Priest’s Potion of Madness, but the latter is luckily rotating out anyway.
I feel like this is about average. The thing is that even if you make it work and clear the 2/1 token immediately, you always lose something – a small minion, even a weapon charge, and what you gain instead is +2 Attack on your vanilla 3-drop. Is it good? Yes, it’s pretty good. But is it great? I don’t think so. I feel like people might experiment with it for a bit, but I don’t see it being too powerful.
Card rating: 5/10