Mulligans
General Mulligans
Keep Murmuring Elemental, Sandbinder, and Saronite vs control.
Keep Healing Rain, Saronite Chain Gang, and Lightning Storm vs aggro.
Hex and Earthshock are mainly for Cubelock and Big Priest.
Play Saronite Chain Gang and [Lifedrinker whenever you get a good opportunity. This can be as soon as they drop, or you can do it immediately before you start playing Shudderwock, it doesn’t matter.
On turn eight or later, play Murmuring Elemental and follow it up with Grumble, Worldshaker.
Play your one-mana Murmuring Elemental followed by Shudderwock on turn 10. You will now have at least two one mana Shudderwocks in hand that create more copies of themselves when played. They will each deal at least nine damage (assuming you’ve played two Murmuring Elementals) to your opponent’s face and heal three you for the same. This can be further magnified by playing more than one copy of Saronite Chain Gang or Lifedrinker.
Plenty of other out there sharing similar decks, but most seem to have poor card choices IMO. This is the most focused and balanced version I could brew up.























