Boomsday Legend Mech Hunter (Demigod) ft. Boommaster Flark

Class: Hunter - Format: raven - Type: midrange - Season: season-53 - Style: ladder - Meta Deck: Mech Hunter - Link: Source

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+52

Deck Import

Use the checkboxes to compare up to eight decks!

Leave a Reply

13 Comments

Discuss This Deck
  1. Martin Cielens
    August 13, 2018 at 5:07 am

    Why no Rexxar? Rexxar is obvious in every hunter build.

    I would also recommend replacing the one tracking for a skulking geist. Game changer against pretty much all decks right now, started to win much more frequently after that.

    A gluttonous ooze is a damn good card aswell against about 1/3 of the ladder decks at rank 5 to legend right now.

    Cheers.

  2. Infidus
    August 13, 2018 at 4:05 am

    Since there are no spells and only minions(almost), isn’t it better to change Tracking for Stitched Tracker? Maybe I just don’t see the reason

  3. battlekin
    August 12, 2018 at 6:58 am

    Any replacement for 2 void rippers?

    • Ankur Patel
      August 13, 2018 at 1:07 am

      4/8 8 cost epic dragon that deals 2 damage to all minions
      4/4 5 cost taunt that deals 2 damage to all characters as its deathrattle

  4. JJzeJetplane
    August 11, 2018 at 1:59 pm

    I’m running pretty much the same deck, subbing out one Replicating Menace for a Zilliax and one Galvanizer for a second Tracking. I’m having good success early on, going 9-5 starting at rank 8. The lack of card draw can be an issue, but if you can dominate early, there won’t be a late game.

    Regarding the Galvanizers, I’ve found they really do help with turn 3/4 tempo. Even if you start without coin, drop a candleshot turn 1 and galvinzer turn 2, that still leaves 3 cards in your hand that can potentially get buffed. Given that 15 of the remaining 28 cards in your deck are mechs, and your ability to mulligan and increase the average amount of mechs in the rest of your hand to 2, then it can pay for itself in the turn its played sometimes, or allow quicker combos with your mechs. I’m trying out 2 tracking instead of 2 Galvanizers though, I have a feeling it’ll help with combos better

  5. edgehead
    August 11, 2018 at 7:02 am

    is there another option instead of voidrippe

  6. JKoala
    August 11, 2018 at 1:29 am

    I think Galvanizer is not too useful, maybe in a couple games can make you optimize mana but… I’d add a couple Animal Companions, there’s some value for clearing, go face or buff your mechs with Leokk.
    I also suppose he doesn’t have Zilliax, maybe a logic change instead of one Wargear.

    • Illneso2004
      August 11, 2018 at 4:23 am

      Galvanizer is a VERY usefull card

      • Kalliope
        August 11, 2018 at 4:27 am

        Can we expect yo know why ?

        • Kanapesh
          August 11, 2018 at 5:52 am

          It has Mech synergy, it let’s you play strong cards one turn earlier and it lets you fit 0 Mana Mechs on the left or right of Fungalmangers

          • Kalliope
            August 11, 2018 at 7:22 am

            Doesn’t seem enough for me in this kind of deck. You often have very few cards in your hand as you don’t have any card draw. There is not enough value then. It is good in meca thun deck though.

        • ZMcCoN
          August 30, 2018 at 8:16 pm

          It depends on how/when you use it for I find they are more affective toward late game especially if you’re a drive is it less than lucky. Best practice though, I found, is adding a Cybertek chip after busting the replicating menace. Refills your hand if you run out to early and even with the RNG there’s constant magnetic scenery so they will be valuable regardless; offsetting card dIsadvantage with more mech bodies on the board. Not to mention the potential for getting this Pali class mechs; Annoy-o-Module + Venomizer for example perfect tempo swing.

          As for Rexxar. Fun card; yes, useful for the board clear, but won’t help u get the board back with nothing in your hand. Usually have them around 10 health by turn 7-8 which is about when you will lose the board. In which case your only win condition is probably surging long enough to hero power them to death- works wonders against Mage and Warlock especially.

          • ZMcCoN
            August 30, 2018 at 8:18 pm

            Also didn’t proofread that jus now. Sry I was using voice dictation and it murdered some of the words.