Our Rise of Shadows Resurrect Priest deck list guide will help you learn how to better pilot this popular Priest build. Our guide features mulligan and play strategies!
Introduction to Resurrect Priest
Resurrect priest is back and better than ever! Ok, that last one is a lie, but the deck is back and it can have decent results, when piloted correctly. With the removal of Radiant Elemental and Lesser Diamond Spellstone the deck moves away from being a combo-heavy deck, looking to perform an OTK with Prophet Velen and Malygos, opting for a more controlling approach to the game. The list includes the classic combo of Divine Spirit and Topsy Turvy/Inner Fire, because of the high average health of the deck’s minions.
Although the deck is largely reactionary, using the class’s spells to stall the opponent’s progression until the mid-game point, you can take use your defensively-stated minions to stabilize and take control of the board, using your hero power and healing spells to keep them fighting for far longer than they should be able to, thus running your opponent out of resources.
The gameplan does not really change between matchups, at least for the mulligan stage and until the mid-game point. In most cases, opening with a Northshire Cleric is a huge advantage, so you should be looking for her every time. Being able to have her on the board to start cycling through your deck is key, since the deck is reactive and looks to answer the opponent’s board, rather than be the aggressor. Those are the main cards you want to mulligan for:
- Forbidden Words: A new addition to the class’s arsenal, this spell allows for flexibility when removing an enemy minion. It further allows for the priest class to effectively remove 4-attack minions, something that the class really struggles with.
- Archmage Vargoth: The expansion’s free legendary, it can be used to re-play a spell you cast during your turn. When he is on the board, casting Mass Resurrection can really put you in a winning position, ressurecting 6 minions on the same turn.
- Convincing Infiltrator: Although the 2/6 body for 5 mana is really weak on its own, its Deathrattle effect is what matters here, making the minion trade at least 2-for-1.
- Mass Hysteria: With the removal of Psychic Scream, because of the rotation, this is the best AoE that the class has at its disposal for now. Really key against aggressive and token decks.
- Catrina Muerte: One of the two ways to resurrect your big minions, its statline makes it resistant most of the non-warrior removal. Keeping her alive is a priority, but even 1 good resurrection is good enough against agressive decks.
- Mosh'ogg Enforcer: Possibly the most annoying taunt minion in the game for now. Although at 8 mana it’s really late and you need to survive to that point, its 14 points of health makes the low attack totally irrelevant, since 2 attack is enough to deal with tokens and aggressively-stated minions. You add a Divine Shield to the 2/14 body, and it’s just a pain to get through it. Where this minion really shines though, is the ability to deal 28 damage with Topsy Turvy/Inner Fire and just 1 Divine Spirit.
- Mass Resurrection: The second way to resurrect your minions. The 9 mana cost is extremely high (possibly to avoid combo exploits) but with Northshire Cleric being the only minion under 4 mana in the deck, the chance for a good resurrection is high. Plus, you don’t need to charge it with spells, like Lesser Diamond Spellstone.
Main Goals and Strategy
The deck has two main goals: stall the game, using big taunts and then resurrecting them via Catrina Muerte and Mass Resurrection, or use a minion’s high health pool to perform an OTK with Divine Spirit x2 + Topsy Turvy/Inner Fire. You can also use the one copy of Shadow Madness to steal an enemy minion with high health and use it to kill your opponent with 2x Divine Spirit + Topsy Turvy/Inner Fire.
The deck utilizes the class’s abundance of single-target removal to deal with the opponent’s biggest threat each turn. The biggest drawback for this list is the lack of good AoE, with the two copies of Mass Hysteria being the best and most reliable way to deal with a wide board. After that, your best answer to the enemy board is dropping taunt after taunt on the board, then making the opponent have to deal with multiple boards of taunt minions, through Catrina Muerte and Mass Resurrection