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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Arcane Amplifier
Your Hero Power deals 2 extra damage.
Mage Common Minion 3 2 5
Arcane Anomaly
After you cast a spell, give this minion +1 Health.
Neutral Free Minion 1 2 1
Arcane Artificer
Whenever you cast a spell, gain Armor equal to its Cost.
Mage Common Minion 1 1 2
Arcane Blast
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Mage Epic Spell 1
Arcane Breath
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Mage Rare Spell 1
Arcane Devourer
Whenever you cast a spell, gain +2/+2.
Neutral Free Minion 8 4 8
Arcane Dynamo
Battlecry: Discover a spell that costs (5) or more.
Neutral Rare Minion 6 3 4
Arcane Explosion
Deal 1 damage to all enemy minions.
Mage Free Spell 2
Arcane Flakmage
After you play a Secret, deal 2 damage to all enemy minions.
Mage Rare Minion 2 3 2
Arcane Fletcher
Whenever you play a 1-Cost minion, draw a spell from your deck.
Hunter Epic Minion 4 3 3
Arcane Giant
Costs (1) less for each spell you've cast this game.
Neutral Epic Minion 12 8 8
Arcane Golem
Charge. Battlecry: Give your opponent a Mana Crystal.
Neutral Rare Minion 3 4 2
Arcane Intellect
Draw 2 cards.
Mage Free Spell 3
Arcane Keysmith
Battlecry: Discover a Secret and put it into the battlefield.
Mage Epic Minion 4 2 2
Arcane Luminary
Cards that didn't start in your deck cost (2) less, but not less than (1).
Mage Epic Minion 3 4 3
Arcane Missiles
Deal 3 damage randomly split among enemy characters.
Mage Free Spell 1
Arcane Nullifier X-21
Taunt Can't be targeted by spells or Hero Powers.
Neutral Rare Minion 4 2 5
Arcane Servant
Neutral Common Minion 2 2 3
Arcane Shot
Deal 2 damage.
Hunter Free Spell 1
Arcane Tyrant
Costs (0) if you've cast a spell that costs (5) or more this turn.
Neutral Epic Minion 5 4 4
Arcane Watcher
Can't attack unless you have Spell Damage.
Neutral Rare Minion 3 5 6
Arcanite Reaper
Warrior Free Weapon 5 5 2
Arcanologist
Battlecry: Draw a Secret.
Mage Free Minion 2 2 3
Arcanosaur
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Mage Common Minion 6 3 3
Arcanosmith
Battlecry: Summon a 0/5 minion with Taunt.
Neutral Common Minion 4 3 2
Arch-Thief Rafaam
Battlecry: Discover a powerful Artifact.
Neutral Legendary Minion 9 7 8
Arch-Villain Rafaam
Taunt Battlecry: Replace your hand and deck with Legendary minions.
Warlock Legendary Minion 7 7 8
Archbishop Benedictus
Battlecry: Shuffle a copy of your opponent's deck into your deck.
Priest Legendary Minion 7 4 6
Archdruid Naralex
Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn.
Neutral Legendary Minion 3 3 3
Archivist Elysiana
Battlecry: Discover 5 cards. Replace your deck with 2 copies of each.
Neutral Legendary Minion 8 7 7
Archmage
Spell Damage +1
Neutral Free Minion 6 4 7
Archmage Antonidas
Whenever you cast a spell, put a 'Fireball' spell into your hand.
Mage Legendary Minion 7 5 7
Archmage Arugal
Whenever you draw a minion, add a copy of it to your hand.
Mage Legendary Minion 2 2 2
Archmage Vargoth
At the end of your turn, cast a spell you've cast this turn (targets are random).
Neutral Legendary Minion 4 2 6
Archspore Msshi'fn
Taunt Deathrattle: Shuffle "Msshi'fn Prime' into your deck.
Druid Legendary Minion 3 3 4
Archwitch Willow
Battlecry: Summon a random Demon from your hand and deck.
Warlock Legendary Minion 8 5 5
Arena Fanatic
Battlecry: Give all minions in your hand +1/+1.
Neutral Common Minion 4 2 3
Arena Patron
Overkill: Summon another Arena Patron.
Neutral Rare Minion 5 3 3
Arena Treasure Chest
Deathrattle: Draw 2 cards.
Neutral Common Minion 4 0 4
Arfus
Deathrattle: Add a random Death Knight card to your hand.
Neutral Legendary Minion 4 2 2
Argent Braggart
Battlecry: Gain Attack and Health to match the highest in the battlefield.
Paladin Epic Minion 2 1 1
Argent Commander
Charge, Divine Shield
Neutral Rare Minion 6 4 2
Argent Horserider
Divine Shield Charge
Neutral Common Minion 3 2 1
Argent Lance
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability.
Paladin Rare Weapon 2 2 2
Argent Protector
Battlecry: Give a friendly minion Divine Shield.
Paladin Free Minion 2 3 2
Argent Squire
Divine Shield
Neutral Free Minion 1 1 1
Argent Watchman
Can't attack. Inspire: Can attack as normal this turn.
Neutral Rare Minion 2 2 4
Arid Stormer
Battlecry: If you played an Elemental last turn, gain Rush and Windfury.
Shaman Common Minion 3 2 5