Anubisath Warbringer is a 9 Mana Cost Common Neutral Minion card from the Saviors of Uldum set!
Deathrattle: Give all minions in your hand +3/+3.
Flavor TextSome dogs will bring you a bone or a squeaky toy. This one brings war!
- Mana Cost: 9
- Attack: 9
- Health: 6
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Set: Saviors of Uldum
- Mechanics: Deathrattle, Handbuff
Could be legit in a Deathrattle Plot Twist type deck. If Dollmaster Dorian can pull one on turn 6 or 7, then ouch. But this card will lose some points for its lack of consistency.
If this is played as a 1 mana 1/1 it becomes bonkers. I think this actually has potential. 3/5
Handbuffing is already slow, unless you’re turning your minions into gods, putting it on the DEATHRATTLE of a 9 MANA minion won’t do
This could be a 9/9/9 and still wouldn’t see play. It’s sooooo slooooow. 1/5.
I think may be overlooking hand mage with the use of Luna’s Pocket Galaxy and Luna herself. Granted, you won’t be building a deck around Anubisath Warbringer, but it could certainly be considered as a card to add. It would be nice if there was some kind of card with a tutor effect to draw spells like Raven Familiar.
Trash, there is not actual exploitable way to cheat this out, unplayable outside of memes, and i love memes.
Please see: Rogue Legendary…
Please see, said legendary will turn your other deathrattle minions, with would be the focus of it into 1 mana 1/1, so this at best if you retain the other minions just for the sake of summoning this, the end result would be 1 mana 4/4, sure any other non-death related minion would be beefier, but is even worth saying all this if you require a Legendary card, to make a brick like this a restricted play?
But i love you trying to explain why Anka, the buried, is such a good option, but you sid just rogue legendary, you surely don’t play or hype rogue i presume.
Ah yes my apologies that the necessary specifications were not provided for you to understand what I had been meaning in the first place.
& who knows a 1 mana 4/4 could be alright depending on how badly the deathrattle is needed in the situation: a full board of 4/4 is more threatening than 1/1, deathrattle or no deathrattle. & I never said this card wasnt a brick, but it does have options for it to be exploited. Do try, if you may, to recall your original comment I had replied to.
IN ANY CASE yeah yeah card sucks on it’s own, could have potential with other triggers etc. etc. thank you goodnight
Let’s put some actual game plan and deck building on this shall we? if you see the card alone is a huge brick, if you see the card with a Legendary as a DECENT not broken, DECENT “exploit” you need to revisit it in a larger scope scenario, ¿how often would you pull out this?, ¿how often this might win me the game? ¿is this even worth it over tempo rogue who is basically the only rogue? the re is so many negative stand points in your logic, let’s aim for the best scenario, for some forsaken reason the stars align and you have 9 cards by turn 5 (You went second so coin, turn 2: you coin miscreant so card value remains, turn 3: blink fox, turn 4: henchclan burglar) so you went into a perfect tempo as rogue to play this on 5, but if you notice, this consistent game plan of just good cards, does not have a single death rattle, with makes playing Anka, the buried just a fair 5/5 with si fine on a tempo way, not optimal, just fine, i let’s pray all your other cards (except the added ones of course unless you highrolled a death rattle minion on blink fox) you get 6 deathrattle minions with discount, with could be a “good” turn six board of deathrattles 1/1, or wait…. you want to play this while keeping the death rattle minions ON HAND or any minion that is for them to get a buff, with make the 2 lackeys from miscreant 4/4 basically your back up plan if you want to use 1/1 death rattles like this piece of concrete block.
Thank you, you made my morning trying to get a nice answer from me sir, next time bring actual game plans, not just 2 cards that seem “Decent” together and not think much of the actual game plan, even playing this in a full dedicated deathrattle, would the tempo lost by playing Violet Haze, ¿and waiting for this to trigger would be worth? i mean it, out side of 7/7 out of mech welp there is not desirable Anka outcomes, even if i am insta crafting it out of rogue love when this comes out along the quest.
Wow yes I have been shown the error of my ways *facepalm*
No problem, i see no sarcasm here, the clevage of Anka is distracting and make you think in a not optimal way.
Dragon Speaker and Glowstone Technician do almost the same on battlecry and they are irrelevant… so no way this will be ever used
Sorry, glowstone irrelevant? Before the buff yeah. The problen with this card is just the cost and poor stats making it too slow for an include in mechadin for example.
Just Saying this now, if this card works, so will Emeriss. 3 Stars.
I think Emeriss’ greatest sin was being a Hunter card, there’s no way Hunter can afford to play a 10-mana card with no immediate board impact. Anubisath Warbringer’s greatest advantage over Emeriss is being a neutral card.
Yeaaah… Fair enough. I guess I just needed some understanding. I Don’t exactly know why Hunter has a rule to not be a Control Deck, however. Maybe it has to do with his Deck fitting more for Midrange or Tempo, or maybe it’s because of the Hero Power being too aggressive, but Nobody played Emeriss. So I just assumed that nobody would really play this card because the cost is just too high.
It’s a consequence of the Hearthstone class identities, and the classes they were based on from World of Warcraft. In WoW, Warrior, Paladin, Shaman, Druid and Priest could either have an offensive role (DPS) or a defensive role (either Tank or Healer), whereas Rogue, Hunter, Mage and Warlock only had access to the offensive role.
In Hearthstone, this translates into Rogue, Hunter, Mage and Warlock excelling at aggro and midrange strategies, while being poor at control strategies because they’re no good at playing defense. This hasn’t always been true in practice (see: Reno Mage, Reno Warlock, Frost Lich Jaina, Bloodreaver Gul’dan), but as you see, the devs are now trying to stick closer to the class identities going forward. Of those 4, Warlock looks closest to having a functional control deck, but it might be a long time until we see a good Control deck for Hunter, Rogue or Mage.
Huh. It is cool that Heathstone what to stay to The Original Word of Warcraft Identity, but at the same time, it kinda ruins the creativity out of it. Which is a Shame, Cause I’d love to use Emeriss, especially if it was a Warrior or a Neutral card instead. Feelsbad.
Anka The Buried, Necrium Vial – GG
This is a really good card, why are people rating it 2 stars? Yes it’s very limited to certain decks that can run it but the ones that can benefit really well from this.
You need to cheat this out of your hand or deck, playing it as it is for 9 mana, can lose you the game, unless your ahead.
It’s absolute garbage in constructed- 100% an arena card
How can a 9 mana do nothing card be any good? Its only ok when you cheat it and still, It requires waay to much work for its effect
Well rouge can play it for one mana at least
Ok the big contenders on this card are rogue, priest and Plotlock.
Let’s not forget this is now a big minion that could pop up from Myra Rotspring how would you like seeing this as a 9 cost 12/9. That reason alone makes me wanna run a copy of Myra in rogue decks now.
Go to wild and Hunter joins the list for possibly playing turn 10 drop this and tag it with play dead.
Don’t forget Gral,the Shark. If one is running Myra and Gral and Anka. Look out! Cause it makes it a 1 in 3 chance of getting this card to work. I know, Myra will be tough, but it’s still there. Not to mention Necrium Blade and Vial. Vial will trigger this card twice. Overall one could end up with come serious minions.
It’s a potent effect, probably a big enough swing to win you the game if minions are your wincon. The only big caveat is that even though it’s lategame, you’ll want enough minions in your hand to capitalize on the effect.
The obvious problem is that it’s big and slow, and these sorts of cards usually aren’t run because A) at endgame, you can’t risk playing cards that do nothing because your opponent may be threatening lethal and B) decks can only run so many big minions, and even if a card is “good” decks will gravitate toward the plays that provide the best wincon. But! There are sooo many ways to cheat this out right now that I think it has a shot. Dorian, Joybuzz, Coffin Crasher, Anka, Zerek’s, Betrug, Luna’s, Darkest Hour, Dimensional Ripper/Boomreaver, Duel!, Muckmorpher/Eureka, and that doesn’t even count cards with revive/clone/trigger deathrattle effects. This is a puzzle piece that a lot of failed archetypes were looking for.
Out of your list Eureka is by far the worst option that summons copy of random minion and Eureka is usually done when have 1 or 2 big minions in hand and no little ones. The optimal conditions for Eureka just doesn’t go well with this card. the others are good but don’t forget Myra Rotspring COULD tag this death rattle automatically setting you up for a 12/9 minimum. Then there’s also possibility of using with Da Undatakah.
Looks like additional minion in 9 mana pool. King Krush will appear much rarely in games against summon mages.
This whit Bertrug and Plot Twist is insane lol. Otherwise is bad, there are better cards to use whit Anka.
For goodness sake, when I got a glimpse at the dogs face I thought that would finally be another priest card … I hope blizzard doesn’t mess up with priest once again this time.
Btw, nice concept for a neutral common card, it doesn’t feel like a pack filler at all… definetly an interesting card you can get from evolve, reborn and ressurection mechanics. But playing the card for 9 mana is not terrible but it’s a whole different story.
Ok, now this is a card that Deathrattle Rogue can work with. Anka the Buried turns this into a 1/1 that costs 1, then you play it and combo it with Necrium Vial. Next turn, you run the Anubisath Warbringer into something for a +9/+9 final handbuff bonus you can take advantage of on turn 7. It’s a really powerful combo, but I don’t know what Deathrattle Rogue even does if they don’t draw Anka in their first 15 cards, since this minion is a dead draw without her.
Mana cost on this is too high for Priest to copy it with Shadowy Figure, but it does have synergy with Coffin Crasher and Zerek’s Cloning Gallery, so maybe it’s good on Priest. You never want to play this from your hand for 9 mana, but I think either Rogue or Priest can make it work. 3/5