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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
A Light in the Darkness
Discover a minion. Give it +1/+1.
Paladin Common Spell 2
A New Challenger...
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.
Paladin Epic Spell 7
Aberrant Berserker
Enrage: +2 Attack.
Neutral Common Minion 4 3 5
Abominable Bowman
Deathrattle: Summon a random friendly Beast that died this game.
Hunter Epic Minion 7 6 7
Abomination
Taunt. Deathrattle: Deal 2 damage to ALL characters.
Neutral Rare Minion 5 4 4
Abusive Sergeant
Battlecry: Give a minion +2 Attack this turn.
Neutral Common Minion 1 1 1
Abyssal Enforcer
Battlecry: Deal 3 damage to all other characters.
Warlock Common Minion 7 6 6
Abyssal Summoner
Battlecry: Summon a Demon with Taunt and stats equal to your hand size.
Warlock Common Minion 6 2 2
Academic Espionage
Shuffle 10 cards from your opponent's class into your deck. They cost (1).
Rogue Epic Spell 4
Acherus Veteran
Battlecry: Give a friendly minion +1 Attack.
Neutral Common Minion 1 2 1
Acidic Swamp Ooze
Battlecry: Destroy your opponent's weapon.
Neutral Free Minion 2 3 2
Acidmaw
Whenever another minion takes damage, destroy it.
Hunter Legendary Minion 7 4 2
Acolyte of Agony
Lifesteal
Priest Common Minion 3 3 3
Acolyte of Pain
Whenever this minion takes damage, draw a card.
Neutral Common Minion 3 1 3
Acornbearer
Deathrattle: Add two 1/1 Squirrels into your hand.
Druid Common Minion 1 2 1
Activate the Obelisk
Quest: Restore 15 Health. Reward: Obelisk's Eye.
Priest Legendary Spell 1
Adaptation
Adapt a friendly minion.
Paladin Common Spell 1
Addled Grizzly
After you summon a minion, give it +1/+1.
Druid Rare Minion 3 2 2
Aeon Reaver
Battlecry: Deal damage to a minion equal to its Attack.
Priest Common Minion 6 4 4
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Air Elemental
Can't be targeted by spells or Hero Powers.
Shaman Common Minion 1 2 1
Air Raid
Twinspell Summon two 1/1 Silver Hand Recruits with Taunt.
Paladin Rare Spell 2
Akali, the Rhino
Rush, Overkill: Draw a Rush minion and give +5/+5.
Warrior Legendary Minion 8 5 5
Al'Akir the Windlord
Windfury, Charge, Divine Shield, Taunt
Shaman Legendary Minion 8 3 5
Alarm-o-Bot
At the start of your turn, swap this minion with a random one in your hand.
Neutral Rare Minion 3 0 3
Aldor Peacekeeper
Battlecry: Change an enemy minion's Attack to 1.
Paladin Rare Minion 3 3 3
Alexstrasza
Battlecry: Set a hero's remaining Health to 15.
Neutral Legendary Minion 9 8 8
Alexstrasza's Champion
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge.
Warrior Rare Minion 2 2 3
Alley Armorsmith
Taunt Whenever this minions deals damage, gain that much Armor.
Warrior Rare Minion 5 2 7
Alleycat
Battlecry: Summon a 1/1 Cat.
Hunter Common Minion 1 1 1
Aluneth
At the end of your turn, draw 3 cards.
Mage Legendary Weapon 6 0 3
Amani Berserker
Enrage: +3 Attack
Neutral Common Minion 2 2 3
Amani War Bear
Rush Taunt
Neutral Common Minion 7 5 7
Amber Watcher
Battlecry: Restore 8 Health.
Paladin Common Minion 5 4 6
Am'gam Rager
Neutral Common Minion 3 1 5
Ancestor's Call
Put a random minion from each player's hand into the battlefield.
Shaman Epic Spell 4
Ancestral Guardian
Lifesteal Reborn
Paladin Common Minion 4 4 2
Ancestral Healing
Restore a minion to full Health and give it Taunt.
Shaman Free Spell 0
Ancestral Knowledge
Draw 2 cards. Overload: (2)
Shaman Common Spell 2
Ancestral Spirit
Choose a minion. When that minion is destroyed, return it to the battlefield.
Shaman Rare Spell 2
Ancharrr
After your hero attacks, draw a Pirate from your deck.
Warrior Legendary Weapon 3 2 2
Ancient Brewmaster
Battlecry: Return a friendly minion from the battlefield to your hand.
Neutral Common Minion 4 5 4
Ancient Harbinger
At the start of your turn, put a 10-Cost minion from your deck into your hand.
Neutral Epic Minion 6 4 6
Ancient Mage
Battlecry: Give adjacent minions Spell Damage +1.
Neutral Rare Minion 4 2 5
Ancient Mysteries
Draw a Secret from your deck. It costs (0).
Mage Common Spell 2
Ancient of Blossoms
Taunt
Neutral Common Minion 6 3 8
Ancient of Lore
Choose One - Draw a card; or Restore 5 Health.
Druid Epic Minion 7 5 5
Ancient of War
Choose One - +5 Attack; or +5 Health and Taunt.
Druid Epic Minion 7 5 5