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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Voracious Reader
At the end of your turn, draw until you have 3 cards.
Neutral Rare Minion 3 1 3
Fel Guardians
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Demon Hunter Common Spell 7
Double Jump
Draw an Outcast card from your deck.
Demon Hunter Common Spell 1
Cram Session
Draw 1 card (improved by Spell Damage).
Mage Rare Spell 2
Manafeeder Panthara
Battlecry: If you've used your Hero Power this turn, draw a card.
Neutral Common Minion 2 2 3
Demon Companion
Summon a random Demon Companion.
Demon Hunter, Hunter Rare Spell 1
Firebrand
Spellburst: Deal 4 damage randomly split among all enemy minions.
Mage Common Minion 3 3 4
Sorcerous Substitute
Battlecry: If you have Spell Damage, summon a copy of this.
Neutral Common Minion 6 6 6
Wyrm Weaver
Spellburst: Summon two 1/2 Mana Wyrms.
Mage Rare Minion 4 3 5
Primordial Studies
Discover Spell Damage minion. Your next one costs (1) less.
Mage, Shaman Common Spell 1
Trueaim Crescent
After your Hero attacks a minion, your minions attack it too.
Demon Hunter, Hunter Epic Weapon 1 1 4
Guardian Animals
Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Druid, Hunter Epic Spell 7
Ancient Void Hound
At the end of your turn, steal 1 Attack and Health from all enemy minions.
Demon Hunter Epic Minion 9 10 10
Lord Barov
Battlecry: Set the Health of all other minions to 1. Deathrattle: Deal 1 damage to all minions.
Paladin, Warrior Legendary Minion 3 3 2
Forest Warden Omu
Spellburst: Refresh your Mana Crystals.
Druid Legendary Minion 6 5 4
Survival of the Fittest
Give +4/+4 to all minions in your hand, deck, and battlefield.
Druid Epic Spell 10
High Abbess Alura
Spellburst: Cast a spell from your deck (targets this if possible).
Paladin, Priest Legendary Minion 4 3 6
Brain Freeze
Freeze a minion. Combo: Also deal 3 damage to it.
Mage, Rogue Rare Spell 1
Potion of Illusion
Add 1/1 copies of your minions to your hand. They cost (1).
Mage, Rogue Epic Spell 4
Speaker Gidra
Rush, Windfury Spellburst: Gain Attack and Health equal to the spell's Cost.
Druid, Shaman Legendary Minion 3 1 4
Educated Elekk
Whenever a spell is played, this minion remembers it. Deathrattle: Shuffle the spells into your deck.
Neutral Epic Minion 3 3 4
Argent Braggart
Battlecry: Gain Attack and Health to match the highest in the battlefield.
Paladin Epic Minion 2 1 1
Professor Slate
Your spells are Poisonous.
Hunter Legendary Minion 3 3 4
Instructor Fireheart
Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect.
Shaman Legendary Minion 3 3 3
Soulciologist Malicia
Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.
Demon Hunter, Warlock Legendary Minion 7 5 5
Shardshatter Mystic
Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions.
Demon Hunter Rare Minion 3 3 2
Soulshard Lapidary
Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn.
Demon Hunter Common Minion 5 5 5
Shadowlight Scholar
Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage.
Warlock Rare Minion 3 3 4
Void Drinker
Taunt, Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3.
Warlock Epic Minion 5 4 5
School Spirits
Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck.
Warlock Common Spell 3
Marrowslicer
Battlecry: Shuffle 2 Soul Fragments into your deck.
Demon Hunter Common Weapon 4 4 2
Soul Shear
Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Demon Hunter, Warlock Rare Spell 2
Spirit Jailer
Battlecry: Shuffle 2 Soul Fragments into your deck.
Demon Hunter, Warlock Common Minion 1 1 3
Devout Pupil
Divine Shield, Taunt Costs (1) less for each spell you've cast on friendly characters this game.
Paladin, Priest Epic Minion 6 4 5
Keymaster Alabaster
Whenever your opponent draws a card, add a copy to your hand that costs (1).
Neutral Legendary Minion 7 6 8
Jandice Barov
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Mage, Rogue Legendary Minion 5 2 1
Runic Carvings
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Druid, Shaman Epic Spell 6
Lab Partner
Spell Damage +1
Mage Common Minion 1 1 3
Secret Passage
Replace your hand with 4 cards from your deck. Swap back next turn.
Rogue Epic Spell 1
Adorable Infestation
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Druid, Hunter Common Spell 1
Gift of Luminance
Give a minion Divine Shield, then summon a 1/1 copy of it.
Paladin, Priest Rare Spell 3
Turalyon, the Tenured
Rush. Whenever this attacks a minion, set the defender's Attack and Health to 3.
Paladin Legendary Minion 8 3 12
Groundskeeper
Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Druid, Shaman Rare Minion 4 4 5
Ras Frostwhisper
At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage).
Mage, Shaman Legendary Minion 5 3 6
Vectus
Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game.
Neutral Legendary Minion 5 4 4
Sphere of Sapience
At the start of your turn, look at your top card. You can put it on the bottom and lose 1 Durability.
Neutral Legendary Weapon 1 0 4
Lorekeeper Polkelt
Battlecry: Reorder your deck from highest Cost card to lowest Cost card.
Neutral Legendary Minion 4 4 5
Magehunter
Rush Whenever this attacks a minion, Silence it.
Demon Hunter Rare Minion 3 2 3