Groundskeeper

Groundskeeper

Groundskeeper is a 4 Mana Cost Rare Druid/Shaman Minion card from the Scholomance Academy set!

Card Text

Taunt
Battlecry: If you're holding a
spell that costs (5) or more,
restore 5 Health.

Flavor Text

It’s tricky for dryads to tend the garden without trampling the flowers.

Type
Minion
Rarity
Rare
Set
Scholomance Academy
Class
Druid, Shaman
Cost
4
Attack
4
Health
5
Minion Type
Mechanics
Battlecry, Restore Health, Taunt
Artist
Eva Widermann
Collectible
Yes

22 Comments

  1. pegasus76

    Rip yeti

    1. nihaoma

      How do you spell powercreep?

  2. Thraben

    Oh look it's the new League of Legends champion!

    This card is pretty bad except for quest shaman. 2 stars.

  3. Miendiesen

    Strong defensive card. I predict it will see play.

  4. joeydungee

    That color scheme is so awesome

  5. Tuscarora87

    Yeah, powercreeped Yeti.

  6. Bisalissy

    That is really a nice, "feelgood", midgame defense card. Constructed viability depends mostly on the competition for 4-Drops, but I dont see anything there. Heal, Protect, decent Stats... it hass all you want for Druid and Shaman.

  7. DeadlyBlinke

    Nice stats and ok effect. Won’t be used in Druid T1-T2 decks. Might see more play next year. Could fit nicely into a spell shaman type deck.

    1. DeadlyBlinke

      3 stars. Don’t see how this card can be rated so high.

  8. WingedCastaway

    It's good, but I wouldn't call it amazing. It does its job and more than that ; is 5 heal that relevant however ?

  9. Noelle

    Might be good enough to use turn 5 on quest Druid, right before your untapped Nourish. Taunt + stats alone make it a solid option, it's practically a Proud Defender with no drawback.

  10. Lluadian

    I could see this getting played there's a couple shaman cards used that cost 5 or more but this looks like almost a must add for quest druid due to higher likely hood of having spells in the needed cost range.

  11. Enemy

    I feel like it's a better rotten applebaum. Even without the heal, it's good.

    1. Wibbiz

      No taunt makes it worse on a lethal turn

      1. Enemy

        how

  12. Omnitarian

    It’s too fair. Doesn’t make the cut in Quest Druid and Control Shaman might have better cards + have a hard time activating it. The only thing that seems appealing is Big Spells Druid with the new 10-cost spell but not sure that’ll be any good.

    Might be good to have after next year’s rotation at least.

  13. EksSkellybur

    Rotten to your Core, but for Control.

    Druid can Easily use this, and Shaman just debaits here and there, but overall I think both are Fine.

    I see Groundskeeper for used for Druid, becuase now they can Finally start using Crystal Stag, to truly test it's time, Escpially with Embigger and Netural Selection. If not even Groundskeeper and help Crystal Stag to becoming a Powerful card, then I don't know what will.

    4 Stars.

    1. TallJake26

      Sounds like a meh card to me.

      See, a serious issue with this whole idea of restoring health in exchange for strong plays is that (1) you're playing against a control deck, and your opponent doesn't try to damage you in the early game, or (2), you're playing against aggro and your opponent is aggressively pushing face damage at you. In which case, you'd be better off removing your opponent's minions than restoring health, because your opponent would just knock down your newly restored health with their full board of minions.

      Sure, this minion might have taunt as well, to protect your face. But personally I'd opt for either a board clear or a better taunt. 4/5 stats for 4 mana is honestly pretty lackluster at this point in Hearthstone, and I'd rather have a Bone Wraith or Overconfident Orc than this guy.

      1. Wibbiz

        In the current meta, people are often threatening to or actually slinging spells at your face, weapons to the face or hero powers, end of turn effects, etc. The 4/5 body will help you through some midgame to control some of the opponent's minions or to push some small damage vs control decks. The 5 heatlth comes in handy in both cases as it's often awkward to remove.

  14. TallJake26

    Imagine healing your face for 5 on turn 4 with this card, and then popping off with a Crystal Stag turn 5.

    Not gonna lie, sounds like a pretty strong combo, but it lacks consistency. You'd only be able to run 2 copies of Crystal Stag, and you'd also need to probably run a lot more healing than just two copies of this card to make your healing more consistent too. Not to mention most healing cards like Crystal Power or Healing Touch provide little to zero tempo and board effect.

  15. Wibbiz

    Definitely never the worst play. Will it find a master deck? I'm not sure, I think this was designed with newer players in mind. 4/5 for those players with a smaller collection.

  16. Tuscarora87

    Great power-creeped defensive tool.

Comments are closed.