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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Hydration Station
Resurrect three of your different highest Cost Taunt minions.
Druid, Warrior Rare Spell 10
I Know a Guy
Discover a Taunt minion. Give it +1/+2.
Warrior Common Spell 1
Iceblood Garrison
At the end of your turn, deal 1 damage to all minions. Lasts 3 turns.
Warrior Rare Spell 2
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Imbued Axe
After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead.
Warrior Common Weapon 3 2 3
Imprisoned Gan'arg
Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warrior Common Minion 1 2 2
Improve Morale
Deal 1 damage to a minion. If it survives, add a Lackey to your hand.
Warrior Common Spell 1
In Formation!
Add 2 random Taunt minions to your hand.
Warrior Common Spell 2
Inner Rage
Deal 1 damage to a minion and give it +2 Attack.
Warrior Common Spell 0
Into the Fray
Give all Taunt minions in your hand +2/+2.
Warrior Rare Spell 1
Inventor Boom
Battlecry: Resurrect two different friendly Mechs that cost (5) or more. They immediately attack random enemies.
Warrior Legendary Minion 8 7 7
Iron Hide
Gain 5 Armor.
Warrior Common Spell 1
Iron Juggernaut
Battlecry and Deathrattle: Shuffle a Mine into your opponent's deck. When drawn, explode for 10 damage.
Warrior Legendary Minion 6 6 5
Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Warrior Common Minion 3 2 4
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Ivory Rook
Battlecry: Discover Taunt minion. Gain Armor equal to its Cost.
Warrior Rare Minion 4 4 3
Jam Session
Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Shaman, Warrior Common Spell 2
Jettison
Discover a spell. Spend 2 Armor to Discover another.
Warrior Rare Spell 2
Jim Raynor
Battlecry: Relaunch every Starship that you launched this game.
Paladin, Shaman, Warrior Legendary Hero 8
Kargath Bladefist
Rush Deathrattle: Shuffle 'Kargath Prime' into your deck.
Warrior Legendary Minion 4 4 4
Keeper of Flame
Battlecry: Give all minions in your hand +3/+3. They are discarded in 3 turns.
Warrior Rare Minion 5 5 5
Khaz'goroth
Titan After this uses an ability, gain Immune this turn and attack a random enemy minon.
Warrior Legendary Minion 6 4 5
King Mosh
Battlecry: Destroy all damaged minions.
Warrior Legendary Minion 7 9 7
King's Defender
Battlecry: If you have a minion with Taunt, gain +1 durability.
Warrior Rare Weapon 3 3 2
Kobold Barbarian
At the start of your turn, attack a random enemy.
Warrior Rare Minion 3 4 4
Kodohide Drumkit
Deathrattle: Deal 2 damage to all minions. (Gain Armor while equipped to improve!)
Warrior Rare Weapon 4 3 2
Kor'kron Elite
Charge
Warrior Free Minion 4 4 3
Kresh, Lord of Turtling
Frenzy: Gain 8 Armor. Deathrattle: Equip a 2/5 Turtle Spike.
Warrior Legendary Minion 6 3 9
Lab Patron
The first time you  gain Armor each turn, summon another Lab Patron.
Warrior Rare Minion 4 3 3
Lady Ashvane
Battlecry: Give all weapons in your hand, deck, and battlefield +1/+1.
Warrior Legendary Minion 5 5 5
Last Stand
Draw a Taunt minion. Manathirst (7): Double its stats.
Warrior Rare Spell 1
Latorvian Armorer
Battlecry: Deal 2 damage to an enemy minion. If it dies, gain 5 Armor.
Warrior Rare Minion 3 3 3
Lesser Mithril Spellstone
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.)
Warrior Rare Spell 7
Lift Off
Draw 2 Terran cards. Summon a 2/1 Starship Piece with an effect when launched.
Paladin, Shaman, Warrior Common Spell 4
Light of the Phoenix
Draw 2 cards. Costs (1) less for each damaged friendly character.
Warrior Common Spell 4
Line Cook
Tradeable Taunt. When you draw this, get a copy of it.
Hunter, Warrior Common Minion 3 2 4
Livewire Lance
After your Hero attacks, add a Lackey to your hand.
Warrior Epic Weapon 3 2 2
Lo'Gosh, Blood Fighter
Fabled, Rush. Deathrattle: Summon a Blood Fighter from your hand. It gains +5/+5 and attacks a random enemy.
Warrior Legendary Minion 7 7 7
Lord Barov
Battlecry: Set the Health of all other minions to 1. Deathrattle: Deal 1 damage to all minions.
Paladin, Warrior Legendary Minion 3 3 2
Lothar
At the end of your turn, attack a random enemy minion. If it dies, gain +3/+3.
Warrior Legendary Minion 7 7 7
Magnataur Alpha
Also damage the minions next to whomever he attacks.
Warrior Epic Minion 4 5 3
Malkorok
Battlecry: Equip a random weapon.
Warrior Legendary Minion 7 6 5
Man-at-Arms
Battlecry: If you have a weapon equipped, gain +1/+1.
Warrior Common Minion 2 2 3
Man the Cannons
Deal 3 damage to a minion and 1 damage to all other minions.
Warrior Common Spell 2
Mawsworn Bailiff
Taunt. Battlecry: If you have 4 or more Armor, gain +4/+4.
Warrior Common Minion 5 4 4
Militia Commander
Rush Battlecry: Gain +3 Attack this turn.
Warrior Rare Minion 4 2 5
Minefield
Deal 5 damage randomly split among all minions.
Warrior Common Spell 2
Minotauren
Rush Whenever this minion deals damage, gain that much Armor.
Warrior Rare Minion 6 5 5