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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Disciple of Golganneth
At the end of your turn, reduce the cost of an Overload card in your hand by (1).
Shaman Common Minion 2 2 3
Doctor Holli'dae
Battlecry: If your deck started with no duplicates, equip the Staff of the Nine Frogs.
Shaman Legendary Minion 5 4 5
Don't Stand in the Fire!
Deal 10 damage randomly split among all enemy minions. Overload: (1)
Shaman Rare Spell 5
Doomhammer
Windfury, Overload: (2)
Shaman Epic Weapon 5 2 8
Draenei Totemcarver
Battlecry: Gain +1/+1 for each friendly Totem.
Shaman Rare Minion 4 4 5
Dragon's Pack
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.
Shaman Epic Spell 5
Drakkari Defender
Taunt Overload: (3)
Shaman Common Minion 3 2 8
Dunemaul Shaman
Windfury, Overload: (1) 50% chance to attack the wrong enemy.
Shaman Rare Minion 4 5 4
Dunk Tank
Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions.
Shaman Rare Spell 4
Dust Devil
Windfury. Overload: (2)
Shaman Common Minion 1 3 1
Earth Elemental
Taunt. Overload: (2)
Shaman Epic Minion 5 7 9
Earth Revenant
Taunt Battlecry: Deal 1 damage to all enemy minions.
Shaman Rare Minion 4 2 6
Earth Shock
Silence a minion, then deal 1 damage to it.
Shaman Common Spell 1
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Earthquake
Deal 5 damage to all minions, then deal 2 damage to all minions.
Shaman Rare Spell 7
Electra Stormsurge
Battlecry: Your next spell this turn casts twice.
Shaman Legendary Minion 3 3 3
Elemental Destruction
Deal 4-5 damage to all minions. Overload: (2)
Shaman Epic Spell 3
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Emberscarred Whelp
Battlecry: Discover a 5-Cost card. Gain 1 Mana Crystal next turn only.
Shaman Rare Minion 3 3 2
Emerald Bounty
Draw 2 cards. You can't play them for 2 turns.
Shaman Rare Spell 2
Eternal Sentinel
Battlecry: Unlock your Overloaded Mana Crystals.
Shaman Epic Minion 2 3 2
Eureka!
Summon a copy of a random minion from your hand.
Shaman Rare Spell 6
Everyfin is Awesome
Give your minions +2/+2. Costs (1) less for each Murloc you control.
Shaman Rare Spell 7
EVIL Totem
At the end of your turn, add a Lackey to your hand.
Shaman Common Minion 2 0 2
Evolve
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1
Explosive Evolution
Transform a minion into a random one that costs (3) more.
Shaman Common Spell 2
Eye of the Storm
Summon three 5/6 Elementals with Taunt. Overload: (3)
Shaman Common Spell 10
Fairy Tale Forest
Draw a Battlecry minion. It costs (1) less.
Shaman Rare Location 3
Far Sight
Draw a card. That card costs (3) less.
Shaman Epic Spell 3
Farseer Nobundo
Deathrattle: Open the Galaxy's Lens. It absorbs the power fo the next spell you cast.
Shaman Legendary Minion 5 6 4
Farseer Wo
Elusive After you cast a spell, Discover a Nature spell from the past.
Shaman Legendary Minion 4 2 6
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Shaman Rare Spell 3
Finders Keepers
Discover a card with Overload. Overload: (1)
Shaman Epic Spell 1
Fire Breath
Deal 4 damage. Give your Elementals +1/+1.
Shaman Common Spell 3
Fire Elemental
Battlecry: Deal 4 damage.
Shaman Common Minion 6 6 5
Fire Plume Harbinger
Battlecry: Reduce the Cost of Elementals in your hand by (1).
Shaman Rare Minion 2 1 1
Fireguard Destroyer
Battlecry: Gain 1-4 Attack. Overload: (1)
Shaman Common Minion 4 3 6
Firemancer Flurgl
After you play a Murloc, deal 1 damage to all enemies.
Shaman Legendary Minion 4 2 3
First Contact
Summon two random 1-Cost minions. Overload: (1)
Shaman Common Spell 1
Flames of the Firelord
Deal 4 damage to a random enemy minion. If you're holding a card that costs (8) or more, deal 8 instead.
Shaman Rare Spell 2
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Flamewreathed Faceless
Overload: (2)
Shaman Common Minion 4 7 7
Flash of Lightning
Draw a card. Next turn, your Nature spells cost (1) less.
Shaman Epic Spell 2
Flight of the Firehawk
Draw two minions of different minion types. Give them +2/+2.
Shaman Common Spell 3
Flowrider
Battlecry: If you're OverloadedDiscover a spell from your deck.
Shaman Common Minion 1 2 1
Flux Revenant
Taunt Whenever you would damage this with a Nature spell, it gains +2/+1 instead.
Shaman Rare Minion 2 1 4
Forked Lightning
Deal 2 damage to 2 random enemy minions. Overload: (2)
Shaman Common Spell 1
Framester
Battlecry: Shuffle 3 'Framed' cards into the opponent's deck. When drawn, they Overload for (2).
Shaman Rare Minion 3 3 3