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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Doctor Holli'dae
Battlecry: If your deck started with no duplicates, equip the Staff of the Nine Frogs.
Shaman Legendary Minion 5 4 5
Don't Stand in the Fire!
Deal 10 damage randomly split among all enemy minions. Overload: (1)
Shaman Rare Spell 5
Doomhammer
Windfury, Overload: (2)
Shaman Epic Weapon 5 2 8
Draenei Totemcarver
Battlecry: Gain +1/+1 for each friendly Totem.
Shaman Rare Minion 4 4 5
Dragon's Pack
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.
Shaman Epic Spell 5
Drakkari Defender
Taunt Overload: (3)
Shaman Common Minion 3 2 8
Dunemaul Shaman
Windfury, Overload: (1) 50% chance to attack the wrong enemy.
Shaman Rare Minion 4 5 4
Dunk Tank
Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions.
Shaman Rare Spell 4
Dust Devil
Windfury. Overload: (2)
Shaman Common Minion 1 3 1
Earth Elemental
Taunt. Overload: (2)
Shaman Epic Minion 5 7 9
Earth Revenant
Taunt Battlecry: Deal 1 damage to all enemy minions.
Shaman Rare Minion 4 2 6
Earth Shock
Silence a minion, then deal 1 damage to it.
Shaman Common Spell 1
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Earthquake
Deal 5 damage to all minions, then deal 2 damage to all minions.
Shaman Rare Spell 7
Electra Stormsurge
Battlecry: Your next spell this turn casts twice.
Shaman Legendary Minion 3 3 3
Elemental Destruction
Deal 4-5 damage to all minions. Overload: (2)
Shaman Epic Spell 3
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Emberscarred Whelp
Battlecry: Discover a 5-Cost card. Gain 1 Mana Crystal next turn only.
Shaman Rare Minion 3 3 2
Emerald Bounty
Draw 2 cards. You can't play them for 2 turns.
Shaman Rare Spell 2
Eternal Sentinel
Battlecry: Unlock your Overloaded Mana Crystals.
Shaman Epic Minion 2 3 2
Eureka!
Summon a copy of a random minion from your hand.
Shaman Rare Spell 6
Everyfin is Awesome
Give your minions +2/+2. Costs (1) less for each Murloc you control.
Shaman Rare Spell 7
EVIL Totem
At the end of your turn, add a Lackey to your hand.
Shaman Common Minion 2 0 2
Evolve
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1
Explosive Evolution
Transform a minion into a random one that costs (3) more.
Shaman Common Spell 2
Eye of the Storm
Summon three 5/6 Elementals with Taunt. Overload: (3)
Shaman Common Spell 10
Fairy Tale Forest
Draw a Battlecry minion. It costs (1) less.
Shaman Rare Location 3
Far Sight
Draw a card. That card costs (3) less.
Shaman Epic Spell 3
Farseer Nobundo
Deathrattle: Open the Galaxy's Lens. It absorbs the power fo the next spell you cast.
Shaman Legendary Minion 5 6 4
Farseer Wo
Elusive After you cast a spell, Discover a Nature spell from the past.
Shaman Legendary Minion 4 2 6
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Shaman Rare Spell 3
Finders Keepers
Discover a card with Overload. Overload: (1)
Shaman Epic Spell 1
Fire Breath
Deal 4 damage. Give your Elementals +1/+1.
Shaman Common Spell 3
Fire Elemental
Battlecry: Deal 4 damage.
Shaman Common Minion 6 6 5
Fire Plume Harbinger
Battlecry: Reduce the Cost of Elementals in your hand by (1).
Shaman Rare Minion 2 1 1
Fireguard Destroyer
Battlecry: Gain 1-4 Attack. Overload: (1)
Shaman Common Minion 4 3 6
Firemancer Flurgl
After you play a Murloc, deal 1 damage to all enemies.
Shaman Legendary Minion 4 2 3
First Contact
Summon two random 1-Cost minions. Overload: (1)
Shaman Common Spell 1
Flames of the Firelord
Deal 4 damage to a random enemy minion. If you're holding a card that costs (8) or more, deal 8 instead.
Shaman Rare Spell 2
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Flamewreathed Faceless
Overload: (2)
Shaman Common Minion 4 7 7
Flash of Lightning
Draw a card. Next turn, your Nature spells cost (1) less.
Shaman Epic Spell 2
Flight of the Firehawk
Draw two minions of different minion types. Give them +2/+2.
Shaman Common Spell 3
Flowrider
Battlecry: If you're OverloadedDiscover a spell from your deck.
Shaman Common Minion 1 2 1
Flux Revenant
Taunt Whenever you would damage this with a Nature spell, it gains +2/+1 instead.
Shaman Rare Minion 2 1 4
Forked Lightning
Deal 2 damage to 2 random enemy minions. Overload: (2)
Shaman Common Spell 1
Framester
Battlecry: Shuffle 3 'Framed' cards into the opponent's deck. When drawn, they Overload for (2).
Shaman Rare Minion 3 3 3
From De Other Side
Summon a copy of each minion in your hand. They attack random enemy minions, then die.
Shaman Rare Spell 9