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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Air Elemental
Can't be targeted by spells or Hero Powers.
Shaman Common Minion 1 2 1
Al'Akir the Windlord
Windfury, Charge, Divine Shield, Taunt
Shaman Legendary Minion 8 3 5
Ancestor's Call
Put a random minion from each player's hand into the battlefield.
Shaman Epic Spell 4
Ancestral Healing
Restore a minion to full Health and give it Taunt.
Shaman Free Spell 0
Ancestral Knowledge
Draw 2 cards. Overload: (2)
Shaman Common Spell 2
Ancestral Spirit
Choose a minion. When that minion is destroyed, return it to the battlefield.
Shaman Rare Spell 2
Avalanche
Freeze a minion and deal 3 damage to adjacent ones.
Shaman Rare Spell 4
Aya Blackpaw
Battlecry and Deathrattle: Summon a Jade Golem.
Druid, Rogue, Shaman Legendary Minion 6 5 3
Bandersmosh
Each turn this is in your hand, transform it into a 5/5 copy of a random Legendary minion.
Shaman Legendary Minion 5 5 5
Beakered Lightning
Deal 1 damage to all minions. Overload: (2).
Shaman Common Spell 0
Big Bad Voodoo
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more."
Shaman Epic Spell 2
Blazing Invocation
Discover a Battlecry minion.
Shaman Rare Spell 1
Bloodlust
Give your minions +3 Attack this turn.
Shaman Free Spell 5
Bog Slosher
Battlecry: Return a friendly minion to your hand and give it +2/+2.
Shaman Rare Minion 3 3 3
Bogshaper
Whenever you cast a spell, draw a minion from your deck.
Shaman Epic Minion 7 4 8
Brrrloc
Battlecry: Freeze an enemy.
Shaman Common Minion 2 2 2
Call in the Finishers
Summon four 1/1 Murlocs.
Shaman Common Spell 4
Charged Hammer
Deathrattle: Your Hero Power becomes 'Deal 2 damage.'
Shaman Epic Weapon 4 2 4
Corrupt Elementalist
Battlecry: Invoke Galakrond twice.
Shaman Rare Minion 6 3 3
Corrupt the Waters
Quest: Play 6 Battlecry cards. Reward: Heart of Vir'naal.
Shaman Legendary Spell 1
Crackle
Deal 3-6 damage. Overload: (1)
Shaman Common Spell 2
Crushing Hand
Deal 8 damage to a minion. Overload: (3)
Shaman Common Spell 2
Cryostasis
Give a minion +3/+3 and Freeze it.
Shaman Epic Spell 2
Cumulo-Maximus
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage.
Shaman Epic Minion 5 5 5
Devolve
Transform all enemy minions into random ones that cost (1) less.
Shaman Rare Spell 2
Doomhammer
Windfury, Overload: (2)
Shaman Epic Weapon 5 2 8
Draenei Totemcarver
Battlecry: Gain +1/+1 for each friendly Totem.
Shaman Rare Minion 4 4 4
Dragon's Pack
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2.
Shaman Epic Spell 5
Drakkari Defender
Taunt Overload: (3)
Shaman Common Minion 3 2 8
Dunemaul Shaman
Windfury, Overload: (1) 50% chance to attack the wrong enemy.
Shaman Rare Minion 4 5 4
Dust Devil
Windfury. Overload: (2)
Shaman Common Minion 1 3 1
Earth Elemental
Taunt. Overload: (3)
Shaman Epic Minion 5 7 8
Earth Shock
Silence a minion, then deal 1 damage to it.
Shaman Common Spell 1
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Earthquake
Deal 5 damage to all minions, then deal 2 damage to all minions.
Shaman Rare Spell 7
Electra Stormsurge
Battlecry: Your next spell this turn casts twice.
Shaman Legendary Minion 3 3 3
Elemental Destruction
Deal 4-5 damage to all minions. Overload: (5)
Shaman Epic Spell 3
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Eternal Sentinel
Battlecry: Unlock your Overloaded Mana Crystals.
Shaman Epic Minion 2 3 2
Eureka!
Summon a copy of a random minion from your hand.
Shaman Rare Spell 6
Everyfin is Awesome
Give your minions +2/+2. Costs (1) less for each Murloc you control.
Shaman Rare Spell 7
EVIL Totem
At the end of your turn, add a Lackey to your hand.
Shaman Common Minion 2 0 2
Evolve
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1
Explosive Evolution
Transform a minion into a random one that costs (3) more.
Shaman Common Spell 2
Eye of the Storm
Summon three 5/6 Elementals with Taunt. Overload: (3)
Shaman Common Spell 10
Far Sight
Draw a card. That card costs (3) less.
Shaman Epic Spell 3
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Shaman Rare Spell 3
Finders Keepers
Discover a card with Overload. Overload: (1)
Shaman Epic Spell 1