Mana Cost








Name Class Rarity Type
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Eternal Sentinel
Battlecry: Unlock your Overloaded Mana Crystals.
Shaman Epic Minion 2 3 2
Summon a copy of a random minion from your hand.
Shaman Rare Spell 6
Everyfin is Awesome
Give your minions +2/+2. Costs (1) less for each Murloc you control.
Shaman Rare Spell 7
EVIL Totem
At the end of your turn, add a Lackey to your hand.
Shaman Common Minion 2 0 2
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1
Explosive Evolution
Transform a minion into a random one that costs (3) more.
Shaman Common Spell 2
Eye of the Storm
Summon three 5/6 Elementals with Taunt. Overload: (3)
Shaman Common Spell 10
Far Sight
Draw a card. That card costs (3) less.
Shaman Epic Spell 3
Feral Spirit
Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Shaman Rare Spell 3
Finders Keepers
Discover a card with Overload. Overload: (1)
Shaman Epic Spell 1
Fire Elemental
Battlecry: Deal 4 damage.
Shaman Common Minion 6 6 5
Fire Plume Harbinger
Battlecry: Reduce the Cost of Elementals in your hand by (1).
Shaman Rare Minion 2 1 1
Fireguard Destroyer
Battlecry: Gain 1-4 Attack. Overload: (1)
Shaman Common Minion 4 3 6
Firemancer Flurgl
After you play a Murloc, deal 1 damage to all enemies.
Shaman Legendary Minion 2 2 3
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Free Minion 2 0 2
Flamewreathed Faceless
Overload: (2)
Shaman Common Minion 4 7 7
Forked Lightning
Deal 2 damage to 2 random enemy minions. Overload: (2)
Shaman Common Spell 1
Frost Shock
Deal 1 damage to an enemy character and Freeze it.
Shaman Free Spell 1
Galakrond, the Tempest
Battlecry: Summon two 2/2 Storms with Rush. (Invoke twice to upgrade.)
Shaman Legendary Hero 7
Ghost Light Angler
Shaman Common Minion 2 2 2
Grand Totem Eys'or
At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Shaman Legendary Minion 3 0 4
Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Druid, Shaman Rare Minion 4 4 5
Grumble, Worldshaker
Battlecry: Return your other minions to your hand. They cost (1).
Shaman Legendary Minion 6 7 7
Look at two spells. Add one to your hand or Overload: (1) to get both.
Druid, Shaman Rare Spell 1
Hagatha the Witch
Battlecry: Deal 3 damage to all minions.
Shaman Legendary Hero 8
Hagatha's Scheme
Deal 1 damage to all minions. (Upgrades each turn!)
Shaman Rare Spell 5
Hallazeal the Ascended
Whenever your spells deal damage, restore that much Health to your hero.
Shaman Legendary Minion 5 4 6
Hammer of Twilight
Deathrattle: Summon a 4/2 Elemental.
Shaman Epic Weapon 5 4 2
Haunting Visions
Next spell you cast this turn costs (3) less. Discover a spell.
Shaman Epic Spell 3
Healing Rain
Restore 12 Health divided randomly among all friendly characters.
Shaman Common Spell 3
Healing Wave
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead.
Shaman Rare Spell 3
Transform a minion into a 0/1 Frog with Taunt.
Shaman Common Spell 4
Hot Spring Guardian
Taunt Battlecry: Restore 3 Health.
Shaman Common Minion 3 2 4
Ice Breaker
Destroy any Frozen minion damaged by this.
Shaman Rare Weapon 3 1 3
Ice Fishing
Draw 2 Murlocs from your deck.
Shaman Common Spell 2
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Inara Stormcrash
On your turn, your hero has +2 Attack and Windfury.
Shaman Legendary Minion 5 4 5
Instructor Fireheart
Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect.
Shaman Legendary Minion 3 3 3
Invocation of Frost
Freeze an enemy. Invoke Galakrond.
Shaman Common Spell 1
Jade Chieftain
Battlecry: Summon a Jade Golem. Give it Taunt.
Shaman Common Minion 7 5 5
Jade Claws
Battlecry: Summon a Jade Golem. Overload: (1)
Shaman Rare Weapon 2 2 2
Jade Lightning
Deal 4 damage. Summon a Jade Golem.
Shaman Common Spell 4
Jade Spirit
Battlecry: Summon a Jade Golem.
Druid, Rogue, Shaman Common Minion 4 2 3
Jinyu Waterspeaker
Battlecry: Restore 6 health. Overload: (1)
Shaman Rare Minion 4 3 6
Kalimos, Primal Lord
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Shaman Legendary Minion 8 7 7
Kobold Hermit
Battlecry: Choose a basic Totem. Summon it.
Shaman Common Minion 2 1 1
Krag'wa, the Frog
Battlecry: Return all spells you played last turn to your hand.
Shaman Legendary Minion 6 4 6