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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Shimmering Tempest
Battlecry: Add a random Mage spell to your hand.
Mage Common Minion 2 2 2
Shivering Sorceress
Battlecry: Reduce the Cost of the highest Cost spell in your hand by (1).
Mage Common Minion 1 2 2
Shooting Star
Deal 1 damage to a minion and the minions next to it.
Mage Common Spell 1
Sif
Spell Damage +1 (Improved by each spell school you've cast this game!)
Mage Legendary Minion 6 4 6
Simulacrum
Copy the lowest Cost minion in your hand.
Mage Epic Spell 3
Sindragosa
Battlecry: Summon two 0/1 Frozen Champions.
Mage Legendary Minion 8 8 8
Siphon Mana
Deal 2 damage. Honorable Kill: Reduce the Cost of spells in your hand by (1).
Mage Common Spell 2
Sleet Skater
Miniaturize Battlecry: Freeze an enemy minion. Gain Armor equal to its Attack.
Mage Rare Minion 5 3 4
Smoldering Grove
Draw 1 card. (Upgrades each turn, but discards after 3!)
Mage Rare Spell 2
Snap Freeze
Freeze a minion. If it's already Frozen, destroy it.
Mage Common Spell 1
Snatch and Grab
Destroy two random enemy minions. Costs (1) less for each card you've played from another class.
Mage, Paladin, Rogue Epic Spell 8
Snowchugger
Freeze any character damaged by this minion.
Mage Common Minion 2 2 3
Solar Flare
Deal 2 damage to all enemies. Costs (1) less for each Elemental you control.
Mage Common Spell 5
Solid Alibi
Until your next turn,  your hero can only take 1 damage at a time.
Mage Epic Spell 3
Soot Spewer
Spell Damage +1 Battlecry: If you control another Mech, get a random Fire spell.
Mage Rare Minion 3 3 4
Sorcerer's Apprentice
Your spells cost (1) less (but not less than 1).
Mage Common Minion 2 3 2
Sorcerer's Gambit
Questline: Cast a Fire, Frost and Arcane spell. Reward: Draw a spell.
Mage Legendary Spell 1
Soulfreeze
Freeze a minion and its neighbors. Deal damage to your hero equal to the number Frozen.
Mage, Warlock Rare Spell 1
Spark of Life
Choose One Discover a Mage spell; or Discover a Druid spell.
Mage Rare Spell 1
Spectral Trainee
After you cast a spell, deal 1 damage to all enemy minions.
Mage Rare Minion 3 1 4
Spellbender
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.
Mage Epic Spell 3
Spellcoiler
Battlecry: If you've cast a spell while holding this, Discover a spell.
Mage Common Minion 2 2 3
Spellslinger
Battlecry: Both players get a random spell. Yours costs (2) less.
Mage Common Minion 3 3 4
Spirit Gatherer
Battlecry: Get a Wisp. Imbue your Hero Power.
Mage Epic Minion 2 2 1
Spirit of the Dragonhawk
Stealth for 1 turn. Your Hero Power also targets adjacent minions.
Mage Rare Minion 2 0 3
Spitelash Siren
After you play a Naga, refresh two Mana Crystals. (Then switch to spell!)
Mage Epic Minion 4 2 5
Splitting Image
Secret: When one of your minions is attacked, summon a copy of it.
Mage Epic Spell 3
Spontaneous Combustion
Deal 4 damage to a random enemy. If you played an Elemental last turn, choose the target.
Mage Common Spell 2
Spot the Difference
Discover a 3-Cost minion to summon. If your deck has no minions, repeat this.
Mage Common Spell 4
Star Power
Deal 5 damage to a random enemy minion. Repeat this with 1 less damage.
Hunter, Mage Rare Spell 5
Stargazer Luna
After you play the right-most card in your hand, draw a card.
Mage Legendary Minion 3 2 4
Stargazing
Draw a different Arcane spell. If you play it this turn, it casts twice.
Mage Rare Spell 2
Starscryer
Deathrattle: Draw a spell.
Mage Common Minion 2 3 1
Starsurge
Deal 1 damage to a minion. (Improved by each friendly minion that died this game.)
Mage Common Spell 3
Steam Surger
Battlecry: If you played an Elemental last turn, add a 'Flame Geyeser' to your hand.
Mage Rare Minion 4 5 4
Stellar Balance
Get a Moonfire and a Starfire. Give them Spell Damage +1. 
Mage Epic Spell 2
Storage Scuffle
Deal 3 damage to a minion. Costs (0) if you've Discovered this turn.
Mage Rare Spell 3
Story of the Waygate
Reduce the Cost of cards in your hand that didn't start in your deck by (1).
Mage Rare Spell 2
Submerged Spacerock
Deathrattle: Add two Arcane Mage spells to your hand. At the end of your turn, discard them.
Mage Rare Minion 2 2 2
Summoning Ward
Secret: When your turn starts, summon a copy of your highest Cost minion.
Mage Rare Spell 3
Sunset Volley
Deal 10 damage randomly split among all enemies. Summon a random 10-Cost minion.
Mage Common Spell 9
Supernova
Fill your hand with random Fire spells. They cost (1).
Mage Epic Spell 8
Surfalopod
Battlecry: The next spell your draw is Casts When Drawn.
Druid, Mage Rare Minion 5 4 4
Suspicious Alchemist
Battlecry: Discover a spell. If your opponent guesses your choice, they get a copy.
Mage Rare Minion 1 1 3
Swarthy Swordshiner
Battlecry: Set the Attack and Durability of your weapon to 3.
Mage, Paladin, Rogue Epic Minion 3 3 3
Synthesize
Add a random 1, 2, and 3-Cost Elemental to your hand.
Mage Common Spell 1
Tae'thelan Bloodwatcher
Cards that didn't start in your deck cost (4) less (but not less than 1).
Mage Legendary Minion 4 2 5
Tainted Remnant
Battlecry: If you played an Elemental last turn, deal 7 damage randomly split between all enemies.
Mage Common Minion 5 7 4