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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Story of the Waygate
Reduce the Cost of cards in your hand that didn't start in your deck by (1).
Mage Rare Spell 2
Submerged Spacerock
Deathrattle: Add two Arcane Mage spells to your hand. At the end of your turn, discard them.
Mage Rare Minion 2 2 2
Summoning Ward
Secret: When your turn starts, summon a copy of your highest Cost minion.
Mage Rare Spell 3
Sunset Volley
Deal 10 damage randomly split among all enemies. Summon a random 10-Cost minion.
Mage Common Spell 9
Supernova
Fill your hand with random Fire spells. They cost (1).
Mage Epic Spell 8
Surfalopod
Battlecry: The next spell your draw is Casts When Drawn.
Druid, Mage Rare Minion 5 4 4
Suspicious Alchemist
Battlecry: Discover a spell. If your opponent guesses your choice, they get a copy.
Mage Rare Minion 1 1 3
Swarthy Swordshiner
Battlecry: Set the Attack and Durability of your weapon to 3.
Mage, Paladin, Rogue Epic Minion 3 3 3
Synthesize
Add a random 1, 2, and 3-Cost Elemental to your hand.
Mage Common Spell 1
Tae'thelan Bloodwatcher
Cards that didn't start in your deck cost (4) less (but not less than 1).
Mage Legendary Minion 4 2 5
Tainted Remnant
Battlecry: If you played an Elemental last turn, deal 7 damage randomly split between all enemies.
Mage Common Minion 5 7 4
Tear Reality
Add 2 random Mage spells from the past to your hand. They cost (2) less.
Mage Common Spell 4
Techysaurus
Taunt. Costs (1) less for each card you played this game that didn't start in your deck.
Mage Rare Minion 7 3 6
Temporal Construct
Battlecry: Deal 5 damage to an enemy minion. Draw cards equal to the excess damage.
Mage Rare Minion 7 5 5
The Amazing Reno
Battlecry: Make all minions disappear. *Poof!*
Mage Legendary Hero 10
The Forbidden Sequence
Quest: Discover 7 cards. Reward: The Origin Stone.
Mage Legendary Spell 1
The Galactic Projection Orb
Recast a random spell of each Cost you've cast this game (targets enemies if possible).
Mage Legendary Spell 10
Tide Pools
Discover a spell that costs (3) or less. After you cast a spell, reopen this.
Druid, Mage Common Location 3
Time-Twisted Seer
Has Spell Damage +2 while damaged.
Mage, Warrior Common Minion 1 1 3
Timelooper Toki
Battlecry: Get 3 random spells from the past. When you play ALL 3, get another Timelooper Toki.
Mage Legendary Minion 3 3 3
Titanographer Osk
Gaing a random Titan ability in your hand that changes each turn.
Mage Legendary Minion 6 6 6
Toki, Time-Tinker
Battlecry: Add a random Legendary minion from the past to your hand.
Mage Legendary Minion 6 5 5
Tome of Intellect
Add a random Mage spell to your hand.
Mage Common Spell 1
Tortollan Pilgrim
Battlecry: Discover a a spell in your deck and cast it with random targets.
Mage Epic Minion 8 5 5
Treasure Hunter Eudora
Battlecry: Go on a Sidequest to Discover amazing loot! Play 3 cards from other classes to complete it.
Mage, Paladin, Rogue Legendary Minion 4 4 5
Trench Surveyor
Battlecry: Dredge. If it's a Mech, draw it.
Mage Rare Minion 1 2 1
Tribute Dance
Choose a minion. Choose a different minion to transform into it.
Mage Common Spell 5
Trick Totem
At the end of your turn, cast a random spell that costs (3) or less.
Mage, Shaman Rare Minion 2 0 3
Triplewick Trickster
Battlecry: Deal 2 damage to a random enemy minion, three times.
Mage Common Minion 4 2 3
Trust Fall
Discover two minions that cost (5) or less. They gain each other's Attack and Health.
Mage, Paladin Rare Spell 4
Tsunami
Summon three 3/6 Water Elementals that Freeze. They attack random enemies.
Druid, Mage Epic Spell 8
Twilight Flamecaller
Battlecry: Deal 1 damage to all enemy minions.
Mage Common Minion 3 2 2
Unchained Gladiator
Battlecry: Draw a card. Repeat for each Elemental you played last turn.
Mage Rare Minion 4 4 4
Under the Sea
Draw a different spell. Summon a random minion of that spell's Cost.
Druid, Mage Rare Spell 6
Unearthed Artifacts
Summon a random 2-Cost minion. If you've Discovered this turn, summon a random 4-Cost minion instead.
Mage Epic Spell 2
Unexpected Results
Summon two random 2-Cost minions (improved by Spell Damage).
Mage Epic Spell 3
Unstable Portal
Add a random minion to your hand. It costs (3) less.
Mage Rare Spell 2
Unstable Spellcaster
Spell Damage +1 Battlecry: If you dealtg damage with a spell this turn, summon a copy of this.
Mage Epic Minion 4 2 5
Vacation Planning
Restore 4 Health. Summon 3 Silver Hand Recruits. Draw 2 cards.
Mage, Paladin Common Spell 4
Vaporize
Secret: When a minion attacks your hero, destroy it.
Mage Rare Spell 3
Varden Dawngrasp
Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead.
Mage Legendary Minion 4 3 3
Vast Wisdom
Discover two spells that cost (3) or less. Swap their Costs.
Mage Rare Spell 2
Vault Breaker
After you Discover a card, reduce its Cost by (1).
Mage Common Minion 3 2 4
Vengeful Visage
Secret: After an enemy minion attacks your hero, summon a copy of it to attack the enemy hero.
Mage Epic Spell 3
Vex Crow
Whenever you cast a spell, summon a random 2-Cost minion.
Mage Common Minion 4 3 3
Vexallus
Your Arcane spells cast twice.
Mage Legendary Minion 5 3 5
Violet Spellwing
Deathrattle: Add an 'Arcane Missiles' spell to your hand.
Mage Common Minion 1 2 1
Void Ray
Rush, Divine Shield Battlecry: If this costs (0), gain +2/+2.
Druid, Mage, Priest, Rogue Rare Minion 3 3 2