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LuKeAA

DecksFavoritesPlayersComments

LuKeAA's Comments

Murwock Shaman - Shadows Post-Buff - #6 Legend (ARAI)

Problems with mechs?

Remove Thunderheads and Voltaic Burst and add extra Earth Shock and/or more Silences.

Jump to Comment

Witch's Brew

Unstable Evolution:
“Transform a friendly minion into one that costs (1) more. REPEATABLE THIS TURN.”
Witch’s Brew:
“Restore 4 Health. REPEATABLE THIS TURN.”

But I think the misunderstanding has already been cleared.

Jump to Comment

Witch's Brew

My guessing as to why it does not read echo is to maintain an “consistant inconsistency” (yes, I said that) with the inconsistant Unstable Evolution which, for some reasons, was never given Echo.

By maintaining a “consistant inconsistancy” I guess they thought people would get less confused; instead, people still got confused, if not even more.

Other than that, Krag’wa combo will live on and Shaman gets more heals than Druid and Priest; plus the free Spells off Hagatha and discoveries can potentially grant more of these. I’m glad Shaman might be playable after so long.

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Witch's Brew

Unstable Evolution and Witch’s Brew have the exact same wording so I have no idea what you’re going on about here: why would you not get 2+ copies off Krag’wa? Yes you will and yes I can’t wait to get that combo off. Healing for days is all I was looking for.

Unstable Evolution, you have been reincarnated!

4,5/5.

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Whirlwind Tempest

Who voted this so low?

With just a 2 + any minion card combo that the opponent did not/could not clear, means a devastating burst, which is what a Shaman Control could just need. I’m contemplating Dragon Shaman alot more now.

Not to mention, Elemental Shaman is rejoicing in Wild. To me, this + the Soup was more satisfactory than the whole Stream.

5/5. Such a game winning effect potential.

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Rise of Shadows Final Card Reveal Livestream Card List - All Cards Revealed on Stream - April 3!

I wonder how Kibler is going to do without voice.

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Underbelly Fence

Outstanding in Wild if you can curve it with Swashburglar > Patches turn 2 (unless you’re playing against Rogue) otherwise, it’s abit slower 2 drop with 3 drop stats.

It still brings support only if you opt to build an arguably funnier version of Rogue,

so 6/5.

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Eager Underling

.mrotsanaM esuohlliM

.5\1

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Plot Twist

I think people confuse “Control” with “Combo” or “Value”;

there is a reason why it’s called “Control”; because it is meant to control something; that’d be, controlling the board;

now, before rotation, Control Warlock was a thing due to the great means at its disposal of shutting down aggressive plays/boards and of sustaining itself through “reliable” heals; Hellfire, Defile, Bloodreaver Gul’dan, Skull of the Manari with Voidlord, Good Taunts, Amethyst Spellstone, those were great control tools for the earlier game;
for lategame, Twisting Nether, Godfrey and just “curved out Voidlord” were more answers;

with the rotation, all of that early game board controlling (except Hellfire), is leaving; Shriek with the discard synergy is the only early game AoE that the Warlock has left (for now); I am not sure where other “aggressive fending” tools are listed but I can’t seem to find them;

now, if Warlock were getting some more “self-sustaining” and “board-controlling” tools, then this could potentially work as the lategame fatigue win condition vs other control decks; but for now, Warlock feels like in a rather struggling situation against Aggro.

Things might change in a couple of reveals, tho.

Jump to Comment

Plot Twist

People seem to be slightly over reacting about this. First of all:
– while Warlock has not much of a problem with card advantage, this still counts as losing hand advantage for 2 Mana (not suitable for Handlock like builds, without considering Zoo and/or other possible aggressive Warlock builds);
– Warlock is losing all of its good Control tools, all at once, which means that, at least upon release, this might struggle to find play (in standard);
– even then, this is a “2 Mana CAN do nothing”, as you may just draw what you returned or not draw into the outcome you needed;

That’s not saying that the thing looks bad; it does have some interesting shuffle applications and synergies:
– the new legendary comes to mind, which gives a “possible” Rush board (although everything else dies) for 10 mana;
– Elekk will apply a Dead Man’s Hand-like effect to this, shuffling extra copies of your hand whilst providing you with a new one; so as long as you have 2 Elekks and 2 copies of this, Plot Twist Warlock will be the new Dead Man’s Hand (albeit a worse and more inconsistant version of it, which never managed to shine in the first place).

Cool, but not mad OP/Broken/Busted. 3/5

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Vendetta

4 Damage Pre-Nerfs Backstab for whoever chooses fun rogue approach?

That’s what I’m talking about!

6/5! Good design.

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Catrina Muerte

Ikr.

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Catrina Muerte

EDIT: I’ll up my vote to 4/5 because she can speak Spanish; that’s always good to include in your resumè.

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Catrina Muerte

While Kel’Thuzad can bring you back a whole board, this only 1 minion; that one minion could have died anytime throughout the game. By the end of the turn, you are getting a minion back.

3,5/5

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Duel!

This expansion is going full ham on trying to disrupt OTK/Combo builds!

Hory Sheet, 3/5.

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Nozari

Big Druid crying in a corner …

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Muckmorpher

-1 Shadow Essence on a Minion with counter-synergy with Shudderwock.

I really hate that counter-synergy.

3/5.

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Hecklebot

Probably because of the Battlecry; the Deathrattle impact makes Deathlord less immediate, even if the effect is the same as Deathlord.

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Hecklebot

Is this the Neutral “Dirty Rat” we were promised?

Huh … Well, from the Deck and from the Hand has quite the discrepancies, but overall, it can do the job.
3/5 because Dirty Rat was just awesome.

Jump to Comment

Fel Lord Betrug

Understatted 8 Mana with pretty inconsistant effect? Check.

2/5.

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