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LuKeAA

DecksFavoritesPlayersComments

LuKeAA's Comments

Don't Stand in the Fire!

WOW! Among all ENEMY minions only?!
Volcano with 1 less overload and 5 less damage that can be used offensively too?!

Uhm, the 5 damage it lost goes to the score for me!

5/5

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22.2 Patch Notes - Standard Nerfs & Buffs, Buddy System, Mercenaries Update, New Duels Heroes and more - Coming January 25

YES! Finally Rapid Fire is GONE! No more 70% WR if it’s in your opening hand (alas, 90% of the times against me).
F*** you, Hunters.

Rokara be looking interesting now.

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Happy New Year 2022 From Hearthstone Top Decks

Happy New Year!

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Balance Patch 20.0.2 Is Live! 9 Constructed Nerfs (Druid, Paladin, Rogue, Shaman, Warlock, Warrior, Neutral), 5 Buffs (Mage, Hunter) + Battlegrounds Changes

I knew these were going to be “bad” for resource refund.
Glad I did not craft any potential legendaries.

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Bearon Gla'shear

Ah, shi-. Here we go again.

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Drek'Thar

Inside your deck there are two frogs.
One is a Spirit of the Frog. The other is a Spirit of the Frog.
You are a Spirit of the Frog.

FOR THE HOOOOOOOOORDE ! *Garrosh Voice*

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14 Hearthstone Cards Will Be Changed Next Week, But Which Ones? Nerf, Buff and Ban Predictions!

Not sure if,

they got DH and Hunter mixed up in Nerfs,

or they got Hunter and Rogue mixed up in Buffs.

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Tavern Brawl - Battle of the Bans

Or it WOULD be if it counted the Hero Powers in Brawl which doesn’t seem to.

Very nice …

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Tavern Brawl - Battle of the Bans

A good brawl for the “Yoink!” Quest for Rogue.

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Stealer of Souls Banned in Wild Next Week (Wednesday), First Constructed Card Ban in Hearthstone

Even tho I have almost no faith in these developers, it makes sense to solely ban something from Wild that’s also available in Standard (and/or that just got released).

things that are only in Wild and have always been in Wild should not get banned (in some cases they should get unnerfed).

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Stealer of Souls Banned in Wild Next Week (Wednesday), First Constructed Card Ban in Hearthstone

Roflmao

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Perpetual Flame

I’m not sure if it keeps overloading you as it recasts itself;
if it does, that’s pretty much how Overload should be employed in the first place: do a VERY BIG move in one turn for the mana available/invested and pay the toll the turn after; there’s way too may Shaman cards with an unjustified “Overload” in their text as the number of cards that take advantage of Overload are minimal and there is no more “Remove Overload” since WotOG; this is not one of the unjustified ones, tho.

5.1/5 (Overload 0.1)

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Savory Deviate Delight

Rogue gets their own version of Demonic Project? For one less mana?

F*** YEAH!

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Patch 20.2.2 - Nerfs to Refreshing Spring Water, First Day of School, Hysteria, Crabrider and Mankrik, 10 Card Buffs, 8 Quilboar Nerfs and Barrens Blacksmith Removed in BG

9 Mana N’Zoth … aside from 1 turn early:

Remake a board of minions, play Broom to give them all Rush, Revolve the board, these are the only Standard combso I can think of right now;

in Wild you can Togwaggle scheme N’Zoth on the same turn without needing Shadowstep first (cool; I would still like to resurrect Ragnaros through its Battlecry and possibly other big minions with Charge or other effects), clear the board as Warlock with Plague of flames.

Need to find the possibilities.

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Hearthstone Budget Decks For Into the Emerald Dream, Cheap Decks for Laddering in Hearthstone!

Face Hunt”er”s again;

hope you all prefer that to Watchtowers; this trend of “either the games last until T5 or it’s no fun” is so annoying; no adaptation on new expansions, always the same. Between all the nerfs, BOTH watchtowers was the one I was mostly against.

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Yoink!

It’s just basic hero power, which sucks, especially since it could have been much more in Wild.

1/5, in case you need help completing the “Use your Hero Power” quest and don’t want to play that annoying Razapriest.

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Balance Changes Are Coming Next Week - What Could They Mean for the Meta?

Another “What could get hit” post?

I’d rather a “What IS getting hit and how” post; redundant since there’s another one of these from a few days ago.

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Overlord Saurfang

Dead Man’s Hand new best friend:

This is just amazing; it solves DMH’s issues with Drawing, especially for the one late game combo;

You need to have 1-2 Frenzy Stonemaul Anchorman played and killed anytime during the game; they have Rush and draw if survive the damage, so it’s a good fit especially if you have the draw a pirate weapon;

Lategame you can DMH a 2nd DMH, Saurfang and a 1 Mana anything (Minion or Spell); Saurfang will deal 1 damage to the board, summon 2 4/4s with Rush and draw you 2, which is enough to avoid Fatigue lategame, letting you draw the 3rd and repeat the combo.

Even DMHing around “late midgame” can work if you have a Saurfang at the ready, since it will draw you something you shuffled back.

I need to experiment more but this is a blast.

5/5 in design, artwork and lore for me.

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Dean "Iksar" Ayala's Twitter Q&A - April 2, 2021 - Roundup of All Answers - Balance Changes Discussed Next Week, RNG Power Level, More Social Features, vs AI Ladder, Future Core Sets, More Spell Schools And More!

Make Penflinger cost 10 Mana.

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Refreshing Spring Water

And here I thought Spell Mage was no longer getting support.

Reno is gone, no more heroes, so it’s a 0 Mana draw 2. Insane.

4/5 in Standard (works best in a specific Mage build).

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