The upcoming Hearthstone expansion, The Boomsday Project, is going to feature a new keyword – Magnetic. It’s an entirely new mechanic centered around Mechs. It means that Boomsday Project will be the first expansion since Goblins vs Gnomes to be centered around the Mech tribe. In this guide, we’ll gather all the information about new keyword, and all the new cards featuring it.
While Magnetic is a new mechanic, it actually works very similarly to buffs. Cards with Magnetic can “fuse” with another Mech you already have on the battlefield. For example, fusing the new Spider Bomb with Mechwarper would end up creating a 4/5 Mech with “Your Mechs cost (1) less. Deathrattle: Destroy a random enemy minion.” Mechs with Magnetic can work on their own, or they can be used as a way to buff a Mech! Here’s what we know about the mechanic so far:
- Cards with Magnetic can be played like a normal card too, ignoring the keyword.
- In order to fuse, play Magnetic card to the LEFT of a Mech. If you play it to the right, nothing happens.
- Fusing counts as a buff. The resulting Mech will have combined stats of both minions, as well as effects of both.
- If the card gets Silenced, the extra stats and all of the effects disappear. You just get the base, Silenced Mech. It works exactly like you would Silence a regular buff, such as Spikeridged Steed.
- You can fuse a Magnetic card into any Mech – it doesn’t have to be Magnetic too.
- If a Mech on the board can attack, fusing a Mech into it won’t change that (it will still be able to attack). It doesn’t create a new minion, but rather buffs the existing one.
Learn more about the mechanic via this Hearthside Chat video where they showed off three new Magnetic cards!