Mulligans
General Mulligans
Everything to expansive is not needed in early game. Maybe darius or brawl are so good in some match up, so you will keep them.
Aggro Mulligans
brawl is pretty good against pala dude, so you will keep it. Militia can only trade one token so that's not really worth to keep it. Darius if you have some cards in hand to play in early game because it permitts to instant kill a minion and to have a good boddy who has to be removed fastly.
Midrange Mulligans
I don't really see a bad card in this deck against that type of deck, so as long as you have something to play in early game that's an ok hand.
Control Mulligans
Wasp is sadly useless against control, you will not have a lot of minions to trade in early game. Brawl also is bad, there is 1 or 2 monsters on board generally in control decks. Darius, it depends on the deck you're facing, but against cube warlock, it's not really good. The mvp in the match up will be the execute to kill the 3/9. That deck also has the advantage to not lose against profile, except if you're bad and you let the 2/1 minions you summon with muck hunter.
The mecanic of this deck is focusing on dealing dammages to our own minions to trigger effects like valk’yr or acolyte to make easy card advantage or to boost the wasp to gain attack. In the late game, tower can be really good with the weapon razor and animated berserk who will immediatly inflicts 3 dammages to the opponent. Execute is here to kill minions who were dammages by the whirlwind’s effects and the rush minions are here to trade the big monsters. Ashmore can search both weapons and a rush minions, which is pretty nice. Muck hunter has a nice synergy with the whirlwind’s effect to kill the 2/1 who will pop.


























