In general, with this deck it is essential to start to cycle as soon as possible. There is no Call to Arms that makes you cicling easy, even because you can't play the Loot Hoarders, so search for Cristology and the Novice Engineer. Equality is what permits you to destroy entire boards in one turn, keep it no matter what. Of course, finding your combo pieces early on is always nice, but don't keep Immortal Prelate if you already have Cristology. Thanks to it, it is really easy to find and anyway turn 2 you should start cycling.
All the cards that can help you with aggro are well-welcomed. YOU DON'T NEED YOUR WINCONDITIONS. That's very important, and do not become too greedy against an odd rogue, as it could be the last thing you will do.
The gameplan is preety straightforward: S U R V I V E. Do all you can to survive, because in the late you will always win. In the late, apart from the Da Undatakah combo, you have Shirvallah and the DK, so that's a matter of time. Time Out! is nice, but I wouldn't recommend keeping it, because in the early is a dead card for most of the turns, but in the midgame is superimportant to have it ready if the board gets out of hand. I woudl suggest keeping Kangor for big heal turns with Flash of Light, but if you are losing the board early on it will be a good 2 drop anyway. Spikeridged Steed is incredible if the opponent doesn't have silences.