Highlander (Almost) Hunter
Posted by: LeebertPublished: August 3, 2019Updated: October 16, 2026Dust:
10,160
Class: HunterFormat: StandardStyle: TheorycraftSeason: Season 65
Hunter Cards (23)
- 1Secret Plan1
- 1Tracking1
- 2Explosive Trap1
- 2Freezing Trap1
- 2Pressure Plate1
- 2Rat Trap1
- 2Snake Trap1
- 2Snipe1
- 3Animal Companion1
- 3Deadly Shot1
- 3Eaglehorn Bow1
- 3Hunter's Pack1
- 3Kill Command1
- 3Unleash the Hounds1
- 4Hyena Alpha2
- 4Marked Shot1
- 4Multi-Shot1
- 5Baited Arrow1
- 6Unleash the Beast1
- 6Wild Bloodstinger1
- 7Dinotamer Brann★
- 10Zul'jin★
Mulligan Guide
Deck Description
It's almost a one-of deck. We're running the Secret package, the big spell package, and a small package of beasts.
Things I'm interested in testing:
1) What is the right amount of secrets to put in the deck? Right now, there's six. If I go down to five, which is on the chopping block?
2) Does this deck want a way to bounce Zephrys? And if it does, which panda do we want?
3) How often are we reliably getting to use Secretkeeper? And do we really even need her?
4) How good is Wild Bloodstinger? Is this an effect that we want in the deck?
5) Should a different package be considered? Mechs, perhaps?
Most likely cuts: Secretkeeper, Rat Trap, Snake Trap, Marked Shot, Multi-Shot, Wild Bloodstinger
Most likely adds: Sn1p-Sn4p, Vulpera Scoundrel, Khartut Defender, Misdirection, Houndmaster Shaw, Halazzi, the Lynx, Savannah Highmane, King Krush, Acidic Swamp Ooze, Harrison Jones, Spellbreaker, Youthful Brewmaster, Brightwing, Mind Control Tech, Leeroy Jenkins, Big Game Hunter, Azalina Soulthief