Heal Druid Theorycraft Deck List – Rise of Shadows – April 2019

Heal Druid Theorycraft Deck List – Rise of Shadows – April 2019

Rise of Shadows is about to change our perception of Druid’s survivability tools. Whereas in Rastakhan’s Rumble, Druid was known for its near-endless armor gain that even rivaled that of Warrior, Rise of Shadows is moving Druid away from armor and towards health restoration. As part of this new move, we are also getting some powerful heal synergy cards: Lucentbark and Crystal Stag. An infinitely recurring big Taunt minion in the late game and a pair of 4/4 Rush minions on turn five are certainly interesting cards, but can a deck be built around them?

My initial estimate of Heal Druid is that it’s cute rather than powerful, but there are lots of interesting synergies available for the archetype, and if the right mix can be found, it may find success. Here’s my first take on the archetype:

Lucentbark is obviously the central piece of the deck. However, it is a Legendary card, so the first question is how to find it: if it sits at the bottom of the deck, that is bad news for a non-combo deck that really does not want to go all the way to fatigue. Luckily, we have cards that can tutor Lucentbark from the deck: Juicy Psychmelon (Lucentbark is the only eight-drop in this list) and Countess Ashmore (Lucentbark is the only Deathrattle minion in this list). This means that we only need to draw one of the three cards to gain access to our build-around card. I like those odds a lot more.

The second question is how can we make more copies of Lucentbark: an army of 4/8 Taunt minions that keep coming back is much better than just one. The main tool here is Flobbidinous Floop: even if Lucentbark gets silenced or transformed, we can still recover as long as we have had Floop in hand when Lucentbark was played. In addition to Floop, the deck sports a pair of Faceless Manipulators, ready to become Lucentbarks, or even something powerful from the opponent if needed. Lucentbark on turn eight followed by Flobbidinous Floop and Faceless Manipulator on turn nine is the ultimate power move of the deck.

There can be other options too. In order to make Juicy Psychmelon a reliable tutor for Lucentbark, I opted to skip Gloop Sprayer and Da Undatakah, but those remain potential options. Furthermore, silence effects could potentially be dealt with by using Youthful Brewmaster or Baleful Banker. There are several ways to build the copy package.

Finally, Lucentbark needs to be revived consistently. For this purpose, the deck needs healing, and I have included the most obvious choices: Crystal Power (together with Keeper Stalladris, so it can even be played twice!) and Ancient of Lore – both cards restore exactly enough health to revive Lucentbark, which makes them great options. Throw in a Crystallizer, and you can take some damage if you would otherwise have none to heal.

There are also other Lifesteal synergies with Dreamway GuardiansPumpkin Peasant, and Zilliax providing smaller amounts of health gain. These can serve to revive Lucentbark, but also to activate the Battlecry effect of Crystal Stag over multiple turns all the while providing some random Druid spells from Lifeweaver.

As another cute little synergy, I have included one copy of Predatory Instincts in the deck: it will draw either a 4/8 Crystal Stag or a 3/24 Witchwood Grizzly – and if played on turn four, it will allow you to play them on curve on turn five.

There are several ways to make use of Keeper StalladrisCrystal PowerWrath, and Mark of Nature can all benefit from the Keeper’s ability. These can help you with more access to healing, card draw, and Taunt minions.

Overall, Heal Druid can be built with tons of synergies. Almost all the cards in the deck make each other stronger and there are lots of decisions to make on how to make the most out of the opportunities opened by the cards. This is the beauty of the archetype, but it can also be its downfall: when have cute synergies been able to overcome strong on-curve plays in Hearthstone? Whether they succeed or not, all of these small synergies and various plays they open up look like a lot of fun.

Old Guardian

Ville "Old Guardian" Kilkku is a writer and video creator focused on analytic, educational Hearthstone, and building innovative Standard format decks. Youtube: https://www.youtube.com/c/OldGuardian Twitch: https://www.twitch.tv/old_guardian

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  1. AryannaLao20
    April 10, 2019 at 10:09 pm

    I knew this kind of Druid deck was going to happen. Lucentbark would be cancer in the late game. Looking forward to seeing some Heal Druid decks in the upcoming Hearthstone Championship Tour and World Cyber Games.

  2. PakoSlav
    April 8, 2019 at 6:48 am

    I am surprised Potion Vendor is not on the list… I feel it would be better than the Peasant?

    • Old Guardian - Author
      April 8, 2019 at 7:12 am

      I don’t believe I will have enough damaged minions on the board to make good use of Potion Vendor.

      Peasant isn’t that bad actually, I played with it in some Rastakhan era decks and it was undervalued during that era. With a lot of powerful cards moving out and the 3-drop slot being pretty difficult to fill right now, I really look forward to trying it out in the new meta. My main alternative for that slot was another MCT – but that is meta-dependent, could work as a 2-off, but also might end up cut altogether if it lack targets.

  3. Electronick
    April 8, 2019 at 5:59 am

    I will certainly try this deck at some point. My concern is that it looks a bit ‘too fair’ to be tier 1/2.

    I did see Kibler using a token/heal hybrid deck that could work though.

    • Old Guardian - Author
      April 8, 2019 at 6:11 am

      I considered the token approach too, but it seemed to me that tokens are better off without the heal synergies. Hard to say prior to testing, of course.

  4. TheMessenJah
    April 8, 2019 at 4:03 am

    I miss a decent Druid archetype. The taunt druid with tons of armor and the mechatun Druid are cancer decks…

    • Old Guardian - Author
      April 8, 2019 at 7:13 am

      There will be tons of ways to build a Token Druid in Rise of Shadows too, if that’s something you’d consider. I can think of Heal Token, Egg Druid, Treant Token, and Exotic Mountseller Token Druid off the top of my head.

  5. Reeveff7
    April 8, 2019 at 3:54 am

    This kind of deck will definitely keep grindy control decks like CW in check, but raped by aggro.
    So it will be rock sissor paper meta again .

  6. Mhrloc
    April 8, 2019 at 2:58 am

    THIs looks really good, hopefully not to op. I feel like it would have a hard time against spell deck a similar to clone priest, since there aren’t many good targets to hit