Expansions Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Chillblade Champion Charge Lifesteal |
Paladin | Common | Minion | 4 | 3 | 2 | |
|
Chillfallen Baron Battlecry and Deathrattle: Draw a card. |
Death Knight | Common | Minion | 3 | 2 | 2 | |
|
Chillin' Vol'jin Hunter Tourist Battlecry: Choose 2 minions. Swap their stats. |
Priest | Legendary | Minion | 3 | 3 | 3 | |
|
Chillmaw Taunt, Deathrattle: If you're holding a Dragon, deal 3 damage to all minions. |
Neutral | Legendary | Minion | 7 | 6 | 6 | |
|
Chillspine Stegodon Battlecry: Deal 2 damage to two random enemy minions. Kindred: And Freeze them. |
Shaman | Rare | Minion | 4 | 3 | 4 | |
|
Chitinous Plating Gain 4 Armor. At the start of your next turn, gain 4 more. |
Druid | Rare | Spell | 2 | |||
|
Chittering Tunneler Battlecry: Discover a spell. Deal damage to your hero equal to its Cost. |
Warlock | Epic | Minion | 2 | 2 | 2 | |
|
Cho'Gall Battlecry: The next spell you cast this turn costs Health instead of Mana. |
Warlock | Legendary | Minion | 8 | 8 | 8 | |
|
Cho'gall, Twilight Chieftain Taunt, Lifesteal Start of Game: 25% chance to corrupt the game with a random anomaly. |
Neutral | Legendary | Minion | 6 | 6 | 7 | |
|
Chorus Riff Draw a minion. Give it +3/+3. Finale: Play your last Riff. |
Warrior | Rare | Spell | 3 | |||
|
Chromatic Egg Battlecry: Secretly Discover a Dragon to hatch into. Deathrattle: Hatch! |
Neutral | Epic | Minion | 5 | 0 | 3 | |
|
Chromie Deathrattle: Draw another copy of cards you've played this game. |
Neutral | Legendary | Minion | 6 | 4 | 6 | |
|
Chromie, Timehopper Battlecry: Visit a Historical Epoch. Shuffle the others into your deck. |
Mage | Legendary | Minion | 6 | 4 | 4 | |
|
Chronicle Keeper Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. |
Neutral | Common | Minion | 4 | 3 | 6 | |
|
Chrono Boost Draw 2 Protoss cards. Summon a 3/4 Zealot with Charge. |
Druid, Mage, Priest, Rogue | Common | Spell | 5 | |||
|
Chrono Daggers Rewind Throw 3 knives at random enemies that deal 2 damage each. |
Rogue | Rare | Spell | 3 | |||
|
Chrono-Lord Deios Your Battlecries, Deathrattles, Hero Power, and end of turn effects trigger twice. |
Neutral | Legendary | Minion | 7 | 4 | 8 | |
|
Chrono-Lord Epoch Battlecry: Destroy all minion that your opponent played last turn. |
Warrior | Legendary | Enchantment | 6 | |||
|
Chronobreaker Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. |
Priest | Rare | Minion | 5 | 4 | 5 | |
|
Chronochiller You no longer draw a card at the start of your turn. |
Death Knight | Epic | Minion | 4 | 8 | 7 | |
|
Chronogor Battlecry: You draw your 2 highest Cost cards. Your opponent draws your 2 lowest Cost cards. |
Warlock | Legendary | Minion | 6 | 6 | 7 | |
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Chronological Aura At the end of your turn, summon a 3/5 Dragon with Taunt. Last 3 turns. |
Paladin | Common | Spell | 5 | |||
|
Chum Bucket Give all Murlocs in your hand +1/+1. Repeat for each Murloc you control. |
Warlock | Epic | Spell | 2 | |||
|
Ci'Cigi Battlecry, Outcast, and Deathrattle: Get a random first-edition Demon Hunter card (in mint condition). |
Demon Hunter | Legendary | Minion | 4 | 4 | 4 | |
|
Cinderfin Deathrattle: Summon a 2/1 Sizzling Cinder. |
Shaman | Common | Minion | 2 | 1 | 2 | |
|
Cinderstorm Deal 5 damage randomly split among all enemies. |
Mage | Rare | Spell | 3 | |||
|
Cindersword Battlecry: If you're holding a minion with a Dark Gift, gain +3 Attack. |
Rogue | Common | Weapon | 1 | 1 | 2 | |
|
Circadiamancer Battlecry: Add a random 8-Cost minion to your hand. At the start of your turns, reduce its Cost by (1). |
Neutral | Epic | Minion | 3 | 2 | 2 | |
|
Circus Amalgam Taunt This has all minion types. |
Neutral | Common | Minion | 4 | 4 | 5 | |
|
Circus Medic Battlecry: Restore 4 Health. Corrupt: Deal 4 damage instead. |
Neutral | Common | Minion | 4 | 3 | 4 | |
|
City Architect Battlecry: Summon two 0/5 Castle walls with Taunt. |
Neutral | Common | Minion | 6 | 4 | 4 | |
|
City Chief Esho Battlecry: If every minion in your deck shares a minion type, give your other minions +2/+2 (wherever they are). |
Neutral | Legendary | Minion | 6 | 5 | 7 | |
|
City Defenses Summon two 0/6 Security with Taunt. They gain +1 Attack when damaged. |
Warrior | Epic | Spell | 4 | |||
|
City Tax Tradeable Lifesteal. Deal 1 damage to all enemy minions. |
Paladin | Common | Spell | 2 | |||
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Clash of the Colossals Add a random Colossal minion to both players' hands. Yours costs (2) less. |
Warrior | Rare | Spell | 3 | |||
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Class Action Lawyer Battlecry: If your deck has no Neutral cards, set a minion's stats to 1/1. |
Paladin | Rare | Minion | 2 | 2 | 3 | |
|
Claw Machine Rush. Deathrattle: Draw a minion and give it +3/+3. |
Neutral | Common | Minion | 6 | 6 | 3 | |
|
Clawfury Adept Battlecry: Give all other friendly characters +1 Attack this turn. |
Druid | Common | Minion | 2 | 2 | 3 | |
|
Clay Matriarch Miniaturize Taunt. Deathrattle: Summon a 4/4 Whelp with Elusive. |
Priest | Rare | Minion | 6 | 3 | 7 | |
|
Clean the Scene Destroy all minions with 3 or less Attack. Infuse (3): 6 or less. |
Priest | Rare | Spell | 5 | |||
|
Cleansing Lightspawn Lifesteal Battlecry: Deal damage to an enemy minion equal to this minion's Health. |
Priest | Rare | Minion | 4 | 2 | 3 | |
|
Clear Conscience Give a friendly minion +2/+3 and "Only you can target this with spells and Hero Powers." |
Priest | Common | Spell | 3 | |||
|
Clear the Way Sidequest: Summon 3 Rush minions. Reward: Summon a 4/4 Gryphon with Rush. |
Hunter | Rare | Spell | 1 | |||
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Clearance Promoter Deathrattle: Reduce the Cost of two spells in your hand by (1). |
Neutral | Common | Minion | 3 | 3 | 2 | |
|
Cleric of An'she Battlecry: If you've restored Health this turn, Discover a spell from your deck. |
Priest | Common | Minion | 1 | 1 | 2 | |
|
Clever Disguise Add 2 random spells from another class to your hand. |
Rogue | Common | Spell | 2 | |||
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Click-Clocker Divine Shield. Battlecry: Give a random Mech in your hand +1/+1. |
Neutral | Common | Minion | 1 | 1 | 1 | |
|
Cliff Dive Summon 2 minions from your deck and give them Rush. They go back at the end of your turn. |
Demon Hunter, Shaman | Epic | Spell | 7 |