Expansions Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
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Cauldron Elemental Your other Elementals have +2 Attack. |
Neutral | Common | Minion | 8 | 7 | 7 | |
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Caustic Fumes Destroy an enemy minion. Kindred: Deal 2 damage to all minions. |
Warlock | Common | Spell | 4 | |||
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Cavalry Horn Deathrattle: Summon the lowest Cost minions from your hand. |
Paladin | Common | Weapon | 5 | 3 | 2 | |
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Cave Hydra Also damages the minions next to whomever this attacks. |
Hunter | Common | Minion | 3 | 2 | 4 | |
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Cavern Shinyfinder Battlecry: Draw a weapon from your deck. |
Rogue | Common | Minion | 2 | 3 | 1 | |
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Cease to Exist Rewind Silence and destroy a random enemy minion. |
Priest | Common | Spell | 3 | |||
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Celestial Alignment Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1). |
Druid | Epic | Spell | 8 | |||
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Celestial Aura While you have exactly 1 minion in play, its Attack and Health are 10. Lasts 3 turns. |
Paladin | Epic | Spell | 6 | |||
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Celestial Dreamer Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2. |
Druid | Rare | Minion | 3 | 3 | 3 | |
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Celestial Emissary Battlecry: Your next spell this turn has Spell Damage +2. |
Mage | Rare | Minion | 2 | 2 | 1 | |
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Celestial Ink Set After you spend 5 Mana on spells, reduce the cost of a spell in your hand by (5). Lose 1 Durability. |
Mage | Rare | Weapon | 2 | 0 | 2 | |
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Celestial Projectionist Battlecry: Choose a friendly minion. Add a temporary copy of it to your hand. |
Neutral | Rare | Minion | 2 | 3 | 2 | |
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Celestial Shot Deal 3 damage. Your next spell has Spell Damage +2. |
Hunter | Common | Spell | 3 | |||
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Cenarion Hold Your next Choose One card this turn has both effects combined. |
Druid | Epic | Location | 1 | |||
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Cenarion Ward Gain 8 Armor. Summon a random 8-Cost minion. |
Druid | Epic | Spell | 8 | |||
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Cera'thine Fleetrunner |
Rogue | Legendary | Minion | 5 | 5 | 5 | |
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Ceremonial Maul Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost. |
Paladin, Warrior | Epic | Weapon | 3 | 2 | 2 | |
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Chain Lightning (Rank 1) Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 mana.) |
Shaman | Epic | Spell | 2 | |||
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Chained Guardian Rush, Reborn Costs (1) less for each Plague shuffled into the enemy deck this game. |
Death Knight | Epic | Minion | 11 | 8 | 5 | |
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Chalk Artist Battlecry: Draw a minion. Transform it into a random Legendary one (keeping its original stats and Cost). |
Priest | Epic | Minion | 4 | 4 | 3 | |
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Chamber of Viscidus Look at 3 cards in your hand and choose one to discard. Draw two cards. |
Warlock | Rare | Location | 3 | |||
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Chameleos Each turn this is in your hand, transform it into a card your opponent is holding. |
Priest | Legendary | Minion | 1 | 1 | 1 | |
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Champion of Storms After you cast a Nature spell, summon a 4/2 Elemental. Forge: With Rush. |
Shaman | Epic | Minion | 4 | 3 | 5 | |
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Champions of Azeroth Choose Alliance or Horde. Get 2 of their Legendary Champions and reduce their Costs by (2). |
Neutral | Epic | Spell | 4 | |||
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Chaos Creation Deal 6 damage. Summon a random 6-Cost minion. Destroy the bottom 6 cards of your deck. |
Mage, Warlock | Common | Spell | 6 | |||
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Chaos Leech Lifesteal. Deal 3 damage to a minion. Outcast: Deal 5 instead. |
Demon Hunter | Rare | Spell | 3 | |||
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Chaos Strike Give your hero +2 Attack this turn. Draw a card. |
Demon Hunter | Common | Spell | 2 | |||
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Chaotic Consumption Destroy a friendly minion to destroy an enemy minion. |
Warlock | Epic | Spell | 1 | |||
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Chaotic Tendril Battlecry: Cast a random 1-Cost spell. Improve your future Chaotic Tendrils. |
Neutral | Common | Minion | 1 | 1 | 1 | |
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Char Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage. |
Hunter, Warrior | Rare | Spell | 4 | |||
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Charged Call Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!) |
Shaman | Rare | Spell | 3 | |||
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Charged Devilsaur Charge Battlecry: Can't attack heroes this turn. |
Neutral | Epic | Minion | 7 | 7 | 7 | |
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Charged Hammer Deathrattle: Your Hero Power becomes 'Deal 2 damage.' |
Shaman | Epic | Weapon | 3 | 2 | 3 | |
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Charred Chameleon Battlecry: If you've used your Hero Power this turn, give a friendly minion +1/+2 and Rush. |
Druid | Common | Minion | 1 | 1 | 2 | |
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Chatty Bartender At the end of your turn, if you control a Secret, deal 2 damage to all enemies. |
Mage | Common | Minion | 4 | 4 | 4 | |
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Chatty Macaw Battlecry: Repeat the last spell you cast at an enemy (at a random enemy). |
Hunter, Priest, Shaman | Epic | Minion | 3 | 3 | 3 | |
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Cheap Shot Echo Deal 2 damage to a minion. |
Rogue | Common | Spell | 2 | |||
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Cheat Death Secret: When a friendly minion dies, return it to your hand. It costs (2) less. |
Rogue | Common | Spell | 2 | |||
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Cheaty Anklebiter Lifesteal Battlecry: Deal 2 damage. |
Neutral | Common | Minion | 2 | 2 | 1 | |
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Cheaty Snobold After an enemy is Frozen, deal 3 damage to it. |
Shaman | Epic | Minion | 3 | 3 | 4 | |
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Cheesemonger Whenever your opponent casts a spell, add a random spell with the same cost to your hand. |
Neutral | Epic | Minion | 4 | 3 | 6 | |
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Chef Nomi Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals. |
Neutral | Legendary | Minion | 7 | 6 | 6 | |
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Chemical Spill Summon the highest Cost minion from your hand, then deal 5 damage to it. |
Warrior | Epic | Spell | 6 | |||
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Chenvaala After you cast three spells in a turn, summon a 5/5 Elemental. |
Mage | Legendary | Minion | 3 | 2 | 5 | |
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Chia Drake Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell. |
Druid | Rare | Minion | 4 | 2 | 4 | |
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Chief Inspector Battlecry: Destroy all enemy Secrets. |
Neutral | Rare | Minion | 5 | 4 | 6 | |
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Chill-o-matic Magnetic Freeze any character damaged by this minion. |
Mage | Common | Minion | 2 | 2 | 3 | |
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Chill Vibes Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt. |
Shaman | Common | Spell | 3 |