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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Castle Kennels
Give a friendly minion +2 Attack. If it's a Beast, give it Rush.
Hunter Rare Location 2
Cat Trick
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth.
Hunter Rare Spell 2
Catacomb Guard
Lifesteal Battlecry: Deal damage equal to this minion's Attack to an enemy minion.
Paladin Rare Minion 3 1 4
Cathedral of Atonement
Give a minion +2/+1 and draw a card.
Priest Rare Location 3
Celestial Dreamer
Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2.
Druid Rare Minion 3 3 3
Celestial Emissary
Battlecry: Your next spell this turn has Spell Damage +2.
Mage Rare Minion 2 2 1
Celestial Ink Set
After you spend 5 Mana on spells, reduce the cost of a spell in your hand by (5). Lose 1 Durability.
Mage Rare Weapon 2 0 2
Celestial Projectionist
Battlecry: Choose a friendly minion. Add a temporary copy of it to your hand.
Neutral Rare Minion 2 3 2
Chamber of Viscidus
Look at 3 cards in your hand and choose one to discard. Draw two cards.
Warlock Rare Location 3
Chaos Leech
Lifesteal. Deal 3 damage to a minion. Outcast: Deal 5 instead.
Demon Hunter Rare Spell 3
Char
Deal 7 damage to a minion. Give a minion in your hand stats equal to the excess damage.
Hunter, Warrior Rare Spell 4
Charged Call
Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!)
Shaman Rare Spell 3
Chia Drake
Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell.
Druid Rare Minion 4 2 4
Chief Inspector
Battlecry: Destroy all enemy Secrets.
Neutral Rare Minion 5 4 6
Chillspine Stegodon
Battlecry: Deal 2 damage to two random enemy minions. Kindred: And Freeze them.
Shaman Rare Minion 4 3 4
Chitinous Plating
Gain 4 Armor. At the start of your next turn, gain 4 more.
Druid Rare Spell 2
Chopshop Copter
After a friendly Mech dies, add a random Mech to your hand.
Hunter Rare Minion 3 2 4
Chorus Riff
Draw a minion. Give it +3/+3. Finale: Play your last Riff.
Warrior Rare Spell 3
Chrono Daggers
Rewind Throw 3 knives at random enemies that deal 2 damage each.
Rogue Rare Spell 3
Chronobreaker
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions.
Priest Rare Minion 5 4 5
Cinderstorm
Deal 5 damage randomly split among all enemies.
Mage Rare Spell 3
Clash of the Colossals
Add a random Colossal minion to both players' hands. Yours costs (2) less.
Warrior Rare Spell 3
Class Action Lawyer
Battlecry: If your deck has no Neutral cards, set a minion's stats to 1/1.
Paladin Rare Minion 2 2 3
Clay Matriarch
Miniaturize Taunt. Deathrattle: Summon a 4/4 Whelp with Elusive.
Priest Rare Minion 6 3 7
Clean the Scene
Destroy all minions with 3 or less Attack. Infuse (3): 6 or less.
Priest Rare Spell 5
Cleansing Lightspawn
Lifesteal Battlecry: Deal damage to an enemy minion equal to this minion's Health.
Priest Rare Minion 4 2 3
Clear the Way
Sidequest: Summon 3 Rush minions. Reward: Summon a 4/4 Gryphon with Rush.
Hunter Rare Spell 1
Cleric of Scales
Battlecry: If you're holding a Dragon, Discover a spell from your deck.
Priest Rare Minion 1 1 1
Clockwork Goblin
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage.
Warrior Rare Minion 3 3 3
Cloud Serpent
Battlecry: Get a copy of another Elemental or Dragon in your hand.
Neutral Rare Minion 3 3 3
Clumsy Steward
After ANY card is drawn, make it Temporary.
Neutral Rare Minion 3 2 4
Cobalt Guardian
Whenever you summon a Mech, gain Divine Shield.
Paladin Rare Minion 5 6 3
Cobalt Spellkin
Battlecry: Add two 1-Cost spells from your class to your hand.
Neutral Rare Minion 5 3 5
Coerce
Destroy a damaged minion. Combo: Destroy any minion.
Rogue, Warrior Rare Spell 3
Coffin Crasher
Deathrattle: Summon a Deathrattle minion from your hand.
Priest Rare Minion 6 6 5
Coilfang Constrictor
Battlecry: Look at 3 cards in your opponent's hand and choose one. It can't be played next turn.
Neutral Rare Minion 4 5 4
Coilfang Warlord
Rush Deathrattle: Summon a 5/9 Warlord with Taunt.
Demon Hunter Rare Minion 8 9 5
Cold Feet
Enemy minions cost (5) more next turn.
Death Knight, Paladin Rare Spell 2
Cold Storage
Freeze a minion. Add a copy of it to your hand.
Shaman Rare Spell 1
Coldlight Oracle
Battlecry: Each player draws 2 cards.
Neutral Rare Minion 3 2 2
Coldlight Seer
Battlecry: Give your other Murlocs +2 Health.
Neutral Rare Minion 3 2 3
Coliseum Manager
Inspire: Return this minion to your hand.
Neutral Rare Minion 3 2 5
Collateral Damage
Deal 6 damage to three random enemy minions. Excess damage hits the enemy hero.
Hunter Rare Spell 8
Colossus
Battlecry: Deal 1 damage to all enemies, twice. (Improved by Protoss spells you cast this game!)
Mage Rare Minion 12 9 4
Command of Neptulon
Summon two 5/4 Elementals with Rush. Overload: (1)
Shaman Rare Spell 5
Commanding Shout
Your minions can't be reduced below 1 Health this turn. Draw a card.
Warrior Rare Spell 2
Commencement
Summon a minion from your deck. Give it Taunt and Divine Shield.
Paladin, Warrior Rare Spell 7
Competitive Spirit
Secret: When your turn starts, give your minions +1/+1.
Paladin Rare Spell 1