Coilfang Warlord

Coilfang Warlord

Coilfang Warlord is an 8 Mana Cost Rare Demon Hunter Minion card from the Ashes of Outland set!

Card Text

Rush
Deathrattle: Summon a
5/9 Warlord with Taunt.

Flavor Text

Prepare for the staunch conch launch!

Type
Minion
Rarity
Rare
Set
Ashes of Outland
Class
Demon Hunter
Cost
8
Attack
9
Health
5
Minion Type
Mechanics
Deathrattle, Rush, Summon, Taunt
Artist
Kagi
Collectible
Yes

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17 Comments

  1. Scarecrow72

    This is just so fucking broken lol, 5 stars

  2. spectratr

    this class will be overwhelming.

  3. LegendaryBot

    Whut!?!??! they reveal a elemental pack-filler, and the add a minion with better keywords AND a better statline!?!?? And it costs 2 less?!?!? this looks like one of the better demon hunter cards from this set. i'd say 5/5 but seem more of a control demon hunter card, and I don't know if that will make the cut, but from what i've been seeing up until now, it'll probably make it. :)

  4. spectratr

    almost every demon hunter card is op op. what are they thinking? already i can see its tier 1 class. win rate probably %87.

    1. RobertMalone

      The thing is, a deck just mashed up of all these OP cards won't be good. They are printing excellent DH cards for various archetypes; this goes in control, while others like imprisoned antaen go in aggro. It won't be as oppressive as you think, but it still might be tier 1.

  5. Branock

    DH is not even in hearthstone and its already OP . The new meta will be like galakron shaman 3 months ago

  6. benoitballs

    This card in like almost any other class is good, and it's good in a vacuum; but DH does not want to be playing 8 drops. DH wants to be playing Skull of Guldan, and drawing 8 drops prevents you from Outcasting it. It's amazing for midrange, good enough in some control decks, but DH I don't think will play either of those decks given how aggressive its card pool and hero power are.

    I don't see this card seeing a lot of play. Skull of Guldan is--when Outcasted--something ranging from effectively (-4) to 2 mana, draw 3 cards (depends on how much of a discount you get). Limiting your ability to have insane, meta-breaking tempo turns like that.

    Cool, strong card-- 2/5 in DH.

  7. Thraben

    This is 14/14 in stats and can kill something big and then stick to the board as a huge taunt? What are they thinking... Though I am glad DH gets some more control supports so all its card don't exist to make one super broken aggro deck.

    This card alone might be the reason you pick DH in arena.

    1. RobertMalone

      That 6/7 card with the avenging wrath at the end of your turn also makes DH bonkers in arena. Not to mention the disgusting imprisoned cards.

  8. 808mafiabruh

    Blizzard team 5: the class identity of Demon hunter will be aggro, in your face and swarm with small minions type.

    Also Blizzard team 5: let’s print out control and midrange cards for demon hunter this expansion.
    :/...

    1. Lluadian

      I don't see much for control cards though. Aggro is about pushing dmg quickly control is for stalling to late game. This is more what you would play as a removal card to get a taunt out the way and guard your weaker attacking minions. Just like the deal 6 dmg randomly is more about pressing for dmg than clearing minions.

      Overall demon Hunter does need some powerful cards to make up for fact that they will only have a token basic set, this expansion, and a small initiate set of class cards. While the other classes can pull from 4 expansions a basic set and a classic set.

      The power of demon Hunter cards will likely level out as we get more expansions.

      Though I am curious how demon Hunter would appear with odd or even deck. I'm guessing it would make a +2 attack and a 0 cost hero power.

  9. PitLord

    Wow, amani war bear see some play, and this for 1 mana more it's so much better, it's basically a 5/9 taunt kill almost every minion in the worst case scenario, and in the best the 9/5 is still alive because you kill a minion with less then 5 attack.

  10. droqqa

    I'm not as high on this card as most - it's super conditional as to when it's good. If the opponent doesn't have a 5 attack minion on board, you don't get the taunt right away. And if this doesn't die the turn its played, it's very bad.

    I dunno, 8 is a lot of mana. This only goes in control lists, and even then, only as a 1-of I think.

    1. RobertMalone

      If your opponent doesn't even have a 5 attack minion on the board by turn eight, you likely are winning anyway. This card shines when you are behind, however, because it's basically a furious ettin with battlecry: destroy a minion for only 1 extra mana. This is kind of like the twin tyrant card as well, except much better because the body actually has taunt. Your logic that "8 is a lot of mana" is true, but when the card is fast and has taunt, you can definitely afford to play it.

  11. Lluadian

    Well they have to give demon Hunter some kind of single target removal so it gets a minion with rush. Not to big an issue by the time it's played most classes can play their own removal card and for some it's a lot cheaper.

  12. EksSkellybur

    This has got to be one of the more annoying minions out there. Especially because it's trying to catch some Walking Fountain Vibes. 5 Stars.

  13. TardisGreen

    If opponent has a bunch of small minions on (say a Druid who just played the Forest Aid), this card does NOTHING. That alone makes it unplayable.

Comments are closed.