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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Saboteur
Battlecry: Your opponent's Hero Power costs (5) more next turn.
Neutral Rare Minion 3 4 3
Sacrificial Imp
Deathrattle: If it's your turn, summon a 6/6 Imp with Taunt.
Rogue, Warlock Rare Minion 3 1 6
Saddlemaster
After you play a Beast, add a random Beast to your hand.
Hunter Rare Minion 3 3 4
Safety Expert
Rush. Deathrattle: Shuffle three Bombs into your opponent's deck.
Warrior Rare Minion 10 8 8
Safety Inspector
Battlecry: Shuffle the lowest-Cost card from your hand into your deck. Draw a card.
Neutral Rare Minion 1 1 3
Sahket Sapper
Deathrattle: Return a random enemy minion to your opponent's hand.
Rogue Rare Minion 4 4 4
Salhet's Pride
Deathrattle: Draw two 1-Health minions from your deck.
Paladin Rare Minion 3 3 1
Sanctum Chandler
After you cast a Fire spell, draw a spell.
Mage Rare Minion 5 4 5
Sandbox Scoundrel
Miniaturize Battlecry: Your next card this turn costs (2) less.
Rogue Rare Minion 5 4 3
Sandfury Aura
Your minions' end of turn effects trigger twice. Lasts 3 turns.
Paladin Rare Spell 3
Sanguine Depths
Deal 1 damage to a minion and give it +2 Attack.
Warrior Rare Location 1
Sanguine Infestation
Draw 2 cards. Summon two 0/2 Leeches.
Death Knight Rare Spell 5
Sanguine Soldier
Divine Shield Battlecry: Deal 2 damage to your hero.
Paladin Rare Minion 1 2 1
Saronite Chain Gang
Taunt Battlecry: Summon a Saronite Chain Gang.
Neutral Rare Minion 4 2 3
Saronite Shambler
Battlecry: If you've cast 5 ore more spells this game, give your hero +4 Attack this turn.
Demon Hunter Rare Minion 2 2 3
Sauna Regular
Taunt Costs (1) less for each time your hero has taken damage on your turn.
Demon Hunter, Priest Rare Minion 5 5 5
Savage Combatant
Inspire: Give your hero +2 Attack this turn.
Druid Rare Minion 4 5 4
Savage Ymirjar
Rush Battlecry: Discard 2 cards.
Warlock Rare Minion 5 7 7
Savagery
Deal damage equal to your hero's Attack to a minion.
Druid Rare Spell 1
Savannah Highmane
Deathrattle: Summon two 2/2 Hyenas.
Hunter Rare Minion 6 7 5
Savory Deviate Delight
Transform a minion in both players' hand into a Pirate or Stealth minion.
Rogue Rare Spell 1
Scale Replica
Draw your lowest and highest Cost Dragon.
Priest Rare Spell 2
Scalelord
Battlecry: Give your Murlocs Divine Shield.
Paladin Rare Minion 5 5 6
Scaleworm
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush.
Neutral Rare Minion 4 4 4
Scarlet Purifier
Battlecry: Deal 2 damage to all minions with Deathrattle.
Paladin Rare Minion 3 4 3
Scarlet Subjugator
Battlecry: Give an enemy minion -2 Attack until your next turn.
Priest Rare Minion 1 2 1
Scavenging Flytrap
After a minion died, gain its Attack.
Neutral Rare Minion 7 2 7
Schism
Shatter Give a friendly minion +2/+3 and Elusive. Summon a copy of it.
Priest Rare Spell 4
Scorch
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1).
Mage Rare Spell 4
Scorching Ravager
Battlecry: Herald Ragnaros. Give the Soldier Rush.
Warrior Rare Minion 4 4 3
Scorching Winds
Deal 3 damage. Discard a random Fire spell to deal 3 more.
Mage Rare Spell 3
Scorp-o-matic
Battlecry: Destroy a minion with 1 or less Attack.
Neutral Rare Minion 2 1 2
Scrap Golem
Taunt. Deathrattle: Gain Armor equal to this minion's Attack.
Warrior Rare Minion 5 4 5
Scrap Shot
Deal 3 damage. Give a random Beast in your hand +3/+3.
Hunter Rare Spell 4
Scrapyard Colossus
Taunt. Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Neutral Rare Minion 10 7 7
Screwjank Clunker
Battlecry: Give a friendly Mech +2/+2.
Warrior Rare Minion 4 2 5
Scribbling Stenographer
Rush. Costs (1) less for each card you've played this turn.
Rogue Rare Minion 6 4 4
SCV
Battlecry: Your next Starship launch costs (2) less.
Paladin, Shaman, Warrior Rare Minion 1 1 3
Seadevil Stinger
Battlecry: The next Murloc you play this turn costs Health instead of Mana.
Warlock Rare Minion 4 4 2
Seafloor Gateway
Draw a Mech. Reduce the Cost of Mechs in your hand by (1).
Mage Rare Spell 3
Seal Fate
Deal 3 damage to an undamaged character. Invoke Galakrond.
Rogue Rare Spell 3
Second-Rate Bruiser
Taunt. Costs (2) less if your opponent has at least three minions.
Neutral Rare Minion 5 4 5
Secretkeeper
Whenever a Secret is played, gain +1/+1.
Neutral Rare Minion 1 1 2
Security Rover
Whenever this minion takes damage, summon a 2/3 Mech with Taunt.
Warrior Rare Minion 6 2 6
Seeds of Destruction
Shuffle four Rifts into your deck. They summon a 3/3 Dread Imp when drawn.
Warlock Rare Spell 2
Seeping Oozeling
Battlecry: Gain the Deathrattle of a random minion in your deck.
Hunter Rare Minion 6 5 4
Seismopod
Taunt, Elusive Deathrattle: Give all minions in your hand and deck +3/+3.
Druid Rare Minion 9 9 9
Selective Breeder
Battlecry: Discover a copy of a Beast in your deck.
Hunter Rare Minion 2 1 3