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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Anodized Robo Cub
Taunt. Choose One - +1 Attack; or +1 Health.
Druid Common Minion 2 2 2
Anonymous Informant
Battlecry: The next Secret you play costs (0).
Neutral Common Minion 2 2 3
Antique Healbot
Battlecry: Restore 8 Health to your hero.
Neutral Common Minion 5 3 3
Anub'ar Ambusher
Deathrattle: Return a friendly minion to your hand.
Rogue Common Minion 4 5 5
Anubisath Sentinel
Deathrattle: Give a random friendly minion +3/+3.
Neutral Common Minion 5 4 4
Anubisath Warbringer
Deathrattle: Give all minions in your hand +3/+3.
Neutral Common Minion 9 9 6
Apotheosis
Give a minion +2/+3 and Lifesteal.
Priest Common Spell 3
Aqua Archivist
Battlecry: The next Elemental you play costs (2) less.
Mage Common Minion 2 2 2
Aranasi Broodmother
Taunt When you draw this card, restore 4 Health to your hero.
Warlock Common Minion 6 4 6
Arathi Weaponsmith
Battlecry: Equip a 2/2 weapon.
Warrior Common Minion 4 3 3
Arcane Amplifier
Your Hero Power deals 2 extra damage.
Mage Common Minion 3 2 5
Arcane Anomaly
After you cast a spell, give this minion +1 Health.
Neutral Common Minion 1 2 1
Arcane Artificer
Whenever you cast a spell, gain Armor equal to its Cost.
Mage Common Minion 1 1 3
Arcane Bolt
Deal 2 damage. Manathirst (8): Deal 3 damage instead.
Mage Common Spell 1
Arcane Intellect
Draw 2 cards.
Mage Common Spell 3
Arcane Servant
Neutral Common Minion 2 2 3
Arcane Wyrm
Battlecry: Add an Arcane Bolt to your hand.
Mage Common Minion 1 1 2
Arcanologist
Battlecry: Draw a Secret.
Mage Common Minion 2 2 3
Arcanosaur
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Mage Common Minion 6 3 3
Arcanosmith
Battlecry: Summon a 0/5 minion with Taunt.
Neutral Common Minion 4 3 2
Arena Fanatic
Battlecry: Give all minions in your hand +1/+1.
Neutral Common Minion 4 2 3
Arena Treasure Chest
Deathrattle: Draw 2 cards.
Neutral Common Minion 4 0 4
Argent Horserider
Divine Shield Charge
Neutral Common Minion 3 2 1
Argent Protector
Battlecry: Give a friendly minion Divine Shield.
Paladin Common Minion 2 3 2
Argent Squire
Divine Shield
Neutral Common Minion 1 1 1
Argunite Golem
Has +1 Attack for each card you've drawn this turn.
Demon Hunter Common Minion 3 1 5
Arid Stormer
Battlecry: If you played an Elemental last turn, gain Rush and Windfury.
Shaman Common Minion 3 2 5
Armored Goon
Whenever your hero attacks, gain 5 Armor.
Warrior Common Minion 6 6 7
Arms Dealer
After you summon an Undead, give it +1 Attack.
Neutral Common Minion 1 1 2
Army of the Dead
Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush.
Death Knight Common Spell 5
Arrow Smith
After you cast a spell, deal 1 damage to the lowest Health enemy.
Hunter Common Minion 2 2 3
Arson Accusation
Choose a minion. Destroy it after your hero takes damage.
Warlock Common Spell 2
Ashtongue Battlelord
Taunt Lifesteal
Demon Hunter Common Minion 4 3 5
Asphyxiate
Destroy the highest Attack enemy minion.
Death Knight Common Spell 3
Assassinate
Destroy an enemy minion.
Rogue Common Spell 4
Astral Serpent
At the end of your turn, if this didn't Attack, draw 2 cards.
Paladin Common Minion 4 3 3
Athletic Studies
DiscoverRush minion. Your next one costs (1) less.
Warrior Common Spell 1
Attorney-at-Maw
Choose One Silence a minion; or Give a minion Immune this turn.
Druid Common Minion 2 1 3
Audio Medic
Rush Finale: Gain Lifesteal.
Neutral Common Minion 2 2 3
Audio Splitter
Deathrattle: Copy the highest Cost spell in your hand.
Mage Common Minion 2 3 2
Autodefense Matrix
Secret: When one of your minions is attacked, give it Divine Shield.
Paladin Common Spell 1
Avenge
Secret: When one of your minions dies, give a friendly minion +3/+2.
Paladin Common Spell 1
Awaken!
Invoke Galakrond. Deal 1 damage to all minions.
Warrior Common Spell 3
Awakening Tremors
Get three 3/1 Worms. They cost (1).
Hunter Common Spell 1
Axe Berserker
Rush. Honorable Kill: Draw a weapon.
Warrior Common Minion 4 3 5
Axe Flinger
Whenever this minion takes damage, deal 2 damage to the enemy hero.
Warrior Common Minion 4 2 6
Azsharan Gardens
Give all minions in your hand +1/+1. Put a 'Sunken Gardens' on the bottom of your deck.
Druid Common Spell 1
Azsharan Saber
Rush. Deathrattle: Put a 'Sunken Saber' on the bottom of your deck.
Hunter Common Minion 4 4 3