Elemental Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Hallazeal the Ascended Spell Damage +1 Your spells have Lifesteal. |
Shaman | Legendary | Minion | 5 | 4 | 6 | |
|
Hidden Gem Stealth At the end of your turn, restore 2 Health to all friendly characters. |
Priest, Rogue | Common | Minion | 2 | 2 | 2 | |
|
Hot Spring Guardian Taunt Battlecry: Restore 3 Health. |
Shaman | Common | Minion | 3 | 2 | 4 | |
|
Ice Rager |
Neutral | Common | Minion | 3 | 5 | 2 | |
|
Ice Revenant Whenever you cast a Frost spell, gain +2/+2. |
Neutral | Common | Minion | 4 | 4 | 5 | |
|
Ice Walker Your Hero Power also Freezes the target. |
Mage | Rare | Minion | 2 | 1 | 3 | |
|
Igneous Elemental Deathrattle: Add two 1/2 Flame Elementals to your hand. |
Neutral | Common | Minion | 3 | 3 | 3 | |
|
Igneous Lavagorger Taunt Battlecry: Dredge. Gain Armor equal to its cost. |
Warrior | Common | Minion | 4 | 3 | 5 | |
|
Imprisoned Phoenix Dormant for 2 turns. Spell Damage +2 |
Mage, Shaman | Common | Minion | 2 | 2 | 3 | |
|
Incindius At the end of your turn, upgrade your Eruptions. Battlecry: Shuffle 5 Eruptions into your deck. |
Neutral | Legendary | Minion | 7 | 2 | 10 | |
|
Inferno Herald After you cast a Fire spell, get a random Elemental and reduce its Cost by (3). |
Mage | Common | Minion | 4 | 3 | 6 | |
|
Iridescent Gyreworm Deathrattle: Give each of your minions a random bonus effect. |
Neutral | Epic | Minion | 3 | 4 | 3 | |
|
Jade Spirit Battlecry: Summon a Jade Golem. |
Druid, Rogue, Shaman | Common | Minion | 4 | 3 | 3 | |
|
Kalimos, Primal Lord Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. |
Shaman | Legendary | Minion | 7 | 7 | 7 | |
|
Kindling Elemental Battlecry: The next Elemental you play costs (1) less. |
Neutral | Common | Minion | 1 | 1 | 2 | |
|
Lamplighter Battlecry: If you played an Elemental last turn, deal 4 damage. |
Neutral | Common | Minion | 4 | 4 | 4 | |
|
Leyline Manipulator Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). |
Mage | Rare | Minion | 4 | 4 | 5 | |
|
Lightray Taunt Costs (1) less for each Paladin card you've played this game. |
Paladin | Common | Minion | 9 | 5 | 5 | |
|
Lightshower Elemental Taunt Deathrattle: Restore 8 Health to all friendly characters. |
Priest | Rare | Minion | 6 | 6 | 6 | |
|
Lightspawn This minion's Attack is always equal to its Health. |
Priest | Common | Minion | 3 | 0 | 4 | |
|
Lightsteed your healing effects also give affected minions +2 Health. |
Priest | Rare | Minion | 4 | 3 | 6 | |
|
Lilypad Lurker Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt. |
Shaman | Epic | Minion | 5 | 5 | 6 | |
|
Living Dragonbreath Your minions can't be Frozen. |
Neutral | Common | Minion | 3 | 3 | 4 | |
|
Living Flame Deathrattle: Draw a Fire spell. |
Neutral | Common | Minion | 2 | 3 | 2 | |
|
Living Garden Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1). |
Shaman | Rare | Minion | 3 | 2 | 4 | |
|
Living Horizon Taunt, Divine Shield Costs (1) less for each other card in your hand. |
Paladin | Epic | Minion | 10 | 4 | 6 | |
|
Living Prairie Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush. |
Shaman | Common | Minion | 5 | 5 | 4 | |
|
Lokholar the Ice Lord Rush, Windfury Costs (5) less if you have 15 Health or less. |
Neutral | Legendary | Minion | 10 | 8 | 8 | |
|
Luminous Geode After a friendly minion is healed, give it +2 Attack. |
Priest | Common | Minion | 2 | 1 | 4 | |
|
Lyra the Sunshard Whenever you cast a spell, add a random Priest spell to your hand. |
Priest | Legendary | Minion | 4 | 3 | 5 | |
|
Magma Hound Rush. After this attack a minion and survives, deal this minion's Attack damage split among all enemies. |
Hunter | Rare | Minion | 8 | 5 | 8 | |
|
Magma Rager |
Neutral | Free | Minion | 3 | 5 | 1 | |
|
Mana Cyclone Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. |
Mage | Epic | Minion | 2 | 2 | 2 | |
|
Mana Geode Overheal: Summon a 2/2 Crystal. |
Priest | Epic | Minion | 2 | 2 | 3 | |
|
Mana Giant Costs (1) less for each card you've played this game that didn't start in your deck. |
Mage | Epic | Minion | 8 | 8 | 8 | |
|
Mana Reservoir Spell Damage +1 |
Neutral | Common | Minion | 2 | 0 | 6 | |
|
Manifested Timeways Battlecry: If you control an Aura, deal 3 damage to all enemies. |
Paladin | Rare | Minion | 4 | 3 | 3 | |
|
Mantle Shaper Costs (1) less for each spell you've cast while holding this. |
Hunter, Mage | Common | Minion | 5 | 5 | 5 | |
|
Marshspawn Battlecry: If you cast a spell last turn, Discover a spell. |
Shaman | Common | Minion | 3 | 3 | 4 | |
|
Mechanized Magma Whenever you play a Fire spell, gain stats equal to its Cost. |
Shaman | Common | Minion | 4 | 2 | 5 | |
|
Melted Maker After you Forge a card, get a copy of it. |
Neutral | Common | Minion | 3 | 3 | 3 | |
|
Meltemental Taunt This is permanently Frozen. |
Death Knight, Shaman | Common | Minion | 3 | 3 | 8 | |
|
Menacing Nimbus Battlecry: Add a random Elemental to your hand. |
Shaman | Common | Minion | 2 | 2 | 3 | |
|
Mes'Adune the Fractured Battlecry: Draw an Elemental. Split it into two halves. |
Mage | Legendary | Minion | 5 | 6 | 5 | |
|
Minecart Cruiser Rush, Overload: (2) Battlecry: If you've played an Elemental last turn, don't Overload. |
Shaman | Rare | Minion | 3 | 4 | 5 | |
|
Mirrex, the Crystalline While in your hand, this is a 3/4 copy of the last minion your opponent played. |
Rogue | Legendary | Minion | 3 | 3 | 4 | |
|
Molten Giant Costs (1) less for each damage your hero has taken. |
Neutral | Epic | Minion | 20 | 8 | 8 | |
|
Moonstone Mauler Battlecry: Shuffle 3 Asteroids into your deck that deal 2 damage to a random enemy when drawn. |
Neutral | Common | Minion | 2 | 2 | 2 |