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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Hallazeal the Ascended
Spell Damage +1 Your spells have Lifesteal.
Shaman Legendary Minion 5 4 6
Hidden Gem
Stealth At the end of your turn, restore 2 Health to all friendly characters.
Priest, Rogue Common Minion 2 2 2
Hot Spring Guardian
Taunt Battlecry: Restore 3 Health.
Shaman Common Minion 3 2 4
Ice Rager
Neutral Common Minion 3 5 2
Ice Revenant
Whenever you cast a Frost spell, gain +2/+2.
Neutral Common Minion 4 4 5
Ice Walker
Your Hero Power also Freezes the target.
Mage Rare Minion 2 1 3
Igneous Elemental
Deathrattle: Add two 1/2 Flame Elementals to your hand.
Neutral Common Minion 3 3 3
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Incindius
At the end of your turn, upgrade your Eruptions. Battlecry: Shuffle 5 Eruptions into your deck.
Neutral Legendary Minion 7 2 10
Inferno Herald
After you cast a Fire spell, get a random Elemental and reduce its Cost by (3).
Mage Common Minion 4 3 6
Iridescent Gyreworm
Deathrattle: Give each of your minions a random bonus effect.
Neutral Epic Minion 3 4 3
Jade Spirit
Battlecry: Summon a Jade Golem.
Druid, Rogue, Shaman Common Minion 4 3 3
Kalimos, Primal Lord
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Shaman Legendary Minion 7 7 7
Kindling Elemental
Battlecry: The next Elemental you play costs (1) less.
Neutral Common Minion 1 1 2
Lamplighter
Battlecry: If you played an Elemental last turn, deal 4 damage.
Neutral Common Minion 4 4 4
Leyline Manipulator
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2).
Mage Rare Minion 4 4 5
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Lightshower Elemental
Taunt Deathrattle: Restore 8 Health to all friendly characters.
Priest Rare Minion 6 6 6
Lightspawn
This minion's Attack is always equal to its Health.
Priest Common Minion 3 0 4
Lightsteed
your healing effects also give affected minions +2 Health.
Priest Rare Minion 4 3 6
Lilypad Lurker
Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Shaman Epic Minion 5 5 6
Living Dragonbreath
Your minions can't be Frozen.
Neutral Common Minion 3 3 4
Living Flame
Deathrattle: Draw a Fire spell.
Neutral Common Minion 2 3 2
Living Garden
Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1).
Shaman Rare Minion 3 2 4
Living Horizon
Taunt, Divine Shield Costs (1) less for each other card in your hand.
Paladin Epic Minion 10 4 6
Living Prairie
Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush.
Shaman Common Minion 5 5 4
Lokholar the Ice Lord
Rush, Windfury Costs (5) less if you have 15 Health or less.
Neutral Legendary Minion 10 8 8
Luminous Geode
After a friendly minion is healed, give it +2 Attack.
Priest Common Minion 2 1 4
Lyra the Sunshard
Whenever you cast a spell, add a random Priest spell to your hand.
Priest Legendary Minion 4 3 5
Magma Hound
Rush. After this attack a minion and survives, deal this minion's Attack damage split among all enemies.
Hunter Rare Minion 8 5 8
Magma Rager
Neutral Free Minion 3 5 1
Mana Cyclone
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.
Mage Epic Minion 2 2 2
Mana Geode
Overheal: Summon a 2/2 Crystal.
Priest Epic Minion 2 2 3
Mana Giant
Costs (1) less for each card you've played this game that didn't start in your deck.
Mage Epic Minion 8 8 8
Mana Reservoir
Spell Damage +1
Neutral Common Minion 2 0 6
Manifested Timeways
Battlecry: If you control an Aura, deal 3 damage to all enemies.
Paladin Rare Minion 4 3 3
Mantle Shaper
Costs (1) less for each spell you've cast while holding this.
Hunter, Mage Common Minion 5 5 5
Marshspawn
Battlecry: If you cast a spell last turn, Discover a spell.
Shaman Common Minion 3 3 4
Mechanized Magma
Whenever you play a Fire spell, gain stats equal to its Cost.
Shaman Common Minion 4 2 5
Melted Maker
After you Forge a card, get a copy of it.
Neutral Common Minion 3 3 3
Meltemental
Taunt This is permanently Frozen.
Death Knight, Shaman Common Minion 3 3 8
Menacing Nimbus
Battlecry: Add a random Elemental to your hand.
Shaman Common Minion 2 2 3
Mes'Adune the Fractured
Battlecry: Draw an Elemental. Split it into two halves.
Mage Legendary Minion 5 6 5
Minecart Cruiser
Rush, Overload: (2) Battlecry: If you've played an Elemental last turn, don't Overload.
Shaman Rare Minion 3 4 5
Mirrex, the Crystalline
While in your hand, this is a 3/4 copy of the last minion your opponent played.
Rogue Legendary Minion 3 3 4
Molten Giant
Costs (1) less for each damage your hero has taken.
Neutral Epic Minion 20 8 8
Moonstone Mauler
Battlecry: Shuffle 3 Asteroids into your deck that deal 2 damage to a random enemy when drawn.
Neutral Common Minion 2 2 2