Summon Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Adorable Infestation Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. |
Druid, Hunter | Common | Spell | 1 | |||
Air Raid Twinspell Summon two 1/1 Silver Hand Recruits with Taunt. |
Paladin | Rare | Spell | 2 | |||
All Fel Breaks Loose Summon a friendly Demon that died this game. Infuse (3 Demons): Summon three instead. |
Demon Hunter | Common | Spell | 5 | |||
Ambush Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous. |
Rogue | Rare | Spell | 2 | |||
Amulet of Undying Tradeable Resurrect 1 friendly Deathrattle minion. (Upgrades when Traded!) |
Priest | Common | Spell | 3 | |||
Animal Companion Summon a random Beast Companion. |
Hunter | Free | Spell | 3 | |||
Animate Dead Resurrect a friendly minion that costs (3) or less. |
Priest | Rare | Spell | 1 | |||
Apexis Blast Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. |
Mage | Epic | Spell | 5 | |||
Arbor Up Summon two 2/2 Treants. Give your minions +2/+1. |
Druid | Rare | Spell | 5 | |||
Arcane Defenders Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers." |
Mage | Rare | Spell | 8 | |||
Arcane Overflow Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage. |
Mage | Rare | Spell | 5 | |||
Army of the Dead Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush. |
Death Knight | Common | Spell | 5 | |||
Auspicious Spirits Summon a random 4-Cost minion. Corrupt: Summon a 7-Cost minion instead. |
Priest | Rare | Spell | 4 | |||
Azsharan Ritual Silence a minion and summon a copy of it. Put 'Sunken Ritual' on the bottom of your deck. |
Priest | Rare | Spell | 4 | |||
Azsharan Vessel Summon two 3/3 Pirates with Stealth. Put a 'Sunken Vessel' on the bottom of your deck. |
Rogue | Epic | Spell | 5 | |||
Baited Arrow Deal 3 damage. Overkill: Summon a 5/5 Devilsaur. |
Hunter | Common | Spell | 5 | |||
Ball of Spiders Summon three 1/1 Webspinners with "Deathrattle: Get a random Beast." |
Hunter | Rare | Spell | 3 | |||
Bane of Doom Deal 3 damage to a character. If that kills it, summon a random Demon. |
Warlock | Epic | Spell | 5 | |||
Barrel of Monkeys Summon a 1/4 Monkey with Taunt. (3 Monkeys left!) |
Hunter | Rare | Spell | 2 | |||
Barricade Summon a 2/4 Guard with Taunt. If it's your only minion, summon another. |
Paladin, Warrior | Common | Spell | 4 | |||
Bear Trap Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. |
Hunter | Common | Spell | 2 | |||
BEEEES!!! Choose a minion. Summon four 1/1 Bees that attack it. |
Druid | Common | Spell | 3 | |||
Beetlemancy Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt. |
Druid | Rare | Spell | 5 | |||
Beneath the Grounds Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. |
Rogue | Epic | Spell | 3 | |||
Best in Shell Tradeable Summon two 2/7 Turtles with Taunt. |
Druid | Common | Spell | 6 | |||
Big Bad Voodoo Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." |
Shaman | Epic | Spell | 2 | |||
Big Dreams Summon the highest Cost Beast from your hand. It goes Dormant for 2 turns. |
Hunter | Rare | Spell | 5 | |||
Blast from the Past Get 2 Spare Parts. Summon two 1/1 Boom Bots. Shuffle a Bomb into your opponent's deck. |
Warrior | Common | Spell | 4 | |||
Blood in the Water Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush. |
Rogue | Common | Spell | 6 | |||
Blood To Ichor Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. |
Warrior | Rare | Spell | 1 | |||
Bomb Toss Deal 2 damage. Summon a 0/2 Goblin Bomb. |
Hunter | Common | Spell | 2 | |||
Boogie Down Summon two 1-Cost minions from your deck. Finale: Summon another. |
Paladin | Common | Spell | 4 | |||
Boon of the Ascended Give a minion +2 Health. Summon a Kyrian with its stats and Taunt. |
Priest | Epic | Spell | 4 | |||
Breakdance Return a friendly minion to your hand. Summon a Dancer with its stats and Rush. |
Rogue | Epic | Spell | 1 | |||
Bridge Riff Summon a 3/4 Rocker with Taunt and a 4/3 with Rush. Finale: Play your last Riff. |
Warrior | Epic | Spell | 5 | |||
Build a Snowman Summon a 3/3 Snowman that Freezes. Add "Build a Snowbrute" to your hand. |
Mage | Rare | Spell | 3 | |||
Burden of Pride Summon three 1/3 Jailers with Taunt. If you have 20 or less Health, give them +1/+1. |
Warrior | Epic | Spell | 4 | |||
Cactus Construct Discover a 2-Cost minion. Summon a 1/1 copy of it. |
Druid | Rare | Spell | 1 | |||
Call in the Finishers Summon four 1/1 Murlocs. |
Shaman | Common | Spell | 3 | |||
Call of the Wild Summon all three Animal Companions. |
Hunter | Epic | Spell | 8 | |||
Call to the Stand Your opponent summons a random minion from their hand. |
Warrior | Common | Spell | 1 | |||
Camouflage Mount Give a minion +3/+3 and a random bonus effect. When it dies, summon a Chameleon. |
Hunter | Rare | Spell | 4 | |||
Cat Trick Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth. |
Hunter | Rare | Spell | 2 | |||
Cenarion Ward Gain 8 Armor. Summon a random 8-Cost minion. |
Druid | Epic | Spell | 8 | |||
Chaos Creation Deal 5 damage. Summon a random 5-Cost minion. Destroy the bottom 5 cards of your deck. |
Mage, Warlock | Common | Spell | 6 | |||
Charged Call Discover a 1-Cost minion and summon it. (Upgrades for each Overload card you played this game!) |
Shaman | Rare | Spell | 3 | |||
Chemical Spill Summon the highest Cost minion from your hand, then deal 5 damage to it. |
Warrior | Epic | Spell | 5 | |||
Chill Vibes Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt. |
Shaman | Common | Spell | 3 |