Can’t be attacked or targeted until it deals damage.

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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Shellshifter
Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt.
Druid Rare Minion 4 3 3
Shifty Sophomore
Stealth Spellburst: Add a Combo card to your hand.
Rogue Rare Minion 4 4 4
Shroud of Concealment
Draw 2 minions. Any played this turn gain Stealth for 1 turn.
Rogue Rare Spell 3
SI:7 Operative
Rush After this attacks a minion, gain Stealth.
Rogue Common Minion 3 2 4
SI:7 Skulker
Stealth Battlecry: The next card you draw costs (1) less.
Neutral Common Minion 2 2 2
Silent Knight
Stealth Divine Shield
Neutral Common Minion 3 2 2
Sinstone Graveyard
Summon a 1/1 Ghost. (Has +1/+1 for each other card you played this turn!)
Rogue Rare Location 3
Skyvateer
Stealth Deathrattle: Draw a card.
Rogue Common Minion 2 1 3
Sneaky Delinquent
Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand.
Neutral Common Minion 2 3 1
Sneaky Devil
Stealth Your other minions have +1 Attack.
Neutral Common Minion 4 2 2
Sneaky Scout
Stealth Honorable Kill: Your next Hero Power costs (0).
Neutral Common Minion 2 3 2
Sneaky Snakes
Summon two 1/1 Snakes with Stealth.
Hunter Common Spell 1
SP-3Y3-D3R
Magnetic Stealth for 1 turn.
Rogue Common Minion 3 3 4
Spirit of the Bat
Stealth for 1 turn. After a friendly minion dies, give a minion in your hand +1/+1.
Warlock Rare Minion 2 0 3
Spirit of the Dead
Stealth for 1 turn. After a friendly minion dies, shuffle a 1-Cost copy of it into your deck.
Priest Rare Minion 1 0 3
Spirit of the Dragonhawk
Stealth for 1 turn. Your Hero Power also targets adjacent minions.
Mage Rare Minion 2 0 3
Spirit of the Frog
Stealth for 1 turn. Whenever you cast a spell, draw a spell from your deck that costs (1) more.
Shaman Rare Minion 5 0 3
Spirit of the Lynx
Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1.
Hunter Rare Minion 3 0 3
Spirit of the Raptor
Stealth for 1 turn. After your hero attacks and kills a minion, draw a card.
Druid Rare Minion 1 0 3
Spirit of the Rhino
Stelath for 1 turn. Your Rush minions are Immune the turn they're summoned.
Warrior Rare Minion 1 0 3
Spirit of the Shark
Stealth for 1 turn. Your minions' Battlecries and Combos trigger twice.
Rogue Rare Minion 4 0 3
Spirit of the Team
Stealth for 1 turn. Your hero has +2 Attack on your turn.
Demon Hunter Rare Minion 2 0 3
Spirit of the Tiger
Stealth for 1 turn. After you cast a spell, summon a Tiger with stats equal to its Cost.
Paladin Rare Minion 4 0 3
Spymistress
Stealth
Rogue Common Minion 1 3 1
Sticky Situation
Secret: After your opponent casts a spell, summon a 3/4 Spider with Stealth.
Rogue Common Spell 2
Stranglethorn Tiger
Stealth
Neutral Common Minion 5 5 5
Streetwise Investigator
Battlecry: Enemy minions lose Stealth.
Neutral Common Minion 5 4 6
Sweet Tooth
Corrupt: Gain +2 Attack and Stealth.
Rogue Common Minion 2 3 2
Trapdoor Spider
Stealth, Poisonous After your opponent plays a minion, attack it.
Neutral Common Minion 2 1 2
Twilight Runner
Stealth Whenever this attacks, draw 2 cards.
Druid Rare Minion 5 5 4
Twisted Worgen
Stealth
Neutral Common Minion 2 3 1
Valeera the Hollow
Battlecry: Gain Stealth until your next turn.
Rogue Legendary Hero 9
Wasteland Assassin
Stealth Reborn
Neutral Common Minion 5 4 2
Water Moccasin
Stealth Has Poisonous while you have no other minions.
Rogue Common Minion 3 2 5
Witchwood Imp
Stealth Deathrattle: Give a random friendly minion +2 Health.
Warlock Common Minion 1 1 1
Worgen Infiltrator
Stealth
Neutral Common Minion 1 2 1
Zilliax Deluxe 3000
While building your deck, customize your very own Zilliax Deluxe 3000!
Neutral Legendary Minion 0 0 0