Sinstone Graveyard

Sinstone Graveyard

Sinstone Graveyard is a 3 Mana Cost Rare Rogue Location card from the Placeholder set!

Card Text

Summon a 1/1 Ghost.
(Has +1/+1 for each other
card you played this turn!)

Flavor Text

A graveyard in the realm of the dead; a bit redundant, don't you think?

Type
Location
Rarity
Rare
Set
Placeholder
Class
Rogue
Cost
3
Health
2
Minion Type
Mechanics
Stealth, Summon
Artist
Chris Hayes
Collectible
Yes

Card Review & Interactions

Ghost Token:

Haunted Conscience

Related Cards

Haunted Conscience

8 Comments

  1. Nightfall

    An edwin with stealth, twice? I don't know man, that's kinda SPICY

    Also, I totally thought the graveyard would've been the warlock location, but guess I'm gonna have to wait a bit longer for that one...

    4/5

    1. supertaco465

      It's a half Edwin that starts at 0/0 instead of 2/2 so alot weaker but still the stealth shouldn't be overlooked

      1. supertaco465

        read the card wrong it starts at 1/1 which is not a negligible difference.

  2. BethLynn

    Feels weird that a Graveyard has nothing to do with Deathrattles just based on precedent, but this feels very good nonetheless. This is something I don't think you mind putting down early and having sit there for a while until a pop off turn.

  3. kapslocke

    At any point in HS history this card would be busted, now it's just good. But I'd love if it at least became a 1/1 when silenced. Like: summon a 1/1 ghost with stealth. Give it +1/+1 for each card you've played this turn"

    1. kapslocke

      Would you look at that, they changed it.

  4. Ginnel

    Edwin was plus 2/2 instead of 1/1 the last time a card gave +1/1 for each card played it was not part of the meta, granted you get to spend the mana upfront so it gives you a better go but I believe this won't be good enough even with stealth. Maybe a few more stealth synergies would be enough to create an aggro deck, but aoe silences are pretty pervasive at the moment

  5. Cursore1610

    The fact that the Ghosts have stealth is cool, but not enough for this to be a powerful card. The issue is this: in a Miracle deck, you need to carefully choose the moments you go all out and play your entire hand, because you can't do those plays more than once or twice in the entire game. Would you really go all out just to summon a 6/6 stealthed minion? I don't think so, and if this is meant to be a companion piece to a stronger play, like the new legendary or Van Cleef, then why include it all if those plays already should be able to make you win? Maybe the combo here might be to create a huge ghost, something like a 10/10, and give it windfury next turn thanks to the 6 mana 5/5 neutral card, but that feels very hard to do and ultimately not worth the setup. All in all, a pretty awful card which will struggle to see play anywhere.

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