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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Crop Rotation
Summon four 1/1 Undead with Rush that die at the end of turn.
Death Knight Rare Spell 3
Crystal Stag
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this.
Druid Epic Minion 5 4 4
Crystalline Statue
Rush. Starts Dormant. After you draw 4 cards, this awakens.
Demon Hunter Rare Minion 2 5 4
Cursed Castaway
Rush Deathrattle: Draw a Combo card from your deck.
Rogue Rare Minion 6 5 3
Cyclopian Crusher
Rush Forge: Gain +3/+2.
Neutral Common Minion 3 3 3
Dance Floor
Give your minions Rush.
Paladin Common Location 2
Daring Drake
Rush Battlecry: If you're holding a Dragon, gain +1/+1.
Paladin Common Minion 4 4 4
Darius Crowley
Rush After this attacks and kills a minion, gain +2/+2.
Warrior Legendary Minion 5 4 5
Darkfallen Shadow
Rush Manathirst (6): Gain Reborn.
Neutral Common Minion 3 3 3
Darkmoon Dirigible
Divine Shield Corrupt: Gain Rush.
Neutral Common Minion 3 3 2
Darkmoon Rabbit
Rush, Poisonous Also damages the minions next to whomever this attacks.
Neutral Epic Minion 10 1 1
Derailed Coaster
Battlecry: Summon a 1/1 Rider with Rush for each minion in your hand.
Neutral Rare Minion 5 3 2
Deviate Dreadfang
After you cast a Nature spell, summon a 4/2 Viper with Rush.
Druid Rare Minion 8 4 9
Devoted Maniac
Rush Battlecry: Invoke Galakrond.
Neutral Common Minion 4 2 2
Diving Gryphon
Rush, Battlecry: Draw a Rush minion from your deck.
Hunter Rare Minion 3 4 1
Doctor Krastinov
Rush When this minion attacks, your weapon gains +1/+1.
Rogue, Warrior Legendary Minion 5 4 4
Doggie Biscuit
Tradeable Give a minion +2/+3. After you Trade this, give a friendly minion Rush.
Hunter Rare Spell 2
Dozing Kelpkeeper
Rush. Starts Dormant. After you cast 5 Mana worth of spells, awaken.
Druid Rare Minion 1 4 4
Dr. Boom, Mad Genius
Battlecry: For the rest of the game, your Mechs have Rush.
Warrior Legendary Hero 7
Druid of the Claw
Choose One - Transform into a 7/6 with Rush; or a 4/9 with Taunt.
Druid Common Minion 6 4 6
Druid of the Plains
Rush Frenzy: Transform into a 6/7 Kodo with Taunt.
Druid Epic Minion 7 7 6
Druid of the Reef
Choose One - Transform into a 3/1 Shark with Rush; or a 1/3 Turtle with Taunt.
Druid Common Minion 1 1 1
Druid of the Scythe
Choose One: Transform into a 4/2 with Rush or a 2/4 with Taunt.
Druid Common Minion 3 2 2
Drum Soloist
Taunt Battlecry: If you control no other minions, gain +2/+2 and Rush.
Warrior Common Minion 5 5 5
Elitist Snob
Battlecry: For each Paladin card in your hand, randomly gain Divine ShieldLifestealRush, or Taunt.
Paladin Epic Minion 5 3 4
Emerald Skytalon
Rush
Neutral Common Minion 1 2 1
Eredar Deceptor
Whenever you draw a card, summon a 1/1 Demon with Rush.
Demon Hunter Common Minion 4 3 5
Evasive Wyrm
Rush Divine Shield Elusive
Neutral Common Minion 6 5 3
Eversong Portal
Summon 1 4/4 Lynx with Rush (improved by Spell Damage).
Hunter Rare Spell 4
Expendable Performers
Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
Demon Hunter Epic Spell 7
Fable Stablehand
Rush Battlecry: If you control a minion with 4 or more Attack, gain +2/+2.
Hunter Common Minion 3 3 3
Faceless Corruptor
Rush. Battlecry: Transform one of your minions into a copy of this.
Neutral Rare Minion 5 5 4
Fanboy
Choosee One - Give a friendly minion +2 Attack and Rush; or +2 Health and Lifesteal.
Druid, Priest Common Minion 2 2 2
Fel'dorei Warband
Deal 4 damage. If your deck has no minions, summon four 1/1 Illidari with Rush.
Demon Hunter Common Spell 4
Felrattler
Rush Deathrattle: Deal 1 damage to all enemy minions.
Demon Hunter Common Minion 3 3 2
Fierce Outsider
Rush Outcast: Your next Outcast card costs (1) less.
Demon Hunter Common Minion 1 2 1
First Blade of Wrynn
Divine Shield Battlecry: Gain Rush if this has at least 4 Attack.
Paladin Epic Minion 4 3 5
Fishy Flyer
Rush. Deathrattle: Add a 4/3 Ghost with Rush to your hand.
Neutral Common Minion 4 4 3
Fizzy Elemental
Rush Taunt
Druid Rare Minion 9 10 10
Flame Leviathan
Rush When you draw this, deal 2 damage to all characters except Mechs.
Mage Legendary Minion 7 7 7
Flanking Maneuver
Summon a 4/2 Demon with Rush. If it dies this turn, summon another.
Demon Hunter Rare Spell 4
Fleethoof Pearltusk
Rush Corrupt: Gain +4/+4.
Neutral Common Minion 5 4 4
Flipper Friends
Choose One - Summon a 6/6 Orca with Taunt; or six 1/1 Otters with Rush.
Druid Common Spell 5
Forge of Wills
Choose a friendly minion. Summon a Giant with its stats and Rush.
Warlock Rare Location 4
Forsaken Lieutenant
Stealth. After you play a Deathrattle minion, become a 2/2 copy of it with Rush.
Rogue Epic Minion 2 2 2
Frantic Hippogryph
Rush. Honorable Kill: Gain Windfury.
Neutral Common Minion 5 3 7
Furious Felfin
Battlecry: If your hero attacked this turn, gain +1 Attack and Rush.
Demon Hunter Rare Minion 2 3 2
Fye, the Setting Sun
Rush, Lifesteal, Taunt Costs (1) less for each Dragon you've summoned this game.
Druid Legendary Minion 9 4 12