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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Alley Armorsmith
Taunt Whenever this minions deals damage, gain that much Armor.
Warrior Rare Minion 5 3 7
Ancient Shieldbearer
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor.
Warrior Rare Minion 6 6 6
Anub'Rekhan
Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana.
Druid Legendary Minion 8 7 7
Armor Vendor
Battlecry: Give 4 Armor to each hero.
Neutral Rare Minion 1 1 3
Armored Goon
Whenever your hero attacks, gain 5 Armor.
Warrior Common Minion 6 6 7
Armorsmith
Whenever a friendly minion takes damage, gain 1 Armor.
Warrior Rare Minion 2 1 4
Barkskin
Give a minion +3 Health. Gain 3 Armor.
Druid Common Spell 1
Bash
Deal 3 Damage. Gain 3 Armor.
Warrior Common Spell 2
Beaststalker Tavish
Battlecry: Discover and cast 2 Improved Secrets.
Hunter Legendary Hero 6
Beetlemancy
Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt.
Druid Rare Spell 5
Bite
Give your hero +4 Attack this turn and 4 Armor.
Druid Rare Spell 4
Branching Paths
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor.
Druid Epic Spell 4
Bring It On!
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2).
Warrior Epic Spell 2
Bru'kan of the Elements
Battlecry: Call upon the power of Elements!
Shaman Legendary Hero 8
Cargo Guard
At the end of your turn, gain 3 Armor.
Warrior Rare Minion 3 2 4
Cenarion Ward
Gain 8 Armor. Summon a random 8-Cost minion.
Druid Epic Spell 8
Chitinous Plating
Gain 4 Armor. At the start of your next turn, gain 4 more.
Druid Rare Spell 2
Claw
Give your hero +2 Attack this turn and 2 Armor.
Druid Free Spell 1
Cold Case
Summon two 2/2 Volatile Skeletons. Gain 4 Armor.
Mage Common Spell 4
Craftsman's Hammer
Whenever your hero attacks, gain 3 Armor.
Warrior Common Weapon 4 3 3
Crystallizer
Battlecry: Deal 5 damage to your hero. Gain 5 Armor.
Neutral Epic Minion 1 1 3
Deepwater Evoker
Battlecry: Draw a spell. Gain Armor equal to its Cost.
Mage Rare Minion 4 3 4
Drywhisker Armorer
Battlecry: For each enemy minion, gain 2 Armor.
Warrior Common Minion 2 2 2
Emberscale Drake
Battlecry: If you're holding a Dragon, gain 5 Armor.
Warrior Rare Minion 5 5 5
Eternium Rover
Whenever this minion takes damage, gain 2 Armor.
Warrior Common Minion 1 1 3
EVIL Quartermaster
Battlecry: Add a Lackey to your hand. Gain 3 Armor.
Warrior Common Minion 3 2 3
Feral Rage
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Druid Common Spell 3
Ferocious Howl
Draw a card. Gain 1 Armor for each card in your hand.
Druid Common Spell 3
Forbidden Fruit
Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor.
Druid Rare Spell 0
Frost Lotus Seedling
Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.)
Druid Rare Spell 3
Frozen Buckler
Gain 10 Armor. At the start of your next turn, lose 5 Armor.
Warrior Epic Spell 2
General Vezax
Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this.
Warrior Legendary Minion 7 7 6
Gnash
Give your hero +3 Attack this turn. Gain 3 Armor.
Druid Common Spell 3
Gold Road Grunt
Taunt Frenzy: Gain Armor equal to the damage taken.
Neutral Common Minion 5 3 7
Guard the City
Gain 3 Armor. Summon a 2/3 Naga with Taunt.
Warrior Common Spell 2
Gurubashi Offering
At the start of your turn, destroy this and gain 8 Armor.
Neutral Epic Minion 1 0 2
Harmonic Mood
Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.)
Druid Common Spell 2
Heavy Plate
Tradeable Gain 8 Armor.
Warrior Common Spell 3
Hookfist-3000
After your hero attacks, gain 4 Armor and draw a card.
Warrior Common Minion 3 4 3
Ice Barrier
Secret: When your hero is attacked, gain 8 Armor.
Mage Common Spell 3
Ice Cream Peddler
Battlecry: If you control a Frozen minion, gain 8 Armor.
Neutral Epic Minion 4 3 5
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Iron Hide
Gain 5 Armor.
Warrior Common Spell 1
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Ivory Rook
Battlecry: Discover Taunt minion. Gain Armor equal to its Cost.
Warrior Rare Minion 4 4 3
Khaz'goroth
Titan After this uses an ability, gain Immune this turn and attack a random enemy minon.
Warrior Legendary Minion 6 4 5
Kresh, Lord of Turtling
Frenzy: Gain 8 Armor. Deathrattle: Equip a 2/5 Turtle Spike.
Warrior Legendary Minion 6 3 9
Kurtrus, Demon-Render
Battlecry: Summon two 1/4 Demons with Rush. (Improved by your hero attacks this game.)
Demon Hunter Legendary Hero 6