Gain Armor Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Alley Armorsmith Taunt Whenever this minions deals damage, gain that much Armor. |
Warrior | Rare | Minion | 5 | 3 | 7 | |
|
Alloy Advisor Taunt Whenever this takes damage, gain 3 Armor. |
Hunter, Warrior | Common | Minion | 4 | 2 | 6 | |
|
Amirdrassil Summon a 1-Cost minion. Gain 1 Armor. Draw 1 card. Refresh 1 Mana Crystal. (Improves each use!) |
Druid | Legendary | Location | 5 | |||
|
Ancient of Yore Dormant for 2 turns. While Dormant, gain 3 Armor and draw a card at the end of your turn. |
Neutral | Epic | Minion | 5 | 5 | 5 | |
|
Ancient Shieldbearer Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. |
Warrior | Rare | Minion | 6 | 6 | 6 | |
|
Anub'Rekhan Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana. |
Druid | Legendary | Minion | 8 | 7 | 7 | |
|
Arkonite Defense Crystal Deathrattle: Gain 4 Armor. Starship Piece |
Neutral | Rare | Minion | 5 | 4 | 5 | |
|
Armor Vendor Battlecry: Give 4 Armor to each hero. |
Neutral | Rare | Minion | 1 | 1 | 3 | |
|
Armored Goon Whenever your hero attacks, gain 5 Armor. |
Warrior | Common | Minion | 6 | 6 | 7 | |
|
Armorsmith Whenever a friendly minion takes damage, gain 1 Armor. |
Warrior | Rare | Minion | 2 | 1 | 4 | |
|
Barkskin Give a minion +3 Health. Gain 3 Armor. |
Druid | Common | Spell | 1 | |||
|
Bash Deal 3 Damage. Gain 3 Armor. |
Warrior | Common | Spell | 2 | |||
|
Beaststalker Tavish Battlecry: Discover and cast 2 Improved Secrets. |
Hunter | Legendary | Hero | 6 | |||
|
Beetlemancy Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt. |
Druid | Rare | Spell | 5 | |||
|
Bite Give your hero +4 Attack this turn and 4 Armor. |
Druid | Rare | Spell | 4 | |||
|
Branching Paths Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor. |
Druid | Epic | Spell | 4 | |||
|
Bring It On! Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). |
Warrior | Epic | Spell | 2 | |||
|
Bru'kan of the Elements Battlecry: Call upon the power of Elements! |
Shaman | Legendary | Hero | 8 | |||
|
Cargo Guard At the end of your turn, gain 3 Armor. |
Warrior | Rare | Minion | 3 | 2 | 4 | |
|
Cenarion Ward Gain 8 Armor. Summon a random 8-Cost minion. |
Druid | Epic | Spell | 8 | |||
|
Chitinous Plating Gain 4 Armor. At the start of your next turn, gain 4 more. |
Druid | Rare | Spell | 2 | |||
|
Claw Give your hero +2 Attack this turn and 2 Armor. |
Druid | Free | Spell | 1 | |||
|
Cold Case Summon two 2/2 Volatile Skeletons. Gain 4 Armor. |
Mage | Common | Spell | 4 | |||
|
Concussive Shells Deal 2 damage and gain 2 Armor. Your next Starship launch costs (2) less. |
Warrior | Common | Spell | 1 | |||
|
Craftsman's Hammer Whenever your hero attacks, gain 4 Armor. |
Warrior | Common | Weapon | 4 | 3 | 0 | |
|
Crystallizer Battlecry: Deal 5 damage to your hero. Gain 5 Armor. |
Neutral | Epic | Minion | 1 | 1 | 3 | |
|
Deepwater Evoker Battlecry: Draw a spell. Gain Armor equal to its Cost. |
Mage | Rare | Minion | 4 | 3 | 4 | |
|
Dragon Turtle Battlecry: If you're holding a minion with a Dark Gift, give your hero +3 Attack this turn and gain 6 Armor. |
Warrior | Rare | Minion | 4 | 3 | 6 | |
|
Drywhisker Armorer Battlecry: For each enemy minion, gain 2 Armor. |
Warrior | Common | Minion | 2 | 2 | 2 | |
|
Ebb and Flow Deal 3 damage. If you played a minion while holding this, gain 5 Armor. |
Druid | Common | Spell | 2 | |||
|
Emberscale Drake Battlecry: If you're holding a Dragon, gain 5 Armor. |
Warrior | Rare | Minion | 5 | 5 | 5 | |
|
Eternium Rover Whenever this minion takes damage, gain 2 Armor. |
Warrior | Common | Minion | 1 | 1 | 3 | |
|
EVIL Quartermaster Battlecry: Add a Lackey to your hand. Gain 3 Armor. |
Warrior | Common | Minion | 3 | 2 | 3 | |
|
Feral Rage Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. |
Druid | Common | Spell | 3 | |||
|
Ferocious Howl Draw a card. Gain 1 Armor for each card in your hand. |
Druid | Common | Spell | 3 | |||
|
Forbidden Fruit Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor. |
Druid | Rare | Spell | 0 | |||
|
Fortify Gain 3 Armor. Deal damage equal to your Armor to an enemy minion. |
Warrior | Common | Spell | 3 | |||
|
Frost Lotus Seedling Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.) |
Druid | Rare | Spell | 3 | |||
|
Frosty Décor Summon two 2/4 Elementals with Taunt and "Deathrattle: Gain 4 Armor". |
Death Knight, Shaman | Rare | Spell | 5 | |||
|
Frozen Buckler Gain 10 Armor. At the start of your next turn, lose 5 Armor. |
Warrior | Epic | Spell | 2 | |||
|
General Vezax Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this. |
Warrior | Legendary | Minion | 7 | 7 | 6 | |
|
Gnash Give your hero +3 Attack this turn. Gain 3 Armor. |
Druid | Common | Spell | 3 | |||
|
Gold Road Grunt Taunt Frenzy: Gain Armor equal to the damage taken. |
Neutral | Common | Minion | 5 | 3 | 7 | |
|
Guard the City Gain 3 Armor. Summon a 2/3 Naga with Taunt. |
Warrior | Common | Spell | 2 | |||
|
Gurubashi Offering At the start of your turn, destroy this and gain 8 Armor. |
Neutral | Epic | Minion | 1 | 0 | 2 | |
|
Harmonic Mood Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.) |
Druid | Common | Spell | 2 | |||
|
Heavy Plate Tradeable Gain 8 Armor. |
Warrior | Common | Spell | 3 | |||
|
Hookfist-3000 After your hero attacks, gain 4 Armor and draw a card. |
Warrior | Common | Minion | 3 | 4 | 3 |