Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ice Barrier
Secret: When your hero is attacked, gain 8 Armor.
Mage Common Spell 3
Ice Cream Peddler
Battlecry: If you control a Frozen minion, gain 8 Armor.
Neutral Epic Minion 4 3 5
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Iron Hide
Gain 5 Armor.
Warrior Common Spell 1
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Ivory Rook
Battlecry: Discover Taunt minion. Gain Armor equal to its Cost.
Warrior Rare Minion 4 4 3
Khaz'goroth
Titan After this uses an ability, gain Immune this turn and attack a random enemy minon.
Warrior Legendary Minion 6 4 5
Kresh, Lord of Turtling
Frenzy: Gain 8 Armor. Deathrattle: Equip a 2/5 Turtle Spike.
Warrior Legendary Minion 6 3 9
Kurtrus, Demon-Render
Battlecry: Summon two 1/4 Demons with Rush. (Improved by your hero attacks this game.)
Demon Hunter Legendary Hero 6
Lady Naz'jar
While in your hand, this transforms after you cast a Fire, Frost, or Arcane spell.
Mage Legendary Minion 5 5 5
Latorvian Armorer
Battlecry: Deal 2 damage to an enemy minion. If it dies, gain 5 Armor.
Warrior Rare Minion 3 3 3
Lightforged Cariel
Battlecry: Deal 2 damage to all enemies. Equip a 2/5 Immovable Object.
Paladin Legendary Hero 8
Lord Jaraxxus
Battlecry: Equip a 3/8 Blood Fury.
Warlock Legendary Hero 8
Lost in the Park
Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.
Druid Legendary Spell 1
Magister Dawngrasp
Battlecry: Recast a spell from each spell school you've cast this game.
Mage Legendary Hero 7
Merry Moonkin
At the end of your turn, gain 1 Armor. Repeat for each Wisp you control.
Mage Rare Minion 4 3 6
Minotauren
Rush Whenever this minion deals damage, gain that much Armor.
Warrior Rare Minion 6 5 5
Mo'arg Forgefiend
Taunt Deathrattle: Gain 8 Armor.
Neutral Common Minion 8 8 8
Molten Breath
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor.
Warrior Rare Spell 4
Moontouched Amulet
Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Druid Rare Spell 3
Mountainfire Armor
Deathrattle: If it's your opponent's turn, gain 6 Armor.
Warrior Rare Minion 3 4 3
Needlerock Totem
At the end of your turn, gain 2 Armor and draw a card.
Shaman, Warrior Common Minion 2 0 2
Oaken Summons
Gain 6 Armour. Summon a minion that costs (4) or less from your deck.
Druid Common Spell 4
Plated Beetle
Deathrattle: Gain 3 Armor.
Neutral Common Minion 2 2 3
Radiance of Azshara
Fire Spell Damage +2 Your Nature spells cost (1) less. After you cast a Frost spell, gain 3 Armor.
Shaman Legendary Minion 3 3 4
Rancor
Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
Warrior Epic Spell 4
Razorfen Rockstar
After you gain Armor, gain 2 more.
Warrior Common Minion 1 1 3
Reinforced Plating
Gain 6 Armor. Excavate a treasure.
Warrior Common Spell 3
Remixed Tuning Fork
Gains extra effect in your hand that changes each turn.
Warrior Rare Weapon 2 2 2
Rokara, the Valorous
Battlecry: Equip a 5/2 Unstoppable Force.
Warrior Legendary Hero 7
Safety Goggles
Gain 6 Armor. Costs (0) if you don't have any Armor.
Warrior Common Minion 2 0 0
Sanitize
Deal damage equal to your Armor to all minions. Forge: Gain 3 Armor first.
Warrior Common Spell 4
Scrap Golem
Taunt. Deathrattle: Gain Armor equal to this minion's Attack.
Warrior Rare Minion 5 4 5
Shadowcrafter Scabbs
Battlecry: Return all minions to their owner's hands. Summon two 4/2 Shadows with Stealth.
Rogue Legendary Hero 8
Shield Battery
Gain 6 Armor. Your next Protoss spell costs (2) less.
Mage Common Spell 2
Shield Block
Gain 5 Armor. Draw a card.
Warrior Common Spell 2
Shieldmaiden
Battlecry: Gain 5 Armor.
Warrior Rare Minion 5 5 5
Siphoning Growth
Destroy a friendly minion to gain 8 Armor.
Warrior Rare Spell 1
Sleep Under the Stars
Choose Thrice - Draw 2 cards; Gain 5 Armor; Refresh 3 Mana Crystals.
Druid, Warrior Epic Spell 8
Sleet Skater
Miniaturize Battlecry: Freeze an enemy minion. Gain Armor equal to its Attack.
Mage Rare Minion 5 3 4
Snowblind Harpy
Battlecry: If you're holding a Forst spell, gain 5 Armor.
Neutral Rare Minion 3 3 4
Star Grazer
Elusive, Taunt Spellburst: Give your hero +8 Attack this turn and gain 8 Armor.
Druid Rare Minion 8 8 8
Steel Beetle
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor.
Druid Rare Minion 2 2 3
Story of Barnabus
Draw a minion. If it has 5 or more Attack, give it +5 Health and gain 5 Armor.
Druid Common Spell 2
Sword and Board
Deal 2 damage to a minion. Gain 2 Armor.
Warrior Common Spell 1
The Exodar
Battlecry: If you're building a Starship, launch it and choose a protocol!
Neutral Legendary Minion 7 6 8
Thickhide Kodo
Taunt Deathrattle: Gain 5 Armor.
Druid Common Minion 4 3 5
Tidal Revenant
Battlecry: Deal 5 damage. Gain 8 Armor.
Warrior Common Minion 8 5 8