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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Aimed Shot
Deal 3 damage. Your next Hero Power deals 2 more damage.
Hunter Common Spell 3
Apexis Blast
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Mage Epic Spell 5
Arcane Bolt
Deal 2 damage. Manathirst (8): Deal 3 damage instead.
Mage Common Spell 1
Arcane Shot
Deal 2 damage.
Hunter Rare Spell 1
Baited Arrow
Deal 3 damage. Overkill: Summon a 5/5 Devilsaur.
Hunter Common Spell 5
Bane of Doom
Deal 3 damage to a character. If that kills it, summon a random Demon.
Warlock Epic Spell 5
Barbed Nets
Deal 2 damage to an enemy. If you played a Naga while holding this, choose a second target.
Hunter Common Spell 1
Bash
Deal 3 Damage. Gain 3 Armor.
Warrior Common Spell 2
Blood in the Water
Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush.
Rogue Common Spell 6
Bomb Toss
Deal 2 damage. Summon a 0/2 Goblin Bomb.
Hunter Common Spell 2
Brain Freeze
Freeze a minion. Combo: Also deal 3 damage to it.
Mage, Rogue Rare Spell 1
Breath of Sindragosa
Deal 2 damage to a random enemy minion and Freeze it.
Mage Common Spell 1
Cannon Barrage
Deal 3 damage to a random enemy. Repeat for each of your Pirates.
Rogue Epic Spell 6
Celestial Shot
Deal 3 damage. Your next spell has Spell Damage +2.
Hunter Common Spell 3
Chaos Creation
Deal 5 damage. Summon a random 5-Cost minion. Destroy the bottom 5 cards of your deck.
Mage, Warlock Common Spell 6
Cinderstorm
Deal 5 damage randomly split among all enemies.
Mage Rare Spell 3
Climactic Necrotic Explosion
Lifesteal. Deal 6 damage. Summon 3 2/2 Souls. (Randomly improved by Corpses you've spent)
Death Knight Legendary Spell 10
Crackle
Deal 3-6 damage. Overload: (1)
Shaman Common Spell 2
Curse of Agony
Shuffle three Agonies into the opponent's deck. They deal Fatigue damage when drawn.
Warlock Rare Spell 1
Dark Possession
Deal 2 damage to a friendly character. Discover a Demon.
Warlock Rare Spell 1
Darkbomb
Deal 3 damage to a character. If it dies, draw a Shadow spell.
Warlock Common Spell 2
Demonic Assault
Deal 3 damage. Sumon two 1/3 Voidwalkers with Taunt.
Warlock Common Spell 4
Dirge of Despair
Deal 3 damage to a character. If that kills it, summon a Demon from your deck.
Warlock Rare Spell 6
Doomerang
Throw your weapon at a minion. It deals its damage, then returns to your hand.
Rogue Epic Spell 1
Dragonbane Shot
Deal 2 damage. Honorable Kill: Add a Dragonbane Shot to your hand.
Hunter Rare Spell 2
Dragon's Breath
Deal 4 damage. Costs (1) less for each minion that died this turn.
Mage Common Spell 5
Drain Life
Deal 2 damage. Restore 2 Health to your hero.
Warlock Free Spell 3
Dunk Tank
Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions.
Shaman Rare Spell 4
Eviscerate
Deal 2 damage. Combo: Deal 4 damage instead.
Rogue Common Spell 2
Fan the Hammer
Deal 6 damage split among the lowest Health enemies.
Demon Hunter Rare Spell 4
Fel Barrage
Deal 2 damage to the lowest Health enemy, twice.
Demon Hunter Common Spell 2
Fel'dorei Warband
Deal 4 damage. If your deck has no minions, summon four 1/1 Illidari with Rush.
Demon Hunter Common Spell 4
Fireball
Deal 6 damage.
Mage Common Spell 4
Firelands Portal
Deal 6 damage. Summon a random 6-Cost minion.
Mage Common Spell 7
Fist of Jaraxxus
When you play or discard this, deal 4 damage to a random enemy.
Warlock Rare Spell 4
Flame Geyser
Deal 2 damage. Add a 1/2 Elemental to your hand.
Mage Common Spell 1
Forgotten Torch
Deal 3 damage. Shuffle a 'Roaring Torch' into your deck that deals 6 damage.
Mage Common Spell 3
Frost Lich Cross-Stitch
Deal 3 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes.
Mage Rare Spell 4
Frostbite
Deal 3 damage. Honorable Kill: Your opponent's next spell costs (2) more.
Shaman Common Spell 2
Frostbolt
Deal 3 damage to a character and Freeze it.
Mage Free Spell 2
Frostwyrm's Fury
Deal 5 damage. Freeze all enemy minions. Summon a 5/5 Frostwyrm.
Death Knight Epic Spell 7
Frozen Touch
Deal 3 damage. Infuse (3): Add a Frozen Touch to your hand.
Mage Common Spell 2
Ghostly Strike
Deal 1 damage. Combo: Draw a card.
Rogue Common Spell 1
Glacial Advance
Deal 4 damage. Your next spell this turn costs (2) less.
Death Knight Common Spell 3
Greater Arcane Missiles
Shoot three missiles at random enemies that deal 3 damage each.
Mage Epic Spell 7
Hammer of Wrath
Deal 3 damage. Draw a card.
Paladin Common Spell 3
Harmonic Hip Hop
Deal 1 damage. Give your weapon +3 Attack. (Swaps each turn.)
Rogue Rare Spell 2
Holy Fire
Deal 5 damage. Restore 5 Health to your hero.
Priest Rare Spell 6